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Qt/Qtopia / 3d Programming
« on: December 02, 2004, 10:18:30 pm »Quote
Uhm, so Zsurface can't run in VGA. tks erio.
Regarding do SDL:
So let's see, if I do actually want to do some 3D programming on the zaurus...say a 3D First Person Shooter, is it possible to do it plainly just on SDL without any softGL lib like klimt?
Yeah, sorry about that. I have a patched version of the Klimt CVS tree that enables a #define to enable the use of a regular memcpy to a char** for the blitting of the display that should be more portable than the Zsurface library.
As has been noted you can always use the SDL backend. Another option is to use the klimt extensions to manually pass the backbuffer memory pointer, although then you have to handle the screen bliting manually through your own memcpy or whatnot. If any one is interested I can upload it for others to try. Yet another option is for me to get some motivation and patch Zsurface to handle full VGA displays.
Ryan