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Messages - Dracula

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1
Zaurus - pdaXrom / Does chinese support RC5?
« on: November 15, 2004, 01:26:01 am »
well i didn't optimize it at all, since i do not use web browser much.
But i usually just keep firefox opened and put it in the background minimized, and bring it out when i need it, it avoids the long startup time tho.

2
Zaurus - pdaXrom / Does chinese support RC5?
« on: November 15, 2004, 01:15:16 am »
Quote
Quote
reading chinese, yes.
1. get a unicode font. e.g. mingliu.ttc from your windows xp, or download fireflysung.ttf somewhere on the Internet to avoid license problem.
2. put it into your font path, which is /usr/X11R6/lib/X11/fonts/TTF/
3. restart xwindows
4. get a ebook reader such as JustReader
5. set your character encoding and fonts correctly and you could view them
6. this works in firefox for web surfing as well

for chinese input, sorry, none yet.
thanks


that's good enough

what about for Big5/GB coding?


most people from HongKong or Taiwan
they don't use UTF8 that often


Can i do the same way for Big5/GB too if i can find the .ttf?

or can i use the .ttf from my Windows system for that?
thanks
My mingliu.ttc can display b5/gb as well, i'm not very familiar with the encoding but i guess they share the same font panel as b5/gb as in unicode, so a unicode font can display b5 encoded characters once you choose the correct character encoding, in short, you do not need an additional b5/gb font at all, just use a unicode font.

and, i do not use dillo so i couldn't help you, i use firefox instead.

3
Zaurus - pdaXrom / Does chinese support RC5?
« on: November 11, 2004, 09:20:25 am »
reading chinese, yes.
1. get a unicode font. e.g. mingliu.ttc from your windows xp, or download fireflysung.ttf somewhere on the Internet to avoid license problem.
2. put it into your font path, which is /usr/X11R6/lib/X11/fonts/TTF/
3. restart xwindows
4. get a ebook reader such as JustReader
5. set your character encoding and fonts correctly and you could view them
6. this works in firefox for web surfing as well

for chinese input, sorry, none yet.

4
Zaurus - pdaXrom / Emulation & pdaxrom
« on: November 04, 2004, 11:56:35 am »
Hello!

The dgen performance is bad, and i have no idea what is wrong. I even tried the dgen-1.17 version, which should be the one identical to the Qt port, and the result is 1.17 has even worse performance than this 1.20a (1.20a sometimes gives 10 fps and 1.17 only gives 5fps).

I think the Qt port is also 1.17 but i don't know if they do any tweak to that, and i dunno the fps of dgen 1.17 in cacko.

I also tried generator 0.35, got it compiled and running with a gtk frontend, and the performance is... real crap. I think we can remove it permenantly from our emulator list. *chuckle*

I would keep on trying previous version of Gens and see if any one of the older port do not use x86 assembly, or at least have an option not to enable assembly code.

Happy Gaming!
Drac

5
Zaurus - pdaXrom / Emulation & pdaxrom
« on: November 04, 2004, 02:34:37 am »
Hello all!

I keep downgrading the version of dgen to 1.20a and it finally compiles and runs successfully. I have uploaded the dgen-sdl 1.20a to the unstable feed.

However the performance is not good, usually less than 10 fps. I thought it should have better performance than gens since it has Qt port of dgen 1.17 but no one ever ported gens, but i think i might be wrong.

Anyway, i would keep trying previous version of gens and might as well try generator and see if they have better performance. At the mean while you could still try this dgen 1.20a for non-action game, i think.

Happy Gaming!
Drac

6
Zaurus - pdaXrom / Problems crosscompiling ... sample apps ...
« on: November 04, 2004, 02:15:31 am »
i didn't try 1.05 SDK but i guess the g++ executables are located in /opt/arm/3.3.2/bin instead of /opt/arm/3.3.2

7
Zaurus - pdaXrom / Emulation & pdaxrom
« on: November 03, 2004, 12:26:35 pm »
Hello!

These days i'm busy with all sorts of projects IRL, so the compiling stopped for a while. *chuckle*
Some updates on the work:
- I got the latest version of Gens and find out the code extensively uses x86 assembly, so they all failed while cross compiling. I may have to go for previous versions but still no garantee they do not use x86 assembly.

- I have also compiled the latest version of dgen (1.23), however when i try to start a game, it has segmentation fault about SDL. The error mesg is: Segmentation Fault (SDL Parachute Deployed).
There's a Qt port of dgen 1.17 tho i think previous version should work. But anyway, I'm still wondering why it gives this err, from a brief google it seems because of SDL library too old, but AFAIK the SDL comes with the SDK is version 1.2 while dgen seems only need 1.0 or above.

So in short, no luck yet.
Drac

8
Zaurus - pdaXrom / Ultima7 on RC5 - color problem
« on: November 01, 2004, 05:05:52 am »
Hello!

I have built exult 1.2 and uploaded to the unstable feed. But i have never played this game before and also do not have the original game data so i could not test it.

Please let me know if it work or not.

Thanks.
Drac

9
Zaurus - pdaXrom / Most important missing/to be fixed in pdaXrom?
« on: November 01, 2004, 01:12:57 am »
Quote
Quote
2. applet to adjust sound volume??
What's wrong with the existing volume control applet?
my bad, i completely overlooked the applet
forget about this hehe

10
Zaurus - pdaXrom / Most important missing/to be fixed in pdaXrom?
« on: October 28, 2004, 12:19:32 pm »
i think they are currently using Fn + 1-0 keys as F1-F10
so unless they use another key + 1-0 key to map to F1-F10, otherwise there would be key conflicts

11
Zaurus - pdaXrom / Most important missing/to be fixed in pdaXrom?
« on: October 28, 2004, 02:35:04 am »
Hi and thanks for the great rom

My wish-list:
1. much straight forward applet to adjust screen brightness
2. applet to adjust sound volume??
3. use some other nice looking lightweight WM instead of matchbox?
4. XIM support would be great too
5. and yes, qpdf2 please instead of xpdf
6. a GUI to remap keys

Thanks!

12
Zaurus - pdaXrom / Question about Writing a Virtual Keyboard
« on: October 26, 2004, 06:54:08 am »
hi Hilary,

I did try to compile scim but failed
maybe we should try another input method like xcin

i think we should concentrate on porting existing software instead of developing new.

13
Zaurus - pdaXrom / gnumeric blues
« on: October 19, 2004, 11:09:29 am »
Hi

I encountered the same problem but if i start gnumeric in terminal, it runs.

Hope this helps.
Drac

14
Zaurus - pdaXrom / Emulation & pdaxrom
« on: October 19, 2004, 09:28:35 am »
Hello!

Thanks for the information alan.

I have checked the links, however Virtual Boy Advance is not an open source project, in the project homepage there is only binaries available (and windows binary is a shareware and need to pay even)

Morphgear looks wonderful, but it is a commercial software and no source code available.

Nothing can be done to them.

Drac

15
Zaurus - pdaXrom / Emulation & pdaxrom
« on: October 18, 2004, 11:37:32 pm »
Hello!

I've problems porting gens in the final step while the linkers reported incompatible libraries. Anyway, i would keep working on that.

At the mean time, I have uploaded the NES emulator, InfoNES, to the unstable feed. Unfortunately, the performance is not good. When sound is enabled it is pretty jerky, it is recommended to turn off sound while playing by pressing "m".

This port is the newest 0.93J version so I dunno if previous version or english version (if any) helps, but I would not go for previous version at this time while i prefer spending the time porting other emulators.

Some key used for the program:
q - quit
r - restart the game
v - show version number
a - select button
s - start button
z,x (a,b button but i am not sure which is which)

Again, i have never used this emulator before and seldom play NES games, so if you know any performance tricks for InfoNES or any other better emulator out there, please let me know.

Thanks and Happy Gaming!
Dracula

Edit: I forgot to mention the performance drawback may be due to the new RC5 VFP... I once a while had the application crashed and have an error message about "Floating Point Error".

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