Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - selfabuse

Pages: [1] 2 3
1
For Sale / Wanted / Ebay: Sl-6000l
« on: September 20, 2006, 11:17:24 am »
Threw my trusty SL-6000 on ebay. I love it, but I just don't use it enough anymore.

I'll be happy to ship it for free if you mention you're from here

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewI...em=160032964417

thanks!

(I haven't seen one of these for sale recently, so please let me know if my prices are completely out of line)

2
Guylhem Rom / Overworked
« on: June 15, 2005, 08:34:06 am »
Quote
Hello

Sorry folks but ATM I have very little time to work on Guylhem rom. (I'm very busy in "real life") I don't know when I will be able to release a new version.

I  couldn't even release the kernel I offered for beta-testing long ago :-/ (hopefully I will upload the tarball today).

For the next version, I will try to offer some choice for evaluation - maemo (for the new Nokia) and qtopia 2.1 would be great. pdaxrom and a debian are quite possible too.

It will hopefully be quite easy thanks to John Bruno kind help in getting me a 40 Gb external HD.

Guylhem
[div align=\"right\"][a href=\"index.php?act=findpost&pid=83922\"][{POST_SNAPBACK}][/a][/div]

I know how you feel. My zaurus is still sitting on my desk at the exact same spot it has been for at least a month - not because I don't want to hack on it, but it's hard to cram playtime with my toys in to a very packed work schedule.

Anyway, thanks for all your contributions to the zaurus community! The Fast Kernel is still far and away the best thing I've ever installed on any model zaurus I've ever owned.

thanks!
-r

3
Guylhem Rom / Sd Issues
« on: May 01, 2005, 01:46:57 pm »
Anyone else having problems with SD cards? I chroot to my debian install on /mnt/card/debroot, and everything works just fine for an hour or two, but eventually, without fail, everything will start to segfault and require a reboot. I'm going to try a different card to make sure it's not a hardware thing, but this very same card worked no problem on the sharp rom. Just figured I'd check and see if I'm the only one having this problem before I try and track it down.

thanks!

-ross

4
Guylhem Rom / Found Reason For "wait 30 Sec" Remaining Forever
« on: April 26, 2005, 08:35:00 am »
Quote
er..... what about the touchscreen? Will that pose much of a problem in your XF86config?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=76849\"][{POST_SNAPBACK}][/a][/div]


sure might. I'm just trying to get it started in the first place right now. I'm not quite sure what video driver to use in X. I figured I'd start with VESA and work from there, but i'm not having any luck yet. I hadn't used the SD card that i'm testing with in a few months, so as it turns out my apt-cache was old. I did an update, and there's a newer xfree package available, so I set it to do an apt-get upgrade, but it took from about 10am yesterday until I left work at 4. I forgot the damn thing at home today, so it looks like I don't do too much more until Wednesday. I'm fairly certain I'll be able to get it running. When debian gives me problems, it just makes me that much more determined to solve them.

-ross

5
Guylhem Rom / Found Reason For "wait 30 Sec" Remaining Forever
« on: April 25, 2005, 08:59:46 am »
I'm pretty sure there was some reason that pocketworkstation had to use testing. I don't remember why right now, but I'm sure if I switch down to woody, I'll probally remember real quick, right after it trashes all my stuff . I got past the virtual console issue (A couple makedevs fixed that right up) now it's saying it can't find a valid screen. That's probally just an error in my XF86Config-4. For some reason I can get the zaurus to connect to my AP at my office with no problem via the command line, but it absolutley won't connect to the one at my house. They even use the same WEP key and everything. Makes it much more difficult to work on the thing at home, because I can't telnet in to it, and I"m stuck with that tiny keyboard. Anyway, I'm back at the office, where I can telnet in to it and use a full size keyboard, so hopefully I can get this XF86Config-4 thing ironed out.

-ross

6
Guylhem Rom / Found Reason For "wait 30 Sec" Remaining Forever
« on: April 22, 2005, 05:36:04 pm »
I only just installed the rom last night (work keeps me *very* busy). I happened to have a spare 512mb SD card that I had been using for pocketworkstation before I got my 1gb card, so I installed the rom, got the network up, chrooted to /mnt/card/debroot and did apt-get install x-window-system. A startx fails at 'cannot open virtual console n (no such file or directory)' That's about as far as I got before something at the office blew up that needed my attention. I'm about to sit down and take another stab at it right now, though. I think that error should be pretty trivial to fix, I just suspect that a worse error is lurking behind it. I'll start hacking, and report back with what I find


(PS - pocketworkstation uses packages from debian testing, so I don't know if I'm going to run in to some GCC issues down the line, but a SD card with testing is what I have, so I figure I'll work with this, and worry about that problem if/when it comes up)

7
Guylhem Rom / Found Reason For "wait 30 Sec" Remaining Forever
« on: April 22, 2005, 09:25:54 am »
guylhem - I read that you were going to be adding Qtopia to the rom in the future. Do you also plan on releasing future versions in a Qtopia-free flavor? I've been using your rom as a base to try and get a native X server and some other stuff running on the Zaurus, and have no real desire to run Qtopia if I don't have to. If you have your source for this rom available somewhere, I suppose I could just use that and go off in my own direction if it doesn't quite jive with your roadmap, but I don't have too much free time to hack on zaurus stuff, and it seems to make more sense to not duplicate work.

thanks!

-r

8
6000 - Tosa / A Functioning Emulator
« on: April 21, 2005, 10:11:44 am »
I'm using VisualBoyAdvance w/ the fast kernel and libsdl from externe.net. It plays regular GB games at nearly full speed (I pretty much only play RPGs, so a little slowdown doesn't bug me) I don't recall having needed to do anything special to get it running or anything.

I also have snes9x running no problem. Amazingly enough, it's even faster then VisualBoyAdvance. I followed the instructions on externe.net, (I think the special libsdl is the thing that really makes it work well) and it just works. Works well too, I might add.

-ross

9
Guylhem Rom / fast 6000 kernel, along with special libsdl
« on: March 10, 2005, 01:58:04 pm »
Quote
sure i would be glas to post. only prob is i dont have somewhere too i can put it on yousendit.com but that will last about a week. but if someone grabs it they can host it.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=70062\"][{POST_SNAPBACK}][/a][/div]

If you need somewhere to host it, I've got nearly unlimited webspace.. (I'm the technical services director for an ISP  )

edit: fixed busted quote tag

10
Guylhem Rom / fast 6000 kernel, along with special libsdl
« on: January 28, 2005, 02:58:50 pm »
Quote
I didn't have prism2_usb. Thanks a lot!!! Can I compile this prism3_usb module or I have to use the Sharp one? For now I've simply copied it from the Sharp ROM and it works fine...
[div align=\"right\"][a href=\"index.php?act=findpost&pid=64391\"][{POST_SNAPBACK}][/a][/div]

I've never tried compiling it myself on the Z, but I am pretty sure that the sources are available. I'll see if I can track down the source for it and post a link when I do.

Regards,
-ross

11
Guylhem Rom / fast 6000 kernel, along with special libsdl
« on: January 28, 2005, 01:55:53 pm »
Quote
I've compiled the kernel with iptables support and support for my Socket ethernet card and these two things work very well, along with the SD module from the Sharp ROM. However, I'm unable to use the wi-fi card. I've copied the p80211 module from the Sharp rom and have loaded it, but when I try to connect with the wi-fi card, my Z freezes and need to be rebooted. What could be wrong?

Thanks
[div align=\"right\"][a href=\"index.php?act=findpost&pid=64383\"][{POST_SNAPBACK}][/a][/div]

When I was messing around w/ the Fast Kernel, I noticed that I had to insmod a bunch of USB modules or my wireless would do just what you're describing.

make sure you have all the following modules either compiled in to the kernel itself, or insmodded

p80211.o
usbcore.o
usb_ochi_tc6393.o
prism2_usb.o


Regards,
-ross

12
Guylhem Rom / fast 6000 kernel, along with special libsdl
« on: January 21, 2005, 11:48:51 am »
Quote
Hello

Sorry for the ffpe related problems. I tried various option to get the best performance, and I didn't get real bugs with ffpe but looks like many people did.

Well I'm glad people are finding this kernel useful :-) I have to update it - along with libsdl. Can't promise any date - I'm always late :-)

Guylhem
[div align=\"right\"][a href=\"index.php?act=findpost&pid=63477\"][{POST_SNAPBACK}][/a][/div]


I never tried the FFPE enabled kernel since I heard some people having issues with it, but I can say that the non-FFPE fast kernel w/ your custom SDL is by far the most useful zaurus thing I've ever installed, and I cant thank you enough for putting it together!

-ross

13
6000 - Tosa / Uninstalling Sharps Default Programs
« on: January 18, 2005, 08:54:44 am »
Quote
hello,

i'm using the kde-pim package. so i want to remove the pim programs
given by the sharp rom, but the default package manager does not show
such preinstalled packages. is there any working advanced package
manager out there or another possibility to remove such programs?

thanx
[div align=\"right\"][a href=\"index.php?act=findpost&pid=63014\"][{POST_SNAPBACK}][/a][/div]

I was thinking about that too - to install the fast kernel I had to remount / as rw, so I'm pretty sure it's possible to rip all that junk out, I just don't know what it would get you. I don't think you could take that extra space and really do much of anything with it, since it's in the normally read-only part of memory. Someone please tell me I'm wrong though, because I've not once ever even opened any of the default pim stuff on my machine, and I'd love to use the space for something useful.

-ross

14
6000 - Tosa / Visualboy Advance Performance Bad On Sl6000
« on: January 18, 2005, 08:36:04 am »
using the externe.net fast kernel, and special SDL, I'm getting full speed with regular gameboy and gameboy color games - a little worse on GBA games. Adding --nosound would probally help, but I don't have a GBA rom on me at the moment to try.

here's my VisualBoyAdvance.cfg  (Just the default with a couple modifications)

I'm sure there are still some performance tweaks that could be made, I'm not too familiar with VBA yet

Code: [Select]
# All numeric values are in hexadecimal

#
# Key configuration (all numbers are in hexadecimal!)
#
# Keys values are in the format YXXX where Y is the device number. 0 means
# keyborad and XXX is the SDL define for the desired key (read SDL_keysym.h).
#
# If Y is greater than 0, it means joystick number Y-1 and it uses the
# following format for XXX:
#
# - if XXX < 20, XXX is the axis number multiplied by 2. An even number means
#   movement to the negative side (on the X axis, it means left). An odd
#   number means movement to the positive side (on the X axis, it mean
#   right). For the Y axis, negative means up and positive means down.
#   X axis is usally axis number 0 and Y is axis number 1.
# - if 20 >= XXX > 30, then XXX is the HAT number multiplied by 4 plus the
#   direction: 0 for up, 1 for down, 2 for right and 3 for left. Example:
#   0021 is HAT 0 down, 0026 is HAT 1 right.
# - if 80 >= XXX > 100, XXX is the joystick button number (XXX-080).
#
# Default key configuration is (value in parenthesis):
#
# Left          Left Arrow  (0114)
# Right         Right Arrow (0113)
# Up            Up Arrow    (0111)
# Down          Down Arrow  (0112)
# A             Z           (007a)
# B             X           (0078)
# L             A           (0061)
# R             S           (0073)
# Start         ENTER       (000d)
# Select        BACKSPACE   (0008)
# Speed up      SPACE       (0020)
# Capture       F12         (0125)
#
Joy0_Left       0114
Joy0_Right      0113
Joy0_Up         0111
Joy0_Down       0112
Joy0_A          007a
Joy0_B          0078
Joy0_L          0061
Joy0_R          0073
Joy0_Start      000d
Joy0_Select     0008
Joy0_Speed      0020
Joy0_Capture    0125

# Motion support keys. Same format as above
#
# Default keys are (value in parenthesis):
#
# Left          Numeric Pad 4 (0104)
# Right         Numeric Pad 6 (0106)
# Up            Numeric Pad 8 (0108)
# Down          Numeric Pad 2 (0102)
#
Motion_Left     0104
Motion_Right    0106
Motion_Up       0108
Motion_Down     0102

# Frame skip setting. Allowed values are from 0 to 5 only.
frameSkip       2

# Gameboy Frame skip setting. Allowed values are from 0 to 5 only.
gbFrameSkip     0

# Video setting. 0=1x, 1=2x, 2=3x, 3=4x.
video           1

# Use fullscreen mode. 0=false, any other value means true
fullScreen      0

# Disables MMX support
disableMMX      1

# Use bios file. 0=false, any other value means true
useBios         0

# Bios file full path and name (ZIP not supported)
biosFile        none

# Filter to use. 0=no filter, 1=TV Mode, 2=2xSaI, 3=Super 2xSaI, 4=Super Eagle
# 5=Pixelate, 6=Motion Blur, 7=AdvanceMAME Scale2x, 8=Simple 2x,
# 9=Bilinear, A=Bilinear Plus
filter          0

# Disable status messages. 0=false, any other value means true
disableStatus   0

# Enable Gameboy border. 0=false, any other value means true
borderOn        0

# Gameboy emulator type. 0=automatic, 1=CGB/GBC, 2=SGB, 3=GB, 4=GBA
emulatorType    0

# Enable washed colors. 0=false, any other value means true
colorOption     1

# Directories. Not setting one them makes the file go the rom directory.

# Save state directory
#saveDir

# Screen shot Capture directory
#captureDir

# Battery directory
#batteryDir

# Screen capture format
# 0=PNG, anything else for BMP
captureFormat   0

# Sound quality
# 1=44 Khz, 2=22Khz, 4=11Khz
soundQuality    4

# Sound Echo
# 0=false, anything else for true
soundEcho       0

# Sound Low pass filter
# 0=false, anything else for true
soundLowPass    0

# Sound reverse stereo
# 0=false, anything else for true
soundReverse    0

# Remove GBA intros
# 0=false, anything else for true
removeIntros    1

# Save Type
# 0=automatic, 1=EEPROM, 2=SRAM, 3=Flash, 4=EEPROM+Sensor
saveType        0

# Flash size
# 0=64K Flash, 1=128K Flash

flashSize       0

# Sound volume
# 0=1x, 1=2x, 2=3x, 3=4x
soundVolume     0

# Interframe blending
# 0=none, 1=motion blur, 2=smart
ifbType         0

# Show emulation speed
# 0=none, 1=percentage, 2=detailed
showSpeed       1

# Show speed in transparent mode
# 0=normal, anything else for transparent
showSpeedTransparent    1

# Enable/Disable auto frameskip
# 0=disable, anything else to enable
autoFrameSkip   1

# Sets the desired throttle
# 0=disable, 5...1000 valid throttle speeds
throttle        0

-ross

15
6000 - Tosa / Gameboy Emulator On 6000l, Do You Know One?
« on: January 17, 2005, 01:19:40 pm »
Quote
Quote
I'm running debian via X/Qt, and I just installed gnuboy-sdl and it seems to run just fine so far. Now I just have to map the hardware keys, and get the thing to scale - gameboy resolution on a 4in VGA screen is pretty darn small
[div align=\"right\"][a href=\"index.php?act=findpost&pid=62811\"][{POST_SNAPBACK}][/a][/div]
Could you give some specifications of your system, like version of SDL, of gnuboy, you are running with the kernel at 533MHz, and so, please?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=62901\"][{POST_SNAPBACK}][/a][/div]


It's the regular ol' SDL 1.2 from debian testing, gunboy was the 'gnuboy-sdl' from testing also (1.0.3-1, I believe) - kernel is clocked up to 533. It runs just fine, but only at regular ol' gameboy resolution. I tried to speed it up a bit by taking the externe.net SDL and moving it over to my chrooted debian environment, but it doesn't seem to like that too much (mismatched GCC versions, I think) So, after reading some docs and finding out that Visualboy Advance plays GBA, GB, and GBC games, I gave that a shot, and it runs MUCH better. Nearly full speed running a regular GB game at 2x resolution. GBA emulation is a little bit slower, but still playable on most games. I haven't quite figured out how to save state yet though - the docs I've read say it's mapped to F12, but the zaurus doesn't have an F12, so I need to figure out how to remap it.

-ross

Pages: [1] 2 3