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Messages - kbranch

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1
For Sale / Wanted / ?
« on: December 07, 2005, 01:45:12 am »
Maybe things have been rearranged since the move off of ZUG, but my understanding was that the For Sale forum was for things at least loosely related to Linux and/or PDAs.  Assuming the offer is legitimate, I don't think there would be any objections had this actually been posted in the OT forum (although mods might not like people selling stuff anywhere other than the For Sale forum).

2
For Sale / Wanted / ?
« on: December 06, 2005, 11:39:20 pm »
Regardless of the legitimacy of your offer, I don't really think it belongs on a Zaurus forum.

THAT, AND USING ALL CAPS IS LIKE YELLING.  HIT YOUR CAPS LOCK KEY, DAMN IT.

3
Software / Visudo
« on: November 11, 2005, 04:13:40 am »
I think that's the preferred way to do it, but I always use a plain text editor.  Make sure you know what you're doing, of course.

4
Software / Port Of An Open Source Bejeweled Clone
« on: November 05, 2005, 01:36:50 am »
Yeah, I did.  I'm pretty sure I did that in the recompile, but I'll check again.

5
Software / Port Of An Open Source Bejeweled Clone
« on: November 04, 2005, 10:40:59 pm »
Well, that's rather strange.  Without a Zaurus to fiddle around with myself, I'm not really sure what I can do.  I guess I'll do some Googling.

The only thing I can think of is that it might not like making a window that's larger than the screen (which would only happen on a 5x00 since it's still set up for the 320x320 of the Palm OS).  Which model are you running this on?

6
Software / Port Of An Open Source Bejeweled Clone
« on: November 02, 2005, 12:37:23 am »
Alright, I've recompiled it.  Hopefully this version will at least start.

http://stevensaysno.com/gemheist-11-1-05.tar.gz

Edit: I've updated it to remove the libSDL_image requirement and fixed a bug where it tried to load the wrong background image.

7
Software / Port Of An Open Source Bejeweled Clone
« on: November 01, 2005, 09:51:47 pm »
Thanks, that's exactly the type of error I was afraid of (not that specific error, but something to do with Qtopia).  I'll see what I can do about it.

8
Software / Port Of An Open Source Bejeweled Clone
« on: October 31, 2005, 01:03:36 pm »
Thanks, I'll take a look around there.

9
Software / Port Of An Open Source Bejeweled Clone
« on: October 29, 2005, 05:13:32 pm »
So is it still just OZ that's built with newer versions of GCC or have things like Cacko switched now? (does Sharp even give you the source so that you can rebuild it?)

And where can I find newer versions of the cross compiler?  The links I found in the "Getting Started" sticky under the OE development forum are broken.  Would the generic ARM link at the bottom of this page work?  I've played around with cross compilation a bit, but the only time I've compiled GCC is through Gentoo (where you just say 'emerge gcc').

10
Software / Port Of An Open Source Bejeweled Clone
« on: October 28, 2005, 10:09:03 pm »
Well, that clarifies some things.  I guess I incorrectly assumed that most Zaurus users are comfortable with the command line.  To test this out, you have to extract the .tar.gz (tar xzf gemheist.tar.gz) to a directory (doesn't matter which) and run the 'gemheistarm' executable (./gemheistarm while in the directory).  This version should just need libSDL and libSDL_image.  It should work on any ROM that uses GCC 2.95 (any Sharp based ROMs and older OZ ROMS as far as I know, although things could have changed since I last had a Z).

I also wasn't aware of another Bejeweled clone, so I guess that explains some of the lack of interest too.  This was mainly just a test to see what it would take to get a full SDL game ported to the Zaurus.  I'm planning on writing a space shooter (similar to Tyrian) and perhaps porting the RTS I'm working on (the link in my sig is broken at the moment).

Edit: A report on whether this works or not would still be much appreciated.  

11
Software / Port Of An Open Source Bejeweled Clone
« on: October 28, 2005, 03:26:38 pm »
I have to say that I'm losing interest in writing Zaurus games pretty quickly here.  I know that this particular forum doesn't get that much traffic, but there have been well over 100 views and at least 10 people have downloaded the game.  If I can't get people to even tell me if it works or not, then why should I bother to write more?

Did I post this in the wrong place or something?  Is the problem that people don't know what to do with the file since it's not a pretty IPK?  Are people just not interested in new Zaurus games?

12
Software / Port Of An Open Source Bejeweled Clone
« on: October 25, 2005, 02:35:17 pm »
Well, I guess that means that I compiled it for the right platform at least.  I should probably just use bitmaps and remove the libSDL_image requirement, but for now I've hosted the version of it that I compiled this against.  You can get it here.  I'm not entirely sure on where the Zaurus would want that extracted, but /usr/lib/ is a good bet.

13
Software / Port Of An Open Source Bejeweled Clone
« on: October 25, 2005, 12:50:10 pm »
So... does the binary I linked to work for anybody?  This was mainly a test of my cross compiler, not of the game itself.  I just want a simple yes or no here.

14
Software / Port Of An Open Source Bejeweled Clone
« on: October 25, 2005, 03:11:00 am »
I knew I was forgetting something.  You can get the source from here.  This was my first attempt at compiling for the Zaurus, so I forgot about the different versions of GCC.

Edit: Which ROMs use the newer GCC versions these days?  It's been a while since I've had a Zaurus, but is it still just OZ with the new stuff?

15
Software / Port Of An Open Source Bejeweled Clone
« on: October 25, 2005, 01:55:20 am »
I've finally gotten around to making a port (if you can call a simple recompile a port, anyway) of a Bejeweled clone I made a few months ago called Gem Heist.  I got fed up with the Palm OS and trying to get SDL and GCC to cooperate with it, so I figured I'd take a stab at a Zaurus version.

Anyway, I'd appreciate it if somebody could download this file, extract it somewhere and see what happens if you run the 'gemheistarm' executable.  You'll need libSDL installed.  I don't have any kind of ARM Linux device to test this on at the moment, so this is entirely untested.  Everything seems to compile fine, though, so I think it should stand a chance of working.  If it fails for some reason, please post the error it gives, if any.

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