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Messages - zodttd

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16
Zaurus - pdaXrom / Zpsx: High Performance Psx Emulator For The Zaurus
« on: July 19, 2007, 06:55:56 am »
Capn_Fish: Actually the newest builds are at:
http://zodttd.com/wp-content/uploads/2007/...urus_071907.zip

But I really would appreciate people registering. It helps me have a central place to resolve bugs, handle video submissions, and post news.

If anyone is having issues registering, or just wants it done by hand, let me know.

A new build of psx4zaurus is out, build 071907. It's much improved, and memory cards are working now. I included two new memory card (*.mcr) files that must be used from now on.

17
Zaurus - pdaXrom / Zpsx: High Performance Psx Emulator For The Zaurus
« on: July 16, 2007, 02:12:12 am »
Hi matthis, a Cacko release is planned.

For those not aware, there is a site dedicated to psx4all projects such as psx4zaurus (new name of ZPSX) at: http://www.zodttd.com

18
Zaurus - pdaXrom / Zpsx: High Performance Psx Emulator For The Zaurus
« on: July 13, 2007, 02:05:58 am »
A new release will be coming out within the coming day or so. I still need to bind the L2/R2 keyconfig. I also need to double check another memory card fix. Once thats ready, more performance will be on its way, as well as a lot more compatibility.

19
Zaurus - pdaXrom / Zpsx: High Performance Psx Emulator For The Zaurus
« on: July 07, 2007, 11:52:20 pm »
Heh, in a few days it'll be more polished too.
I forgot about keyconfigs for L2/R2, I'll get that fixed. I believe it's currently:
PUSH + L = L2
PUSH + R = R2

Sorry about the legacy GP2X code.
More optimizations coming too.

20
Zaurus - pdaXrom / Zpsx: High Performance Psx Emulator For The Zaurus
« on: July 07, 2007, 01:14:52 pm »
Vibribbon! Yipes!

The sound and exit bugs are being worked on. The exit bug is a high priority to me. It seems to have to do with using SDL fbcon mode in X11.

21
Zaurus - pdaXrom / Zpsx: High Performance Psx Emulator For The Zaurus
« on: July 07, 2007, 07:00:37 am »
Hmm, I'll look into that. Though it might be related to the interlacing bug I had with FF7. If you disable interlacing, does it look any better in terms of artifacts?

22
Zaurus - pdaXrom / Zpsx: High Performance Psx Emulator For The Zaurus
« on: July 07, 2007, 06:53:48 am »
Hmm. SDL works in framebuffer console mode but for some reason they didn't patch it to rotate the blit so it's landscape instead of native portrait. (Why did Sharp use a 240x320 screen?!)
I will look into Angstrom. It should be a very simple compile for it.

Thanks for the friendly response btw. I've seen a lot of mad developers here as of late.

23
Zaurus - pdaXrom / Zpsx: High Performance Psx Emulator For The Zaurus
« on: July 07, 2007, 05:45:12 am »
The GPU is pretty nicely done. The issues with FF7 are actually with my scaler and fitting on the Zaurus. I'll fix that up too!

The 2.6 kernels have a really slow SDL it seems. I have a C1000 so without proper QVGA support, it's no good. :-/

My dynarec is constantly improving, so more performance, and more polish is on the way.

24
Zaurus - pdaXrom / Zpsx: High Performance Psx Emulator For The Zaurus
« on: July 07, 2007, 05:00:32 am »
stuffman: Thanks for the feedback. Are you using the hw accel SDL on the C860? I've never had a C860 user feedback before.
If the memory card support starts to work, would you consider it playable? Playable with only certain graphics options/sound options? Also overclocking the Zaurus and using the lowered psx-clock-adjustment mentioned helps a lot.

25
Zaurus - pdaXrom / Zpsx: High Performance Psx Emulator For The Zaurus
« on: July 07, 2007, 03:18:41 am »
Also I'd like to note a lot of text in the menu is psx4gp2x related, and will be fixed. I didn't update the platform + build date for this initial build.

26
Zaurus - pdaXrom / Zpsx: High Performance Psx Emulator For The Zaurus
« on: July 07, 2007, 03:15:08 am »
News update:
Placed the first work in progress build of psx4zaurus (ZPSX) at:
http://www.zodttd.com/psx4all/

The file is dated and is psx4zaurus_070707.zip
It currently only supports 2.4 kernels of pdaXrom such as Beta3 / pdaXii

You will need the correct psx bios placed in the unzipped psx4zaurus folder. So here's some quick instructions + help:
1. Unzip psx4zaurus_[date].zip and copy the directory to your Zaurus storage media.
2. Place the psx bios named scph1001.bin in the psx4zaurus directory where psx4all is. THIS IS REQUIRED.
3. Included is the SDL library I use for testing. It is highly recommended you use this SDL as it has great performance.
4. If you are in X11 and would like to run psx4all in fullscreen run the following commands from a shell:
export SDL_VIDEODRIVER=fbcon
./psx4all
5. By using the fbcon video driver setting for SDL, it runs fullscreen and MUCH faster!
6. You will be prompted for a keyconfig setup the first time you run psx4zaurus. It will save the settings to ./keyconfig.txt. If you need to reset the key settings, just rm it.
7. To exit the emulator press the BACKSPACE key.
8. Performance settings:
Graphics:
- Use interlacing 1 if you need more performance. If you have interlacing set to 1, you can also use progressive interlacing which might give the appearance of no interlacing by filling in the blank lines every other blit.
- Don't pay much attention to the FPS counter just yet, it's a bit off.
Sound:
- Turning sound on and off usually doesn't impact things much. Leave it on if it's not too loud and annoying sounding currently (being fixed).
PSX Clock Adjustment:
- Press your keyconfig'd R Trig button and hold down VOLUME UP or DOWN to overclock/underclock the internal psx clock. By underclocking the PSX clock you can usually gain MUCH more performance. It's default setting is currently 80, and ranges between 27 to 104 seem to be the average. Note that this technique can break certain games when performed at certain points within it.
9. Access the in-game menu by pressing the keyconfig'd VOLUME MIDDLE button. It will allow you to try out the currently buggy save states, as well as let you load a different game. Please note that loading a new game in the middle of another one, can sometimes cause errors currently.

So this is the first build. Things to work on besides performance so overclocking isnt needed:
- Save states
- A few compatibility bugs.
- Check if memory card saves are working now.
- Change things around in terms of GUI, and make it more platform independant.
- Fix the flickering of the menu system.
- Add more performance.

You will want to use something like cdrdao to rip PSX games to bin/iso image format. Then you are able to use PocketISO 2.x to compress that iso to .Z/.table files for use with psx4zaurus.

Lot's to do. Hope it's a decent start.

27
Zaurus - pdaXrom / Zpsx: High Performance Psx Emulator For The Zaurus
« on: July 05, 2007, 01:23:10 pm »
Thanks for the help everyone. Luckily Dromede's libiconv.so.2.2.0 worked great.

Not sure why pdaXrom's 3.4.5 cross compile toolchain needs it, but it does.

Testing the new build for 2.4 kernels.

28
Zaurus - pdaXrom / Zpsx: High Performance Psx Emulator For The Zaurus
« on: July 05, 2007, 08:27:05 am »
If you can upload the so file it will be a great help. For some reason my GCC isn't giving the right specs for the libiconv configure.

Otherwise I'll try the pdaX VM package (tried looking for it but couldnt find it).

29
Zaurus - pdaXrom / Zpsx: High Performance Psx Emulator For The Zaurus
« on: July 05, 2007, 07:50:34 am »
I'm getting the dreaded libiconv.so.2 error. I don't know where to find libiconv for x86 Ubuntu. I'm using a VM to run Ubuntu for Linux development within Windows. Anyone know of a solution?

30
Zaurus - pdaXrom / Zpsx: High Performance Psx Emulator For The Zaurus
« on: July 05, 2007, 02:54:38 am »
Yeah D+M works as expected. Flashed to original factory NAND. Now installing pdaXii.

EDIT: Installed. Fetching cross-sdk-armv5tel-cacko-linux-3.4.5-2.2.5-softfloat.tar.bz2 now.

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