Author Topic: Visualboy Advance Performance Bad On Sl6000  (Read 4109 times)

eemark

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Visualboy Advance Performance Bad On Sl6000
« on: January 18, 2005, 05:32:07 am »
Hi everyone!

I have tried the VisualBoy Advance 1.7.1 but the performance is bad  the sound quality is bad and the FPS is slow!!

I have tried to config it! but still performance bad(my rom size is 4 and 8 mbytes)
Anyone know how to config it to let it performance good on SL6000!

I saw the video mode is 480X640!! How to change it to 240x320 maybe the performance will become well!

Thanks a lot!

selfabuse

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Visualboy Advance Performance Bad On Sl6000
« Reply #1 on: January 18, 2005, 08:36:04 am »
using the externe.net fast kernel, and special SDL, I'm getting full speed with regular gameboy and gameboy color games - a little worse on GBA games. Adding --nosound would probally help, but I don't have a GBA rom on me at the moment to try.

here's my VisualBoyAdvance.cfg  (Just the default with a couple modifications)

I'm sure there are still some performance tweaks that could be made, I'm not too familiar with VBA yet

Code: [Select]
# All numeric values are in hexadecimal

#
# Key configuration (all numbers are in hexadecimal!)
#
# Keys values are in the format YXXX where Y is the device number. 0 means
# keyborad and XXX is the SDL define for the desired key (read SDL_keysym.h).
#
# If Y is greater than 0, it means joystick number Y-1 and it uses the
# following format for XXX:
#
# - if XXX < 20, XXX is the axis number multiplied by 2. An even number means
#   movement to the negative side (on the X axis, it means left). An odd
#   number means movement to the positive side (on the X axis, it mean
#   right). For the Y axis, negative means up and positive means down.
#   X axis is usally axis number 0 and Y is axis number 1.
# - if 20 >= XXX > 30, then XXX is the HAT number multiplied by 4 plus the
#   direction: 0 for up, 1 for down, 2 for right and 3 for left. Example:
#   0021 is HAT 0 down, 0026 is HAT 1 right.
# - if 80 >= XXX > 100, XXX is the joystick button number (XXX-080).
#
# Default key configuration is (value in parenthesis):
#
# Left          Left Arrow  (0114)
# Right         Right Arrow (0113)
# Up            Up Arrow    (0111)
# Down          Down Arrow  (0112)
# A             Z           (007a)
# B             X           (0078)
# L             A           (0061)
# R             S           (0073)
# Start         ENTER       (000d)
# Select        BACKSPACE   (0008)
# Speed up      SPACE       (0020)
# Capture       F12         (0125)
#
Joy0_Left       0114
Joy0_Right      0113
Joy0_Up         0111
Joy0_Down       0112
Joy0_A          007a
Joy0_B          0078
Joy0_L          0061
Joy0_R          0073
Joy0_Start      000d
Joy0_Select     0008
Joy0_Speed      0020
Joy0_Capture    0125

# Motion support keys. Same format as above
#
# Default keys are (value in parenthesis):
#
# Left          Numeric Pad 4 (0104)
# Right         Numeric Pad 6 (0106)
# Up            Numeric Pad 8 (0108)
# Down          Numeric Pad 2 (0102)
#
Motion_Left     0104
Motion_Right    0106
Motion_Up       0108
Motion_Down     0102

# Frame skip setting. Allowed values are from 0 to 5 only.
frameSkip       2

# Gameboy Frame skip setting. Allowed values are from 0 to 5 only.
gbFrameSkip     0

# Video setting. 0=1x, 1=2x, 2=3x, 3=4x.
video           1

# Use fullscreen mode. 0=false, any other value means true
fullScreen      0

# Disables MMX support
disableMMX      1

# Use bios file. 0=false, any other value means true
useBios         0

# Bios file full path and name (ZIP not supported)
biosFile        none

# Filter to use. 0=no filter, 1=TV Mode, 2=2xSaI, 3=Super 2xSaI, 4=Super Eagle
# 5=Pixelate, 6=Motion Blur, 7=AdvanceMAME Scale2x, 8=Simple 2x,
# 9=Bilinear, A=Bilinear Plus
filter          0

# Disable status messages. 0=false, any other value means true
disableStatus   0

# Enable Gameboy border. 0=false, any other value means true
borderOn        0

# Gameboy emulator type. 0=automatic, 1=CGB/GBC, 2=SGB, 3=GB, 4=GBA
emulatorType    0

# Enable washed colors. 0=false, any other value means true
colorOption     1

# Directories. Not setting one them makes the file go the rom directory.

# Save state directory
#saveDir

# Screen shot Capture directory
#captureDir

# Battery directory
#batteryDir

# Screen capture format
# 0=PNG, anything else for BMP
captureFormat   0

# Sound quality
# 1=44 Khz, 2=22Khz, 4=11Khz
soundQuality    4

# Sound Echo
# 0=false, anything else for true
soundEcho       0

# Sound Low pass filter
# 0=false, anything else for true
soundLowPass    0

# Sound reverse stereo
# 0=false, anything else for true
soundReverse    0

# Remove GBA intros
# 0=false, anything else for true
removeIntros    1

# Save Type
# 0=automatic, 1=EEPROM, 2=SRAM, 3=Flash, 4=EEPROM+Sensor
saveType        0

# Flash size
# 0=64K Flash, 1=128K Flash

flashSize       0

# Sound volume
# 0=1x, 1=2x, 2=3x, 3=4x
soundVolume     0

# Interframe blending
# 0=none, 1=motion blur, 2=smart
ifbType         0

# Show emulation speed
# 0=none, 1=percentage, 2=detailed
showSpeed       1

# Show speed in transparent mode
# 0=normal, anything else for transparent
showSpeedTransparent    1

# Enable/Disable auto frameskip
# 0=disable, anything else to enable
autoFrameSkip   1

# Sets the desired throttle
# 0=disable, 5...1000 valid throttle speeds
throttle        0

-ross