Author Topic: Ripping Off The Zgcc Image  (Read 1463 times)

ZDevil

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Ripping Off The Zgcc Image
« on: January 13, 2007, 07:28:54 am »
Hi there,

From time to time I tried the cross-compiler in Kubuntu, but often ends up missing certain librarie or linking to the wrong (the PC's) ones. Using the native image to compile on-board is handy, but the problem is things are missing from the image and stuff added or symlinked to the dir where zgcc is mounted (/opt/native/arm/3.4.6-xscale-softvfp) won't work as soon as the zgcc image is mounted .
Dunno if someone has mentioned this before. Here is my dirty yet simple solution:

Just rip off everything from the zgcc image by first mounting it anywhere and then copy everything from there to /mnt/card/opt/native/arm/3.4.6-xscale-softvfp, followed by symlinking the dir to the main memory.

As a result I got many more apps compiled compared to using the zgcc image alone.

The good thing is then i can do whatever i want to the dev environment (adding, removing and symlinking things).
The downside of course is space. But since I am doing this on my 4GB SD card so this is no big deal at all.

What do you folks think? Is this a stupid way of doing things or is there a better solution?
« Last Edit: January 13, 2007, 07:29:47 am by ZDevil »

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Meanie

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Ripping Off The Zgcc Image
« Reply #1 on: January 13, 2007, 07:38:03 am »
Quote
Hi there,

From time to time I tried the cross-compiler in Kubuntu, but often ends up missing certain librarie or linking to the wrong (the PC's) ones. Using the native image to compile on-board is handy, but the problem is things are missing from the image and stuff added or symlinked to the dir where zgcc is mounted (/opt/native/arm/3.4.6-xscale-softvfp) won't work as soon as the zgcc image is mounted .
Dunno if someone has mentioned this before. Here is my dirty yet simple solution:

Just rip off everything from the zgcc image by first mounting it anywhere and then copy everything from there to /mnt/card/opt/native/arm/3.4.6-xscale-softvfp, followed by symlinking the dir to the main memory.

As a result I got many more apps compiled compared to using the zgcc image alone.

The good thing is then i can do whatever i want to the dev environment (adding, removing and symlinking things).
The downside of course is space. But since I am doing this on my 4GB SD card so this is no big deal at all.

What do you folks think? Is this a stupid way of doing things or is there a better solution?
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use squashfs. its compressed and you can appendd/add files to the image
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ZDevil

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Ripping Off The Zgcc Image
« Reply #2 on: January 13, 2007, 08:09:26 am »
Thanks Meanie! I'm totally ignorant of the differences between these different formats. A naive question: do you mean i can add/append things after mounting the image?
« Last Edit: January 13, 2007, 08:09:39 am by ZDevil »

Life is too precious for hacking *too much*
Visit my Z screencap gallery[/color]
My EeePC 701 Black = Debian (Lenny) on IceRocks + Transcend SDHC Class6 8GB + 2GB RAM
My Zaurus SL-C3200 = Debian EABI (kernel 2.6.24.3-yonggun) on a swapped internal Sandisk Extreme III CF 16gb
My Debian EABI feed: http://matrixmen.free.fr/zaurus/debian/
My OpenBSD/Zaurus feeds:  Link1, Link2
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