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> Games Under Gpe
amdonati
post May 1 2006, 08:04 AM
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One thing I really miss in GPE, even though it is not really a very "serious" request, are games.

in the standard QT environment, as well as in embedded Debian or PdaXrom, there are many good games I would really like to see natively under GPE.

In a very personal ranking I would really like to see:

1) Exult (It is both in QTE version and in Pocketdebian)
2) Crimson Skies
3) Battle for Wesnoth
4) MAME (It works very well, at least for the 1970' and 80' games on my 150MHZ nokia 7710!!!)

I am sure this list is far from complete but would be very nice
I would really appreciate if at least an attempt could be done for some of them!

Thanks a lot anyway for the great effort put in OZ!

Adalberto
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ced
post May 1 2006, 11:10 PM
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Hi,

I've compiled Exult 1.4.x (cvs version) for GPE, but I didn't have the chance to test it... I'll let you know when I'll do some basic testing. Additionally I've built Pentagram (Ultima 8) engine but at the moment it's not really usable: bad performance and poor user control...

Thx.
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amdonati
post May 2 2006, 12:53 PM
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QUOTE(ced @ May 1 2006, 11:10 PM)
Hi,

I've compiled Exult 1.4.x (cvs version) for GPE...
*



Hi,

That's great news, especially because the 1.4 branch adds the notetaking functions, which is quite useful in playing an RPG on an Handheld!

And the stock rom only has 1.2 working, thanks to artaxerses from the exult team!

:-)

Adalberto
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Antikx
post May 2 2006, 06:49 PM
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Cool!
I don't have much free time but I wouldn't mind playing a game like Exult once and a while.
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..bk..
post May 4 2006, 09:05 AM
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hey,
what about playing doom or zak mac kracken on your zaurus ?
(there's prboom and scummvm...)
ain't that nothing ;-) ?
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raduga
post May 4 2006, 09:13 AM
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QUOTE(..bk.. @ May 4 2006, 09:05 AM)
hey,
what about playing doom or zak mac kracken on your zaurus ?
(there's prboom and scummvm...)
ain't that nothing ;-) ?
*


Also, Ur-Quan Masters has a package for OZ (possibly works in Opie/GPE/console)
though its only v 0.3 (needs updating).
Judging from the performance of UQM 0.5 on pdaXrom, its probably fantastic.

UQM is "freed software" port of Star Control II (strategy, exploration, combat)
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koen
post May 4 2006, 10:09 AM
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QUOTE(raduga @ May 4 2006, 05:13 PM)
QUOTE(..bk.. @ May 4 2006, 09:05 AM)
hey,
what about playing doom or zak mac kracken on your zaurus ?
(there's prboom and scummvm...)
ain't that nothing ;-) ?
*


Also, Ur-Quan Masters has a package for OZ (possibly works in Opie/GPE/console)
though its only v 0.3 (needs updating).
Judging from the performance of UQM 0.5 on pdaXrom, its probably fantastic.

UQM is "freed software" port of Star Control II (strategy, exploration, combat)
*



http://bugs.openembedded.org/show_bug.cgi?id=912 smile.gif
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Leira
post May 11 2006, 07:26 AM
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QUOTE(ced @ May 2 2006, 03:10 PM)
Hi,

I've compiled Exult 1.4.x (cvs version) for GPE, but I didn't have the chance to test it... I'll let you know when I'll do some basic testing. Additionally I've built Pentagram (Ultima 8) engine but at the moment it's not really usable: bad performance and poor user control...

Thx.
*


well, then where can i get your package for test?
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enodr
post May 15 2006, 02:09 AM
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QUOTE(koen @ May 4 2006, 10:09 AM)


Koen, could you attach the build-opts.sh file required to build this recipe, this might help me finding out how to compile other apps (I am stuck with Liferea rss reader...)?

Thanks.
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fooman
post Jul 28 2006, 06:11 AM
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Did you use OpenEmbedded to compile Exult? The person who originally ported Exult to the Sharp ROM (Artaxerxes) is now looking to port Exult to OpenZaurus. It would be cool to help him use OpenEmbedded to compile it, and maybe it could eventually be added to the 3.5.4.x feed. If you had a .bb file he could use, that would be great!

QUOTE(ced @ May 2 2006, 03:10 AM)
Hi,

I've compiled Exult 1.4.x (cvs version) for GPE, but I didn't have the chance to test it... I'll let you know when I'll do some basic testing. Additionally I've built Pentagram (Ultima 8) engine but at the moment it's not really usable: bad performance and poor user control...

Thx.
*
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koen
post Jul 28 2006, 06:15 AM
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QUOTE(enodr @ May 15 2006, 10:09 AM)
QUOTE(koen @ May 4 2006, 10:09 AM)


Koen, could you attach the build-opts.sh file required to build this recipe, this might help me finding out how to compile other apps (I am stuck with Liferea rss reader...)?

Thanks.
*



I have no build-opts.sh?
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fooman
post Jul 28 2006, 07:58 AM
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I took a look at the build-opts.sh in the .dev feed for uqm and it was the same as the one in the .oz354x feed. Everything in org.openembedded.dev/packages/uqm looked the same except for one new file: uqm_0.5.0.bb.

As a test, I tried copying uqm_0.5.0.bb from the .dev feed into my org.openembedded.oz354x tree and doing a "bitbake uqm". It compiled all of the dependencies such as libogg, libvorbis, libsdl-net, etc. but then when it tried compiling uqm-0.5.0, it complained about not being able to find SDL:

'echo -n' capable echo found.
Sed stream editor found.
tr found.
Make found.
GNU C compiler found.
Little-endian machine detected.
Simple DirectMedia Layer not found.

Is it "legal" to copy over the .bb file or am I missing something else?

QUOTE(koen @ Jul 28 2006, 10:15 AM)
QUOTE(enodr @ May 15 2006, 10:09 AM)
QUOTE(koen @ May 4 2006, 10:09 AM)


Koen, could you attach the build-opts.sh file required to build this recipe, this might help me finding out how to compile other apps (I am stuck with Liferea rss reader...)?

Thanks.
*



I have no build-opts.sh?
*

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stormer
post Jul 28 2006, 01:38 PM
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The two things that keep me going back to cacko from OZ the lack of a good video front end like kino2 and are not being abe to get a proper chess game running, I have tried to get FLTK chess going without much sucess, so a working chess game for 3100 with OZ and GPE would get me converted full time!
A 6 month old and a 2 year old mean that watching movies just doesn't happen any more, but chess is a priority as you can put it down and come back later.
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danboid
post Aug 10 2006, 01:32 AM
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Does the OZ 3.5.4.1 SDL lib support 320x240 console mode operation like the SDL under pdaXrom? Using that I was able to get around 12/13 fps under 16-bit arcade games (like Golden Axe etc.) under MAME on an overclocked c3000.

I would be fantastic if somebody ported GP2X MAME to the Z- you run 16 bit arcade games full speed with sound, including Neo-Geo games like Metal Slug and Samurai Shodown on it and the GP2X only has a 200Mhz ARM processor.
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koen
post Aug 10 2006, 02:11 AM
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QUOTE(danboid @ Aug 10 2006, 09:32 AM)
GP2X only has a 200Mhz ARM processor.
*


+ a pile of ASICs doing the heavy lifting
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