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> Compiling Nogravity For Pdaxrom..., I tried but got this error...
anunakin
post Apr 15 2006, 11:03 AM
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From: Belem, Brasil
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http://www.realtech-vr.com/nogravity/



I have sucess on compile this, this loads but when try open a mission this crashs in a segmentation fault....
huh.gif
My compiled files, version from CVS

http://zaurus.vivaphp.net/nogravity.tar.bz2

I used:
pdaXrom 1.1.0-beta3
gcc 3.4.6
./configure --enable-sound=sdl_mixer --disable-opengl

From my FEED
libpng 1.2.8
sdl-gfx 2.0.13
libvorbis
libogg

CFLAGS = -I/usr/include/libpng12 -I/opt/native/arm/3.4.6-xscale-softvfp/armv5tel-cacko-linux/include/SDL -D_REENTRANT -g -O2 -march=iwmmxt -mcpu=iwmmxt -mtune=iwmmxt
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Civil
post Apr 15 2006, 11:09 AM
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From: Moscow, Russia.
Member No.: 7,924



Maybe it'll work without
QUOTE
-march=iwmmxt -mcpu=iwmmxt -mtune=iwmmxt
?
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anunakin
post Apr 15 2006, 11:40 AM
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Group: Members
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QUOTE(Civil @ Apr 15 2006, 07:09 PM)
Maybe it'll work without
QUOTE
-march=iwmmxt -mcpu=iwmmxt -mtune=iwmmxt
?
*



Yes, I think! I trying build a optimal binary for SL-Cxx00.... I go try without iwmmxt wink.gif
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merli
post Apr 16 2006, 03:17 AM
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QUOTE(anunakin @ Apr 15 2006, 09:40 PM)
QUOTE(Civil @ Apr 15 2006, 07:09 PM)
Maybe it'll work without
QUOTE
-march=iwmmxt -mcpu=iwmmxt -mtune=iwmmxt
?
*



Yes, I think! I trying build a optimal binary for SL-Cxx00.... I go try without iwmmxt wink.gif
*



There can be also problem with structure alignment in game code. I was trying to build Descent 1, 2 with compile OK but actual game does not run or crashes with message memory overwrite. Also I have I think same problem with save corruption in Duke3d. There should be some thread to explain and instruct how to port code for ARM processor.
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anunakin
post Apr 17 2006, 09:36 AM
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Group: Members
Posts: 340
Joined: 22-August 04
From: Belem, Brasil
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QUOTE(merli @ Apr 16 2006, 11:17 AM)
QUOTE(anunakin @ Apr 15 2006, 09:40 PM)
QUOTE(Civil @ Apr 15 2006, 07:09 PM)
Maybe it'll work without
QUOTE
-march=iwmmxt -mcpu=iwmmxt -mtune=iwmmxt
?
*



Yes, I think! I trying build a optimal binary for SL-Cxx00.... I go try without iwmmxt wink.gif
*



There can be also problem with structure alignment in game code. I was trying to build Descent 1, 2 with compile OK but actual game does not run or crashes with message memory overwrite. Also I have I think same problem with save corruption in Duke3d. There should be some thread to explain and instruct how to port code for ARM processor.
*



I compiled for my AMD64 and got same "Segmentation Fault"! huh.gif
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