Author Topic: Genesis Neogeo Snes Turbografx Nes Gameboy Emu  (Read 512859 times)

gr8ful

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« Reply #75 on: November 21, 2005, 11:13:07 am »
Quote
okay!

gona post on how to get this to work on cacko 1.23

same thing as the sharprom but do not install any of the files for keyhelper (since i did'nt try with it.)  Cacko does not need it.

Install
----------------------------------------------------
snes9x_SDL-2_arm.ipk
zemufe_0.1.1-3ex_arm.ipk
znester_7.1-1_arm.ipk
libmad_0.15.0b-zports-0_arm.ipk
libSDL_1.2.6-zports-5_arm.ipk
libSDL-mixer_1.2.6-zports-0_arm.ipk
----------------------------------------------------





then modify this file /home/QtPalmtop/bin/zamufeex_smc.sh
----------------------------------------------------
#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
cd "$1"
snes9x -win "$2"
exit 0

or if you want to replace the ok/enter key pause with L instead.  L becomes
the pause and start and ok/enter is null so your game wont be interupted,
use the bottom code.


#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
export S9XKEYS=27,100,99,115,120,97,122,108,32,103,106,117,110,121,98,105,109
cd "$1"
snes9x -win "$2"
exit 0
----------------------------------------------------




and last
----------------------------------------------------
create a directory in /home/zaurus/.znester

and place znester.rc in that directory and should look like

/home/zaurus/.znester/znester.rc
----------------------------------------------------

hope this helps.  Works fine for me in cacko.
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Has anyone installed this on a C760 or C860, running Cacko 1.23 and with Meanie's XQt Cramfs installed?

If so, are there any work-arounds that I or others would need to be aware of to make this work?  Cresho, great job!  

Thanks for making this available in such an easily accessible way.
SL-C1000, Cacko 1.23 & pdaXQTrom, 4GB Microdrive, AmbiCom WL1100C-CF Wifi card, AmbiCom BT2000-CF Bluetooth card

daniel3000

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« Reply #76 on: November 21, 2005, 11:25:30 am »
New data point:

I retried the entire procedure without installing the keyhelper ipk you provided - same result. Still 14 characters of each key I press.
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Cresho

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Genesis Neogeo Snes Turbografx Nes Gameboy Emu
« Reply #77 on: November 21, 2005, 08:34:54 pm »
Quote
Quote
restore your system to e previous day and install all but do not install keyhelper.  If cacko uses keyhelper on the other hand, change repeat delay to 000 and period 00.

it should fix the snes games just fine without you needing to install the keyhelper i am using.  What it must of done is overwrite cacko but thats just assuming since i don't know his configuration.  there should be a file called keyhelper.xml which and if cacko uses were you should add those zero values if he does use it.
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hi Cresho,

I changed the <repeater> section in my customized ~/Settings/keyhelper.xml to 000 and 00 as you did in the provided keyhelper.xml.

However, now I get 14 characters of what I type only once. Totally unusable for any typing.

Do you have an idea what went wrong here? Is there anything else involved?

I have Cacko installed, which includes keyhelper already, but the ipkg install *.ipk in your directory installed the 1.2.2-1 version of keyhelper you supplied.
I don't know which version is in Cacko, probably the same... but it wasn't listed in the package list before. Now it is of course.

Any idea?

thanks

daniel
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you don't need keyhelper in cacko.  please read the forums and the zip file i provided was made for the sharprom.

you dont need keyhelper for cacko.

just use this instructions

Code: [Select]
okay!

gona post on how to get this to work on cacko 1.23

same thing as the sharprom but do not install any of the files for keyhelper (since i did'nt try with it.)  Cacko does not need it.

Install
----------------------------------------------------
snes9x_SDL-2_arm.ipk
zemufe_0.1.1-3ex_arm.ipk
znester_7.1-1_arm.ipk
libmad_0.15.0b-zports-0_arm.ipk
libSDL_1.2.6-zports-5_arm.ipk
libSDL-mixer_1.2.6-zports-0_arm.ipk
----------------------------------------------------





then modify this file /home/QtPalmtop/bin/zamufeex_smc.sh
----------------------------------------------------
#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
cd "$1"
snes9x -win "$2"
exit 0

or if you want to replace the ok/enter key pause with L instead.  L becomes
the pause and start and ok/enter is null so your game wont be interupted,
use the bottom code.


#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
export S9XKEYS=27,100,99,115,120,97,122,108,32,103,106,117,110,121,98,105,109
cd "$1"
snes9x -win "$2"
exit 0
----------------------------------------------------




and last
----------------------------------------------------
create a directory in /home/zaurus/.znester

and place znester.rc in that directory and should look like

/home/zaurus/.znester/znester.rc
----------------------------------------------------

hope this helps.  Works fine for me in cacko.
« Last Edit: November 21, 2005, 08:49:32 pm by Cresho »
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daniel3000

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« Reply #78 on: November 22, 2005, 03:45:01 am »
Quote
you don't need keyhelper in cacko.  please read the forums and the zip file i provided was made for the sharprom.

you dont need keyhelper for cacko.

just use this instructions....
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Thanks, you are right! it works nicely if I use these instructions.
Sorry - I read the entire thread, but not too well it seems. Lost context so I missed the relevance of these instructions for my case.

daniel
SL-C3200 with weeXpc, based on pdaXrom 1.1.0beta3
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me@home

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« Reply #79 on: November 23, 2005, 12:59:42 pm »
Quote
gona post on how to get this to work on cacko 1.23

and last
----------------------------------------------------
create a directory in /home/zaurus/.znester

and place znester.rc in that directory and should look like

/home/zaurus/.znester/znester.rc
----------------------------------------------------

hmmm, can someone pls help: I have C1K on Cacko1.23 full, installed all in this snes+nes package BUT only SNES is working!
why ?
I tried my roms almost all SNES start and run, key seems OK, at least on Zelda, Arkanoid...when I start any NES rom (from this package) or my owns in Z EMU FrontEnd EX it switches (same on SNES) to rotate for 1 sec. but then it's back in the Front End menu.
Don't know what's wrong  

where's that znester.rc ? I copied the znester from qtpalmtop / bin but it's not a rc file so whats that file ?
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DoTheDog

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« Reply #80 on: November 25, 2005, 02:21:44 am »
I realize this post has been out there a while, but Great work on this Cresho! I do have a question though...

I installed all the ipks, did the changes in the zamufeex_smc.sh file and downloaded and copied the znester.rc file. All the direction keys work perfectly however, the question I have is how do you disable the OK button for NES in the znester.rc file? Did I miss something in this thread?

Again, great work on this!

DoTheDog
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SlackwareLinux

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« Reply #81 on: November 25, 2005, 04:20:15 am »
Does anyone know how to use a USB gamepad with the SNES emulator?

I got my Saitek P880 working under Cacko 1.23 running on a C1000, and I would like to use it with the SNES and NES emulator, but I can't figure out how to.

So uh.. where do I start?
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Tomoe

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« Reply #82 on: November 25, 2005, 05:52:11 am »
Quote
Does anyone know how to use a USB gamepad with the SNES emulator?

I got my Saitek P880 working under Cacko 1.23 running on a C1000, and I would like to use it with the SNES and NES emulator, but I can't figure out how to.

So uh.. where do I start?
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Install the sdljoy variant of those emus from alternative Cacko feed on
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Cresho

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« Reply #83 on: November 25, 2005, 08:36:55 am »
Quote
where's that znester.rc ? I copied the znester from qtpalmtop / bin but it's not a rc file so whats that file ?
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you need to unzip the file first.  Then copy the extracted file which is the rc into the directory.

Quote
I realize this post has been out there a while, but Great work on this Cresho! I do have a question though...

I installed all the ipks, did the changes in the zamufeex_smc.sh file and downloaded and copied the znester.rc file. All the direction keys work perfectly however, the question I have is how do you disable the OK button for NES in the znester.rc file? Did I miss something in this thread?

Again, great work on this!

DoTheDog
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Yes!  I find it bothersome myself so i am making one for everybody's convenience.  I am also working on configuring a few for some gamepads for the usb gamepad.

Quote
Does anyone know how to use a USB gamepad with the SNES emulator?

I got my Saitek P880 working under Cacko 1.23 running on a C1000, and I would like to use it with the SNES and NES emulator, but I can't figure out how to.

So uh.. where do I start?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=104914\"][{POST_SNAPBACK}][/a][/div]

I am updating the packages.  a usb gamepad file is in the works.  A usb gamepad is file is in the works.  I am also considering in creating extra file configurations for your convenience so all you have to do is plug it in.

as far as i can tell, the zip file needs an update and i am working on it.  People are either a bit lost sometimes but actually there is alot more literature behind this than i posted.  Ill clean it up as much as i can and ill add stuff which is more relevant.
« Last Edit: November 25, 2005, 08:39:18 am by Cresho »
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Zaurus SL-5500 Sharp Rom 3.13 with steel theme
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ambicom bt2000-cf bluetooth-made in taiwan
simpletech 1gb cf
pny 1gb sd
patriot 2gb
ocz or patriot 4gb sd(failed after 2 weeks)only on z
creative csw-5300 speakers in stereo
DigiLife DDV-1000 for video, Audio, Picture recording playable on the zaurus
Mustek DV4500-video recorder, pictures, voice record on sd for z

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spartan

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« Reply #84 on: November 25, 2005, 10:54:59 am »
I tried installing all the files in the correct order, but SNES never worked, neither from console nor Zemufeex. However, when I changed Zemufeex's options to launch the scripts in "Qtopia", as opposed to "System", mode, SNES started properly. However, it is in 320x240 and the keys are rotated. Any suggestions?
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« Reply #85 on: November 25, 2005, 11:01:21 am »
hmmm.....

c3000?  nope

Try removing all sdl's and install the zports sdl.  if those dont work, download sdl's made for your zaurus

there are 3

sdl
libmad_0.15.0b-zports-0_arm.ipk
libSDL-mixer_1.2.6-zports-0_arm.ipk
libSDL_1.2.6-zports-5_arm.ipk

if those dont work, type back and ill get back to you
Zaurus C-3200 (internal 8gb seagate drive) with buuf icon theme, cacko 1.23 full,  and also Meanie's pdaxqtrom-Debian/Open Office
Zaurus SL-5500 Sharp Rom 3.13 with steel theme
pretec pocket pc wi fi
ambicom bt2000-cf bluetooth-made in taiwan
simpletech 1gb cf
pny 1gb sd
patriot 2gb
ocz or patriot 4gb sd(failed after 2 weeks)only on z
creative csw-5300 speakers in stereo
DigiLife DDV-1000 for video, Audio, Picture recording playable on the zaurus
Mustek DV4500-video recorder, pictures, voice record on sd for z

zaurusthemes.biz | ZaurusVideo | Zaurus Software

DoTheDog

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« Reply #86 on: November 25, 2005, 05:09:43 pm »
Cresho,
Thanx for the reply. I look forward to getting the updated file! Again, Great work on this you made it pretty easy to get running.

DoTheDog

Quote
I realize this post has been out there a while, but Great work on this Cresho! I do have a question though...

I installed all the ipks, did the changes in the zamufeex_smc.sh file and downloaded and copied the znester.rc file. All the direction keys work perfectly however, the question I have is how do you disable the OK button for NES in the znester.rc file? Did I miss something in this thread?

Again, great work on this!

DoTheDog
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Yes!  I find it bothersome myself so i am making one for everybody's convenience.  I am also working on configuring a few for some gamepads for the usb gamepad.
Z sl-c3100, Planex GW-CF11X Wifi, Home made docking station (4 port powered hub, 60GB 2.5" HD, Belkin Wired USB 10/100 Ethernet card), Belkin F8T003 ver 2.11 BT USB Dongle
Stock Sharp ROM, Tetsu's special kernel v18b, Lots of stuff gleaned off of Meanie's Incredible Site! Debian PocketWorkstation.
Z2 sl-c1000, OZ 3.5.4.1 GPE - Trying to make it a PlutoHome Orbiter

spartan

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« Reply #87 on: November 26, 2005, 11:05:47 am »
Actually, it appears that my bvdd version of SDL works best (no key rotation, faster rendering, et cetera). However, this breaksother games because of its poor mouse support. Would someone consider a statically-linked compile of snes9x-SDL with the latest libSDL-bvdd sources?
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Antikx

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« Reply #88 on: December 04, 2005, 10:49:10 pm »
Quote
Actually, it appears that my bvdd version of SDL works best (no key rotation, faster rendering, et cetera). However, this breaksother games because of its poor mouse support. Would someone consider a statically-linked compile of snes9x-SDL with the latest libSDL-bvdd sources?
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What version of SDL and libSDL are you using?
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frobnoid_

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« Reply #89 on: December 05, 2005, 10:51:42 pm »
Quote
Actually, it appears that my bvdd version of SDL works best (no key rotation, faster rendering, et cetera). However, this breaksother games because of its poor mouse support. Would someone consider a statically-linked compile of snes9x-SDL with the latest libSDL-bvdd sources?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=105030\"][{POST_SNAPBACK}][/a][/div]

Point me at the sources for libSDLbvdd and I'll compile it...