Author Topic: M.e.s.s. Native Compile On Sl-6000  (Read 9839 times)

jcabrer

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M.e.s.s. Native Compile On Sl-6000
« on: August 24, 2005, 01:45:56 pm »
I've been working on compiling M.A.M.E/M.E.S.S natively on my SL-6000 running pdaXrom RC10 and I'm happy to report some success!

I started with the source for 0.85 (I'm working up to 0.99) and made a few changes to the makefile.  So far I've been able to compile full M.E.S.S and the Tiny M.A.M.E. build which only supports Stratofighter and Raiga.  The full build of M.A.M.E. segfaults when memory is exausted, but I have a few tricks left to try.  With M.E.S.S. I have run Vectrex, Colecovision, and PDP11.  I'll be trying Comodore 64 and Timex Sinclair later.

What I need now is some help.  Specificaly I need someone that has experience building ipkg files to help me package the M.E.S.S. port, and I need a feed where this can be hosted.  For now, I'll start making it available via Shareaza P2P.  I'll post here again when I know the file name.

Right now I'm going to concentrate on building a Frontend as well as creating .rc files to organize roms/sounds/artwork/etc...

BTW I'm also working on a port of Daphne for playing Dragon's Lair and Space Ace, but I'm having a hard time with meeting all the dependencies.
Sharp SL-C3100 - pdaXrom Beta 3
Sharp SL-6000L - pdaXrom Beta 1

ScottYelich

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M.e.s.s. Native Compile On Sl-6000
« Reply #1 on: August 24, 2005, 04:14:54 pm »
I'm willing to host any Zaurus file as long as they're not illegal.

PM me for information -- and/or tell me where to get the files, etc.

Scott
ps:  I am also a HUGE fan of mame/mess, etc.

Cresho

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M.e.s.s. Native Compile On Sl-6000
« Reply #2 on: August 24, 2005, 06:54:33 pm »
i don't know if your interested but i have a mame version that can run pacman and ms pacman just fine but galaga runs slughish.

how fast does your mame run galaga?
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scoutme

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M.e.s.s. Native Compile On Sl-6000
« Reply #3 on: August 25, 2005, 09:22:37 am »
I cannot stand... need to try MESS and MAME on my 860

jcabrer

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M.e.s.s. Native Compile On Sl-6000
« Reply #4 on: August 25, 2005, 12:09:43 pm »
Quote
i don't know if your interested but i have a mame version that can run pacman and ms pacman just fine but galaga runs slughish.

how fast does your mame run galaga?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=93147\"][{POST_SNAPBACK}][/a][/div]

Right now, everything is running a bit choppy, but playable, especially if sound is off.  So far, I've run Atari 400, Atari 2600, CoCo, TS1000, spectrum, QL, PDP11, Vectrex (Artwork need to be converted to 16 bpp, but it works).  I'm going to try using SDL later, but first I have to get the sdl dev files installed.

I have not tried a full MAME compile (Only MESS so far) since the last attempt died when I ran out of memory.  I'm looking for a way to create a swap file on a network drive, but I only have samba shares, and mkswap does not seem too happy about that.  I'm looking at NFS, but that will take some time.

Does anyone know if I can post the binary as an attachment here?
Sharp SL-C3100 - pdaXrom Beta 3
Sharp SL-6000L - pdaXrom Beta 1

jbruno

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M.e.s.s. Native Compile On Sl-6000
« Reply #5 on: August 25, 2005, 03:05:42 pm »
Quote
i don't know if your interested but i have a mame version that can run pacman and ms pacman just fine but galaga runs slughish.

how fast does your mame run galaga?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=93147\"][{POST_SNAPBACK}][/a][/div]


Mame on the 6k? I'm interested, which version are you using, and did you have to tweak it somehow to get it to run fast enough?
-----
SL6000L
ATP 512MB SD

ScottYelich

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M.e.s.s. Native Compile On Sl-6000
« Reply #6 on: August 25, 2005, 03:43:34 pm »
I have some old[er] mames that were compiled by lorddavon -- I wonder where he disappeared to.

The games worked, but this was before pdaXrom supported xrandr to put it into
320x240 -- so, ya, it ran sluggish when 2x scaled to 640x480 ...

at 320x240 -- things should be fine.
I was never able to get > 25-28% with 640x480 -- in terms of speed.
also, the turbo didn't seem to last, even when you said for it not to
turn off....  

Scott
http://zaurus.spy.org/feeds/davonz/
advmame... I haven't tried ti recently to see if it works under rc10, etc.

scoutme

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M.e.s.s. Native Compile On Sl-6000
« Reply #7 on: August 28, 2005, 05:11:26 pm »
any update?

jcabrer

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M.e.s.s. Native Compile On Sl-6000
« Reply #8 on: August 29, 2005, 05:29:43 pm »
Quote
any update?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=93544\"][{POST_SNAPBACK}][/a][/div]

How's this for an update?  I've compiled MAME v.0.85 with support for 5061 games! [ Invalid Attachment ]

Ok.  I know you'll all be begging for it, so who wants to host a copy of the executeable?

send me an email at jcabrer@hra.com

My ultimate goal is to have an IPKG, but I'm still not 100% sure about creating one that will run anywhere (NAND, CF, SD, etc...).  Also I think it might be nice to include a frontend for those less tech savvy folks out there?
« Last Edit: August 29, 2005, 05:33:38 pm by jcabrer »
Sharp SL-C3100 - pdaXrom Beta 3
Sharp SL-6000L - pdaXrom Beta 1

ScottYelich

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M.e.s.s. Native Compile On Sl-6000
« Reply #9 on: August 31, 2005, 12:17:51 am »

jcabrer

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M.e.s.s. Native Compile On Sl-6000
« Reply #10 on: August 31, 2005, 03:55:56 pm »
I'll be sending Scott the MESS tarball when I get home today.  Hopefully by the week end I'll have these two in IPKGs with some type of gui.
Sharp SL-C3100 - pdaXrom Beta 3
Sharp SL-6000L - pdaXrom Beta 1

ScottYelich

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M.e.s.s. Native Compile On Sl-6000
« Reply #11 on: September 05, 2005, 10:09:34 am »
hey, is the advmame project still alive?
advmame had some really nice stuff in it.

I tried the xmame and it seems to work...

it would be awesome if mame .99 with advmame
enhancements could actually be compiled.

S

scoutme

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M.e.s.s. Native Compile On Sl-6000
« Reply #12 on: September 06, 2005, 03:09:00 am »
I tried xmame.x11 and it seems a bit slow; could I expect any better from SDL version? Did you try it?

ScottYelich

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M.e.s.s. Native Compile On Sl-6000
« Reply #13 on: September 06, 2005, 10:42:55 am »
*I* did not try it -- I'm not sure it is available.

I would look for advmame - sdl

if that combination is possible.

jcabrer

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M.e.s.s. Native Compile On Sl-6000
« Reply #14 on: September 06, 2005, 06:49:30 pm »
Quote
hey, is the advmame project still alive?
advmame had some really nice stuff in it.

I tried the xmame and it seems to work...

it would be awesome if mame .99 with advmame
enhancements could actually be compiled.

S
[div align=\"right\"][a href=\"index.php?act=findpost&pid=94563\"][{POST_SNAPBACK}][/a][/div]

I have compiled AdvanceMAME (0.99) and AdvanceMENU.  The only drawback is that I had to create swap on a CF card in order to run.  I'm not sure that everyone will want to do that since it seems to shorten the life of the card (althought mine is working fine over a week later).  If anyone wants them, I'll send them for ScottYelich to make available.  Your swap will have to be at least 32MB.
Sharp SL-C3100 - pdaXrom Beta 3
Sharp SL-6000L - pdaXrom Beta 1