rmrfchik: Good catch! I'll look into that, it's code from PCSX, they must of never caught it.
Civil: You beat me to it! Heh. Yeah that seemed to have been the problem, the menu system has been fixed now.
Uriel: I thought SDL uses bvdd?
SDL Parachute error has nothing to do with SDL itself, it just means SDL caught a segmentation fault error so it can exit properly. At least from what Im aware of.
Another day, another update...
ZPSX has been updated to v0.06.
Grab it at:
http://www.friggingames.com/zpsx006.zipEven though the version number only went up slightly, it's still a fairly good release. Performance hasn't gone up much. BUT! Compatibility is WAY up now!
I fixed a bug that made some previously working games not work. This bug made a lot of games not respond to key input as well. So now many more new games are able to work. Every game I threw at it, worked! Street Fighter Alpha 3 worked, Tactics Ogre worked, R Types worked...and so on.
From the readme:
UPDATED January 26th, 2006
Grab ZPSX v0.06 at:
http://www.friggingames.com/zpsx006.zipNew in this version:
- Fixed a bug that caused ZPSX to crash when the game menu's current directory had more than about 15 items. The menu system now scrolls.
- Fixed a very irritating bug that caused a bunch of games not to work. If you had a game hang at the loading screen with a previous release, try it again now.
- Added recommendation for using SDL 1.2.9 since it runs a bit better and works with ZPSX when run from a console.
- Changed the "low-res" version of ZPSX to the filename zpsx_xscale since it will become the standard ZPSX. The hi-res ZPSX is only useful with a few 640x480 games, but even then, zpsx_xscale will scale it down to 320x240, so there's little use for the hi-res version now.
- Fixed a bug that stopped input from being processed in the middle of games.
A good amount of games are becoming fast enough to be playable! Be sure to read the readme!
ZodTTD