Author Topic: Gp2x Psone Emulator Running Realy Fast  (Read 111313 times)

zodttd

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« Reply #75 on: January 25, 2006, 07:59:32 pm »
Just a quick update to ZPSX...
Get ZPSX v0.05 at:
http://www.friggingames.com/zpsx005.zip

Fixed in this version:
- Compressed ISOs now work.
- Button input now only goes to player 1's controller instead of all controller ports. This means no more joining of a second player when pressing start in the middle of a game.

Sorry about not testing v0.04 for these issues.
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anunakin

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« Reply #76 on: January 25, 2006, 08:21:00 pm »
On versions 2 and 3 dont load the bin/iso files

With 4 and 5, crash with SDL parachute Deployed/Segmentation Fault!


Any other Zaurus Cxx00 ? works? I think working only Cx00
« Last Edit: January 25, 2006, 08:22:18 pm by anunakin »
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zodttd

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« Reply #77 on: January 25, 2006, 09:56:16 pm »
That's very strange. It seems to run fine on my C1000 under X11. Though if I try running it from the console, I get the error. It seems SDL returns a NULL pointer from SetVideoMode instead of the pointer to the framebuffer. I'm using the Katherin SDK from pdaxrom's site. Is there a different SDK that I should be using? Or perhaps an updated SDL?

Help with this is greatly appreciated. Hopefully I can get this running within the console. What's strange is, it supposedly ran there early on in the development of ZPSX, but I never tried it. Now it won't set the video mode.
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zodttd

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« Reply #78 on: January 25, 2006, 10:15:23 pm »
Ahhh, I figured it out. The default installation of pdaXrom comes with SDL 1.2.6. That version of SDL does not work from the console. What works, at least for me on my C1000, is SDL 1.2.9.

SDL 1.2.9 is at the feed link in your signature, so you might already have it. If you do already have SDL 1.2.9 installed then your getting a bug I haven't encountered yet.

For those who need it, SDL 1.2.9 is at:
http://zaurus.vivaphp.net/pdaxrom/1.1.0bet...1000-C3100/feed

Also, this SDL seems to run much better than 1.2.6 and since it's run without X11 in the background, it runs faster as well. Even better, as reported, it runs full screen in 320x240 lo-res build.
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MONVMENTVM

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« Reply #79 on: January 26, 2006, 03:08:38 am »
omg you are working really hard for this one... i would like to thank you, even i had no time to test it because i am a bit stressed now, but as soon as i have time i will... looking forward.
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anunakin

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« Reply #80 on: January 26, 2006, 07:11:35 am »
Quote
Ahhh, I figured it out. The default installation of pdaXrom comes with SDL 1.2.6. That version of SDL does not work from the console. What works, at least for me on my C1000, is SDL 1.2.9.

SDL 1.2.9 is at the feed link in your signature, so you might already have it. If you do already have SDL 1.2.9 installed then your getting a bug I haven't encountered yet.

For those who need it, SDL 1.2.9 is at:
http://zaurus.vivaphp.net/pdaxrom/1.1.0bet...1000-C3100/feed

Also, this SDL seems to run much better than 1.2.6 and since it's run without X11 in the background, it runs faster as well. Even better, as reported, it runs full screen in 320x240 lo-res build.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=112438\"][{POST_SNAPBACK}][/a][/div]

I using SDL 1.29... copy .bin or .iso to internal HDD, and try loads... this opens but dont pass from loads screen.  
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scheck.r

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« Reply #81 on: January 26, 2006, 09:19:45 am »
The low version gives me SDL parachute Deployed/Segmentation Fault! under X11 and outside of X.
The high version "loading game using hle emulation" and then ....nothing but a black screen under X11 and outside of X.
I'm using C1000 and sdl 1.2.9 from the official feed.
I just tried with one game(dinocrisis2.bin)
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Civil

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« Reply #82 on: January 26, 2006, 10:30:55 am »
2 bugs:
1) Low version - if you try to enter folder where are many files (for example lib) - Segmentation Fault
2) Generic: gta1 (the only playstsation game I have) isn't playable (only 1/2 of screen displayd in menu. 1/4 in game. On left part - color inverted version of current loading graphics)
http://img472.imageshack.us/my.php?image=bugzarpsx7fn.jpg
« Last Edit: January 26, 2006, 10:31:22 am by Civil »
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anunakin

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« Reply #83 on: January 26, 2006, 10:36:11 am »
zodttd, made You tests in a SL-C1000?

What is your SDL version?  
« Last Edit: January 26, 2006, 11:23:42 am by anunakin »
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urielka

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« Reply #84 on: January 26, 2006, 01:16:01 pm »
man you need to remove sdl and use something else like bvdd which have less bugs

rmrfchik

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« Reply #85 on: January 26, 2006, 01:45:21 pm »
UPD: Sorry, fellows, my fault. I've missed READTRACK() macro.

Just dropped a sight to the code.
Misc.c:299
   unsigned char time[4],*buf;
Misc.c:308
   strncpy(CdromLabel, buf+52, 11);

hey, what we are reading from uninitalized buf by offset 52? Some programming magic?
« Last Edit: January 26, 2006, 01:47:03 pm by rmrfchik »
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zodttd

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« Reply #86 on: January 26, 2006, 03:40:32 pm »
rmrfchik: Good catch! I'll look into that, it's code from PCSX, they must of never caught it.
Civil: You beat me to it! Heh. Yeah that seemed to have been the problem, the menu system has been fixed now.
Uriel: I thought SDL uses bvdd?

SDL Parachute error has nothing to do with SDL itself, it just means SDL caught a segmentation fault error so it can exit properly. At least from what Im aware of.

Another day, another update...
ZPSX has been updated to v0.06.
Grab it at:
http://www.friggingames.com/zpsx006.zip

Even though the version number only went up slightly, it's still a fairly good release. Performance hasn't gone up much. BUT! Compatibility is WAY up now!

I fixed a bug that made some previously working games not work. This bug made a lot of games not respond to key input as well. So now many more new games are able to work. Every game I threw at it, worked! Street Fighter Alpha 3 worked, Tactics Ogre worked, R Types worked...and so on.

From the readme:
UPDATED January 26th, 2006
Grab ZPSX v0.06 at:
http://www.friggingames.com/zpsx006.zip
New in this version:
- Fixed a bug that caused ZPSX to crash when the game menu's current directory had more than about 15 items. The menu system now scrolls.
- Fixed a very irritating bug that caused a bunch of games not to work. If you had a game hang at the loading screen with a previous release, try it again now.
- Added recommendation for using SDL 1.2.9 since it runs a bit better and works with ZPSX when run from a console.
- Changed the "low-res" version of ZPSX to the filename zpsx_xscale since it will become the standard ZPSX. The hi-res ZPSX is only useful with a few 640x480 games, but even then, zpsx_xscale will scale it down to 320x240, so there's little use for the hi-res version now.
- Fixed a bug that stopped input from being processed in the middle of games.

A good amount of games are becoming fast enough to be playable! Be sure to read the readme!
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Fushnchupsh

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« Reply #87 on: January 26, 2006, 03:42:58 pm »
I was wondering if at there would be anyway to get (laugh if you want) monster rancher working using the iso's of cd's...  I am not extremely talented in coding by any means, so this may sound crazy.  Just wondering.

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zodttd

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« Reply #88 on: January 26, 2006, 04:40:33 pm »
Heh, I like Monster Rancher too.
I doubt it will work anytime soon, but if I pick up the game I can try to get it working. I just doubt it will be feasible to get working. Maybe someone patched the game to work on emu's though?

Btw, I'm not sure how PCSX handles multiple disc games. From what I'm aware of, cdriso doesn't support them. It's definitely something I'd like to get working.
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speculatrix

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« Reply #89 on: January 26, 2006, 05:15:49 pm »
Quote
man you need to remove sdl and use something else like bvdd which have less bugs
[div align=\"right\"][a href=\"index.php?act=findpost&pid=112535\"][{POST_SNAPBACK}][/a][/div]

I have to admit that all along I've assumed that bvdd is some sort of low-level driver for the PXA270 video hardware, but I actually don't know how it's used or where it fits into SDL and X11 or QT. Googling for it didn't help much.
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