Author Topic: Space Trader  (Read 13389 times)

miskinis

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« Reply #15 on: March 25, 2006, 07:40:42 am »
Wow, the Space Trader game has lots, and lots of forms, messages, bitmaps, etc.,
and I have been thinking of a new, and better way to approach this.

Instead of a port, I am going to prototype a small "hoster" engine, which will "emulate" enough
of the PalmOS environment, to allow the original .prc (program) to function in a
LINUX/X11 environment, initially functioning on pdaXom, and hopefully all 480x640
screens.

Feedback welcome,  John
_John Miskinis_

bam

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« Reply #16 on: March 25, 2006, 12:18:03 pm »
Quote
Hi,

Would you be happy if it ran under pdaXrom or would you prefer it to run
on the Sharp ROM under the Qtopia environment?  I have to state up front that
I do not use Qt, and have never programmed directly to the Qt API, since it was
(and still may be) under a license that I was not comfortable with at the time.

I also noticed that a Windows version was produced, but I did not see any
mention of the source code for that version.  I suspect, that if the Windows
version represents a close, if not exact imitation, and the source code is
readily available, it would be most likely be a better base to start with in
a conversion effort.  It could actually reduce the effort significantly.  The PalmOS
architecture was a marvel of its time, but is very different from other environments.

I also do not own Code Warrior (commercial), and cannot take advantage of
the proprietary encapsulated data within some of the project's source files.

Now, I just gotta dig out my Palm IIIc and try this game.  From what I saw in
the source code, as far as messages to the user, it seems that it could very
well be a cool and interesting game...   

John
[div align=\"right\"][a href=\"index.php?act=findpost&pid=119919\"][{POST_SNAPBACK}][/a][/div]

sharp rom preferred, but suppose I can install x/qt
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bam

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« Reply #17 on: April 05, 2006, 04:13:16 am »
is this still active, the 100.00 is still up for grabs....
SL-C3100 current: Stock/Tetsu 18h
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miskinis

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« Reply #18 on: April 07, 2006, 02:33:47 am »
Quote
is this still active, the 100.00 is still up for grabs....
[div align=\"right\"][a href=\"index.php?act=findpost&pid=121858\"][{POST_SNAPBACK}][/a][/div]

I got caught up in a project for a couple weeks that ate all my free time.  I was hoping
to see some more posts stating an interest, but nevertheless I will think about this
some more tonight, now that I have some free time again.  John
_John Miskinis_

bam

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« Reply #19 on: April 07, 2006, 04:51:03 am »
cool~!
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miskinis

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« Reply #20 on: April 15, 2006, 07:42:05 am »
Hi,

I put some more thought into this "project", and as a first step I plan
to develop a program that will run as an X11 client, that will read the
resources (forms, bitmaps, etc.) out of the original .prc (program)
and allow a user to browse them.  I will need to verify that this program
will operate correctly under X/Qt.  I have not looked at X/Qt for about
a year, and when I did, on my SL-5500, I could only get a few X11
clients to run.  I hope X/Qt has improved since then.  I run pdaXrom
on my SL-6000, and I must leave that environment intact.

I have a spare SL-5500, and I am willing to install whatever X/Qt version
you plan to use, if that is possible on the Sl-5500 these days.

If the test program I develop functions OK for you, I will then proceed to
incorporate the game logic and other code necessary to play the game.

Does this sound reasonable?  Any comments?  Am I too optimistic about X/QT?

John
_John Miskinis_

bam

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« Reply #21 on: April 15, 2006, 10:26:06 pm »
not sure about x/qt on the 5500, I dont see why not...but Meanies the expert here.
SL-C3100 current: Stock/Tetsu 18h
Socket BT CF Card
Linksys WCF-12 802.11b/Cheapie USB Ethernet

The Grinder