Author Topic: New Packages Announcement  (Read 597275 times)

ZDevil

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« Reply #165 on: January 05, 2007, 02:55:34 am »
Shoot'em ~~~!!    

[span style=\'font-size:14pt;line-height:100%\']Twig's in Space 1.0[/span]
-- An asteroid like shooting game.
-- Homepage: http://furball.schemm.lssu.edu/Twigs_In_Space
-- Depends:
-- Control: 5 - Insert coin, 1 - Player 1 start, Arrow keys, Space Bar - Fire cannon, P - Pause/ Unpause game, ESC - Exit




[span style=\'font-size:14pt;line-height:100%\']SDLRoids[/span]
-- SDLRoids is essentially an Asteroids clone, but with a few extra features, and some nice game physics.
-- Homepage: http://eongames.com/games/sdlroids/
-- Depends: sdl, sdl-mixer


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« Last Edit: January 22, 2007, 02:03:55 am by ZDevil »

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ZDevil

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« Reply #166 on: January 05, 2007, 02:59:00 am »
It's the D(oom)-Day!    

[span style=\'font-size:14pt;line-height:100%\']prboom 2.4.7[/span]
-- PrBoom, the purest Doom-Port? Aims to be the most stable Doom port with the highest compatibility to the major Doom versions.
-- Homepage: http://prboom.sourceforge.net/
-- Depends: sdl, sdl-mixer, sdl-net
-- Note on using game data: Drop the desired .wad (the game files of Doom, Doom 2, Ultimate Doom or Final Doom IWAD) to /usr/local/share/games/doom/ Or if you don't have any of those, use the shareware IWAD, which you can get from http://www.doomworld.com/ or http://www.idsoftware.com/



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Life is too precious for hacking *too much*
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My EeePC 701 Black = Debian (Lenny) on IceRocks + Transcend SDHC Class6 8GB + 2GB RAM
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ZDevil

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« Reply #167 on: January 05, 2007, 03:06:28 am »
Run for life!    

[span style=\'font-size:14pt;line-height:100%\']SDL Scavenger 1.3.7[/span]
-- Scavenger is a cool arcade/thinking game very much like Lode Runner. This is a port using SDL libraries with the developer's own patch.
-- A port of this very classic game for pdaXrom at last!!
-- Homepage: http://www.xdr.com/dash/scavenger.html
-- Depends: sdl
-- Note on key mapping: I modified the sdl keysyms in the source code such that the F1~10 in the game menu (accessible with SPACE key) corresponds to 1~0 on the Z keyboard; use the cursor keys for movement and "z" and "x" for left and right digging (can be remapped inside the game menu)
-- Hints: http://www.xdr.com/dash/scavhints.html (Just in case as the game is really exciting and challenging!!)






[span style=\'font-size:14pt;line-height:100%\']SdlZombies 1.0.0[/span]
-- A clone of a very old game on the ZX81
-- Homepage: http://hocwp.free.fr/sdlzombies.html
-- Depends: sdl, sdl-image, sdl-mixer



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Life is too precious for hacking *too much*
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ZDevil

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« Reply #168 on: January 05, 2007, 03:10:38 am »
Grab all before you leave ...

[span style=\'font-size:14pt;line-height:100%\']Mirror Magic 2.0.2[/span]
-- a game like "Deflektor" (C 64) or "Mindbender" (Amiga).
-- Homepage: http://www.artsoft.org/mirrormagic/
-- Depends: sdl sdl-mixer
-- Comments: Nice graphics and sound; challenging levels; tons of new levels with large varieties.






[span style=\'font-size:14pt;line-height:100%\']Rocks'n'Diamonds 3.2.2[/span]
-- Absolutely the most comprehensive Boulderdash game around. In fact, it is not a clone but a game in which you can play different Boulderdash games.
-- Homepage: http://www.artsoft.org/rocksndiamonds/
-- Depends: sdl sdl-mixer
-- Note: The game displays in a unconventional 672x560 resolution. So a bit of the graphics fall out of the screen edges. The fix needs substantial resizing of the graphics and a bit code modification. Still playable, though. Tons of new levels with large varieties are available to try.



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« Last Edit: January 05, 2007, 06:26:54 pm by ZDevil »

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ZDevil

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« Reply #169 on: January 05, 2007, 03:14:02 am »
Now try a little bit weirdness and idiosyncrasy.    

[span style=\'font-size:14pt;line-height:100%\']Abe's Amazing Adventure 1.0[/span]
-- A scrolling, platform-jumping, key-collecting, ancient pyramid exploring game, vaguely in the style of similar games for the Commodore+4.
-- Homepage: http://abe.sourceforge.net/
-- Depends: sdl sdl-mixer



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Life is too precious for hacking *too much*
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My EeePC 701 Black = Debian (Lenny) on IceRocks + Transcend SDHC Class6 8GB + 2GB RAM
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ZDevil

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« Reply #170 on: January 05, 2007, 03:23:55 am »
Building up and going down ...    

[span style=\'font-size:14pt;line-height:100%\']Alizarin Tetris 1.0,7[/span]
-- Alizarin Tetris is a Tetris-like game with a twist for Unix, Win32 and BeOS systems. It includes multi-player support, user-extensible color, shape and sound styles, can use TCP/IP networking and features a few different AI opponents. It was written using the SDL Library.
-- Homepage: http://www.cs.berkeley.edu/~weimer/atris/
-- Depends: sdl sdl-ttf






[span style=\'font-size:14pt;line-height:100%\']FloboPuyo 0.20[/span]
-- Clone of the famous PuyoPuyo.
-- Homepage: http://www.ios-software.com/?page=projet&quoi=29
-- Depends: sdl, sdl-mage, sdl-mixer
-- The graphics and sound are REALLY nice!



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Life is too precious for hacking *too much*
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ZDevil

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« Reply #171 on: January 05, 2007, 03:27:03 am »
Mix and match.    

[span style=\'font-size:14pt;line-height:100%\']Martian Memory[/span]
-- The goal of the game is to pick-up 2 identical chips from a board that contains 32.
-- The game contains very nice visual effects, sounds and very nice music compossed by Jonne Valtonen.
-- Homepage: http://dragontech.sourceforge.net/index.ph...rtian〈=en
-- Depends: sdl, sdl-mixer






[span style=\'font-size:14pt;line-height:100%\']SDL Lopan 0.9[/span]
-- SDLlopan is a mah-jongg game that needs SDL.
-- A very lightweight and fast clone, but without sound
-- Homepage: http://www.xdr.com/dash/sdllopan.html
-- Depends: sdl



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Life is too precious for hacking *too much*
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My EeePC 701 Black = Debian (Lenny) on IceRocks + Transcend SDHC Class6 8GB + 2GB RAM
My Zaurus SL-C3200 = Debian EABI (kernel 2.6.24.3-yonggun) on a swapped internal Sandisk Extreme III CF 16gb
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ZDevil

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« Reply #172 on: January 05, 2007, 03:36:14 am »
Flip your mind.  

[span style=\'font-size:14pt;line-height:100%\']GRhino 0.16[/span]
-- GRhino, or Rhino its former name, is an Othello/Reversi game on Linux and other UNIX-like systems as long as GNOME 2 libraries are installed.
-- Strong AI
-- Homepage: http://rhino.sourceforge.net/index.php






[span style=\'font-size:14pt;line-height:100%\']Pente 2.2.5[/span]
-- This is a unix program that plays the game of Pente. You can play against the computer, against another person sitting next to you, or against somebody on another computer across the internet!
-- It has a good X11 GUI interface, but it will run with a curses interface if you don't have X windows. For the truly primitive Pente player, you can run it in pure text mode. Yes, you can even play on your 1970s-era teletype if you really want to.
-- Pente has multi-language support, and currently can be used in French, English, or Italian. If you speak another language fluently and are willing to translate the text in the program, please get in touch with me.
-- Homepage: http://www.igoweb.org/~wms/comp/pente/
-- Man page: http://www.penguin-soft.com/penguin/man/6/pente.html






[span style=\'font-size:14pt;line-height:100%\']Reverzi 1.0[/span]
-- Yet Another Reversi/Othello Clone implemented in C++ and SDL with a nice skinnable look.
-- Homepage: http://sourceforge.net/projects/reverzi/
-- Depends: sdl sdl-image






[span style=\'font-size:14pt;line-height:100%\']Ultimate Othello 1789[/span]
-- Gtk port of the famous Reversi game with online multiplayer support
-- Homepage: http://www.ios-software.com/?page=projet&quoi=2&lg=AN
-- Note: Network gaming of this port is not fully tested. To host a game as a server, run "uothelloserver" in the terminal (there is no GUI for this).



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« Last Edit: January 05, 2007, 03:36:49 am by ZDevil »

Life is too precious for hacking *too much*
Visit my Z screencap gallery[/color]
My EeePC 701 Black = Debian (Lenny) on IceRocks + Transcend SDHC Class6 8GB + 2GB RAM
My Zaurus SL-C3200 = Debian EABI (kernel 2.6.24.3-yonggun) on a swapped internal Sandisk Extreme III CF 16gb
My Debian EABI feed: http://matrixmen.free.fr/zaurus/debian/
My OpenBSD/Zaurus feeds:  Link1, Link2
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ZDevil

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« Reply #173 on: January 05, 2007, 03:39:25 am »
Live and let live.

[span style=\'font-size:14pt;line-height:100%\']GtkLife 5.1[/span]
-- GtkLife is a fast, featureful, open-source Conway's Life program for *nix.
-- Homepage: http://ironphoenix.org/tril/gtklife/
-- http://ironphoenix.org/tril/gtklife/gtklife-5.1.tar.gz






[span style=\'font-size:14pt;line-height:100%\']LucidLife 0.9.1[/span]
-- LucidLife is a program for investigating and playing with Conway's Life, a famous cellular automaton.
-- Homepage: http://icculus.org/~jcspray/LucidLife/
-- http://icculus.org/~jcspray/LucidLife/lucidlife-0.9.1.tar.gz
-- Depends: gnome-vfs



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Life is too precious for hacking *too much*
Visit my Z screencap gallery[/color]
My EeePC 701 Black = Debian (Lenny) on IceRocks + Transcend SDHC Class6 8GB + 2GB RAM
My Zaurus SL-C3200 = Debian EABI (kernel 2.6.24.3-yonggun) on a swapped internal Sandisk Extreme III CF 16gb
My Debian EABI feed: http://matrixmen.free.fr/zaurus/debian/
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ZDevil

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« Reply #174 on: January 05, 2007, 03:47:36 am »
Some console games to console yourself.  

[span style=\'font-size:14pt;line-height:100%\']Seabattle 1.0[/span]
-- Sea Battle!
-- Homepage: http://www.deater.net/weave/vmwprod/seabattle.html
-- Note: The sound effects are quite funny!






[span style=\'font-size:14pt;line-height:100%\']Battleships 2.7[/span]
-- This program allows you to play the familiar Battleships game against the computer on a 10x10 board.
-- Homepage: http://www.catb.org/~esr/bs/
-- Command:  bs [ -b | -s ] [-c ]     -b: selects a `blitz' variant; -s selects a `salvo' variant; -c permits ships to be placed adjacently






[span style=\'font-size:14pt;line-height:100%\']Greed 3.4[/span]
-- The strategy game of Greed. Try to eat as much as possible of the board before munching yourself into a corner.
-- Homepage: http://www.catb.org/~esr/greed/
http://www.catb.org/~esr/greed/greed-3.4.tar.gz






[span style=\'font-size:14pt;line-height:100%\']Bluemoon 2.9[/span]
-- This 52-card solitaire starts with the entire deck shuffled and dealt out in four rows. The aces are then moved to the left end of the layout, making 4 initial free spaces. You may move to a space only the card that matches the left neighbor in suit, and is one greater in rank. Kings are high, so no cards may be placed to their right (they create dead spaces). When no moves can be made, cards still out of sequence are reshuffled and dealt face up after the ends of the partial sequences, leaving a card space after each sequence, so that each row looks like a partial sequence followed by a space, followed by enough cards to make a row of 14. A moment's reflection will show that this game cannot take more than 13 deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor.
-- Homepage: http://www.catb.org/~esr/bluemoon/






[span style=\'font-size:14pt;line-height:100%\']VMS-Empire 1.7[/span]
-- Empire is a simulation of a full-scale war between two emperors, the computer and you. Naturally, there is only room for one, so the object of the game is to destroy the other. The computer plays by the same rules that you do. This game is the ancestor of all the multiplayer Empire simulations out there.
-- Homepage: http://www.catb.org/~esr/vms-empire/



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« Last Edit: January 05, 2007, 03:48:30 am by ZDevil »

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ZDevil

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« Reply #175 on: January 05, 2007, 05:33:09 am »
One more shot.

[span style=\'font-size:14pt;line-height:100%\']Alien Blaster 1.1.0[/span]
-- Your mission is simple: stop the invasion of the aliens and blast them!
-- Homepage: http://www.schwardtnet.de/alienblaster/
-- Depends: sdl, sdl-mixer



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« Last Edit: January 23, 2007, 03:10:53 am by ZDevil »

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My EeePC 701 Black = Debian (Lenny) on IceRocks + Transcend SDHC Class6 8GB + 2GB RAM
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ZDevil

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« Reply #176 on: January 05, 2007, 05:35:40 am »
(Deleted as the full package can now be uploaded in one post)
« Last Edit: January 22, 2007, 02:05:36 am by ZDevil »

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rgrep

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« Reply #177 on: January 05, 2007, 08:01:07 am »
Great work ZDevil!  Your latest batch of packages have inspired me to finally release a game I patched and packaged up a number of months ago but never got around to posting:

Anyone remember that old game from 1992, Flashback?

It used to be my favourite game back in the day and I was thinking one day that it would be cool to get it to run under dosbox.  Thankfully some nice chap has rewritten a portable SDL version of the engine that powers the game.  So no need for emulators, the game runs at full speed on the Zaurus!

REminiscence is a Free implementation of Delphine Software's Flashback engine and is capable of running any game based on the Flashback engine.

This version has been patched to compile for pdaXrom and run fullscreen.

To play Flashback you'll need to get the original Flashback game data files as these are not Free Software.

IMPORTANT: This package DOES NOT contain the data files required to run the game.  See /usr/share/doc/reminiscence/README.pdaXrom for more information.

The game is now labelled as "abandonware" and is available for download from a variety of web sites.  Please note that it is NOT Free Software so you might be breaking the law if you acquire it in this manner.

See the attached screenshots which were taken on my Zaurus.

The package is also available from my unstable feed.

REminiscence also supports playing music in the game by using the MOD music files from the original Amiga version of the game.  The MOD files can be downloaded from Unexotica (see link below).  Simply place the MOD files (e.g. mod.flashback-ascenseur) in the same directory as the data files (i.e. /usr/lib/reminiscence/flashback).

http://www.exotica.org.uk/tunes/unexotica/.../Flashback.html

The MOD files are provided in an LHA archive.  Please let me know if you have trouble extracting these files and I will make them available in a more modern archive format.

Please note that there are some minor glitches in the cutscenes (objects compressing horizontally to a single pixel).  This has been apparently fixed in the unreleased version 0.1.9 of REminiscence.  I will be contacting the author to see if this patch can be released.

Cheers!

Matt
« Last Edit: January 06, 2007, 04:41:23 am by rgrep »
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2or0

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« Reply #178 on: January 06, 2007, 05:46:58 am »
[span style=\'font-size:14pt;line-height:100%\']gsnapshot 1.0 alpha2[/span]

Description
gsnapshot is a GTK2 application. It provides for capturing a screen snapshot of the entire screen, a window or a region, with a simple user interface.

Localized with many translations taken from BabelFish many may be awful: German, Spanish, French, Bahasa Indonesia, Italian, Japanese [Default: English]

 * Screen capture can be saved to a file as PNG, JPEG or BMP format.
 * Screen capture can be printed to a PostScript file or piped to /usr/bin/lp.

screenshot


Project page
http://www.softcraft.org/gsnapshot/
Zaurus SL-C3200 with Debian armel of kernel 2.6.24-yonggun
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Capn_Fish

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« Reply #179 on: January 08, 2007, 03:28:32 pm »
Nano version 2.0.2. I find Vi difficult to use for fixing text files I screw up outside of X that cause X fo stop working. Nano is much simpler (in my opinion). Enjoy!
SL-C750- pdaXrom beta 1 (mostly unused)
Current distro: Gentoo