Author Topic: Emulation & pdaxrom  (Read 20804 times)

fabianE

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« Reply #45 on: October 16, 2004, 06:27:27 am »
Hello,

snes running on pdaxrom sounds great but so far I wasn't successful playing any games. Maybe only certain games work? I tried Super Mario Kart and Super Mario All Stars and all I could see was the screen flickering red and black :-(

Which games should run on the snes9x?

Greetings

Fabian

scoutme

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« Reply #46 on: October 16, 2004, 06:35:10 am »
I'm succesfully playing at:
Sensible Soccer
Killer Instinct
Diddy Kong Country
Samurai Shadow
...and only because I tried only these

the one I couldn't get starting is Yoshi'Island, but it was expextable - it uses the SuperFX chip

fabianE

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« Reply #47 on: October 16, 2004, 06:55:33 am »
Hello Scott,

I have just tried killer instinct and got the same problem: screen flickering with red blocks and blue/black vertical stripes.

Regards,

Fabian

scoutme

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« Reply #48 on: October 16, 2004, 07:17:13 am »
tried other roms, all working:

soccer kid
super pinball 2
sonic

not working:
street fighter zero 2



...killer instinct works for me
when a rom doesn't work I just see black screen, so I must think you have other problems

fabianE

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« Reply #49 on: October 16, 2004, 08:33:56 am »
Hello Scott,

thanks for your feedback, I think the same. So, I try to reflash and see if it is working :-)

Result after reflash: Still the same. I installed snes9x-sdl and everything from sdl*, maybe I miss something else?

Regards,

Fabian
« Last Edit: October 16, 2004, 09:15:56 am by fabianE »

scoutme

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« Reply #50 on: October 16, 2004, 11:06:40 pm »
just to know... where did you get the package from? I didn't see any problem with killerinstinct

Dracula

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« Reply #51 on: October 17, 2004, 03:50:11 am »
Hello all!

Fabian please check PM, i have sent a mesg to you asking for more information about your failure on running snes9x. (i do not have any problem running it, so far).

Besides, I have just compiled gnuboy and uploaded it to the unstable feed, since VisualBoyAdvance cannot run very smoothly, so a (Color) Gameboy emulator is at least better than none
I tried it once and it can run pretty smooth, since I have never used this software before (again), so please let me know if there is any problem or performance tuning tricks.

Anyone know any other Gameboy Advance emulator out there which could run smoothly so i could try to port it?

Happy Gaming!
Dracula

alan

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« Reply #52 on: October 17, 2004, 05:53:16 am »
Dracula : Thanks for gnuboy, it's a great emuletor. But i tried VBA with gb and gbc rom and it runs pretty well. What a pitty gb advance games can't run any faster than 50%... (with /usr/bin/VisualBoyAdvance.cfg configured to dsable sound, enable auto frameskip and xrandr 320*240 screen)

Quote
Still on VisualBoyAdvance...

* killing X server (Ctrl+Alt+Back)
* export SDL_NOMOUSE=1
* ./VisualBoyAdvance -F --auto-frameskip *.gba

==> Makes it run 46% of normal speed... Not that bad, but still not good

the strange thing is that not a lot have changed since this old test on 1.0.5... VBA doesn't seem to get better with RC5, so i guess it is not made to use the floating point thing. Even if i am a great fan of VBA, i think we should try to move to another emulator, but none has such a huge compatibility list  


But once again, snes9x rocks !!!
« Last Edit: October 17, 2004, 06:03:28 am by alan »

Dracula

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« Reply #53 on: October 17, 2004, 11:17:40 am »
alan,

Glad to know VisualBoyAdvance work on gb and gbc stuff.
And thanks for the appreciation of snes9x. hehe

currently i'm working on porting Gens emulator, see if that one work.

Happy Gaming!
Dracula

scoutme

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« Reply #54 on: October 17, 2004, 11:45:29 am »
nice to know you're working on GENS

I absolutely agree with alan... we should try another GBA emu.

It seems to me that VBA isn't well optimized, maybe because on modern pcs no one has possibility to notice that.

kic

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« Reply #55 on: October 17, 2004, 10:12:00 pm »
Thumbs up for snes9x. FF6 is pretty playable on it now (playing from a console, somewhere around 15-20 fps). I wouldn't be surprised if this gets a little better with later versions of pdaxrom as well.

Looks like we're still missing an nes emulator. Granted, I haven't tried any of the couple around, but since other emus had to be compiled for RC5....

Drac, I see you're busy on porting all sorts of things. Much obliged for that! Can't wait to try out Gens. It's high time for some Buck Rogers and Shining in the Darkness.  (How's that for a combination?)

Vanguard

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« Reply #56 on: October 17, 2004, 11:51:52 pm »
Nothing like good ol' Bucky...I can't wait.  

Thanks for working on the crosscompiling, Drac!

Dracula

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« Reply #57 on: October 18, 2004, 11:37:32 pm »
Hello!

I've problems porting gens in the final step while the linkers reported incompatible libraries. Anyway, i would keep working on that.

At the mean time, I have uploaded the NES emulator, InfoNES, to the unstable feed. Unfortunately, the performance is not good. When sound is enabled it is pretty jerky, it is recommended to turn off sound while playing by pressing "m".

This port is the newest 0.93J version so I dunno if previous version or english version (if any) helps, but I would not go for previous version at this time while i prefer spending the time porting other emulators.

Some key used for the program:
q - quit
r - restart the game
v - show version number
a - select button
s - start button
z,x (a,b button but i am not sure which is which)

Again, i have never used this emulator before and seldom play NES games, so if you know any performance tricks for InfoNES or any other better emulator out there, please let me know.

Thanks and Happy Gaming!
Dracula

Edit: I forgot to mention the performance drawback may be due to the new RC5 VFP... I once a while had the application crashed and have an error message about "Floating Point Error".
« Last Edit: October 18, 2004, 11:44:32 pm by Dracula »

alan

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« Reply #58 on: October 19, 2004, 03:07:22 am »
hello, gentlemen !

Googl is my friend : i found some intersting info about gba emulation. Only 3 gba emulators are advanced enough to be playable on linux platforms.

- VisualBoyAdvance : the best one. Nearly perfect compatibility list and woks perfectly but... not optimized for arm platforms (wich is very funny when you think that gba runs with an arm proc... ).

- BoycottAdvance : http://boycottadvance.emuunlim.com/index.html works quite well too but...
Quote
Mininum Requirements are a Pentium III 700 Mhz (to get full speed and full sound in most games)
As a matter of comparison, vba needs "only" 500 Mhz so i don't think Drac should bother compile this one

- Virtual Boy Advance : http://fms.komkon.org/VGBA/ hu hu ! another vba   !!! This one might be the most interresting one for us : take a look at this page
http://www.pocketgb.com/morphgearweb/pages/home.jsp
Morphgear is a viba port on pocket pc, so maybe...

Cheers, and glory to Drac !
« Last Edit: October 19, 2004, 03:08:52 am by alan »

Dracula

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« Reply #59 on: October 19, 2004, 09:28:35 am »
Hello!

Thanks for the information alan.

I have checked the links, however Virtual Boy Advance is not an open source project, in the project homepage there is only binaries available (and windows binary is a shareware and need to pay even)

Morphgear looks wonderful, but it is a commercial software and no source code available.

Nothing can be done to them.

Drac