Author Topic: Emulation & pdaxrom  (Read 20815 times)

alan

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Emulation & pdaxrom
« Reply #60 on: October 19, 2004, 12:34:36 pm »
arff...

kic

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« Reply #61 on: October 19, 2004, 09:19:43 pm »
Quote
At the mean time, I have uploaded the NES emulator, InfoNES,

<snip>

Again, i have never used this emulator before and seldom play NES games, so if you know any performance tricks for InfoNES or any other better emulator out there, please let me know.
Man, you're wild! I can't thank you enough for compiling and sharing all of these with us. Very cool.

Now, I've never tried InfoNES, but I do know that znester is pretty nifty. I had that on Cacko before putting RC5 on the Z. I had no problems with it there in terms of performance, keys, or sound. Solid emulator. Granted, I only tried a couple of roms, but they seemed fine.

alan

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« Reply #62 on: October 22, 2004, 01:35:47 pm »
I am not really what they call a maniac... but about this gba emulation, does anyone knows about Boycott Advance Online (BAO) ? ( http://baonline.emuunlim.com/ )

I don't know if the use of Java is a pb, i hope it won't, but if anyone could tell us, it would be great.

Still on,

alan.

UPDATE : forget it, i'm stupid. It won't cahnge any of the speed pb as the rom is emulated locally... but i WILL find a way. Pocket PC's won't be the only one who can play thier GBA without a GBA !!!!!
« Last Edit: October 22, 2004, 01:43:35 pm by alan »

Vanguard

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« Reply #63 on: October 22, 2004, 05:05:05 pm »
Ok, if a WinCE machine can do it, we certainly can as well, we just need a bit more work on optimization, etc.

Anyone know which emulators work best on the windows handhelds?

deniscallies

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« Reply #64 on: October 24, 2004, 03:26:25 pm »
hello,

is there a plan  for a C64 emulator e.g. frodo or vice ?

Thank you!
Denis

Dracula

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« Reply #65 on: November 03, 2004, 12:26:35 pm »
Hello!

These days i'm busy with all sorts of projects IRL, so the compiling stopped for a while. *chuckle*
Some updates on the work:
- I got the latest version of Gens and find out the code extensively uses x86 assembly, so they all failed while cross compiling. I may have to go for previous versions but still no garantee they do not use x86 assembly.

- I have also compiled the latest version of dgen (1.23), however when i try to start a game, it has segmentation fault about SDL. The error mesg is: Segmentation Fault (SDL Parachute Deployed).
There's a Qt port of dgen 1.17 tho i think previous version should work. But anyway, I'm still wondering why it gives this err, from a brief google it seems because of SDL library too old, but AFAIK the SDL comes with the SDK is version 1.2 while dgen seems only need 1.0 or above.

So in short, no luck yet.
Drac

hilarycheng

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« Reply #66 on: November 03, 2004, 06:49:40 pm »
Denis,

I have tried to cross compile frodo, it seems to be work. But it need to tune the screen size. But cross compile vice is not easy, since it is using X11. If u are using pdaXrom, it should not be a problem.
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Dracula

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« Reply #67 on: November 04, 2004, 02:34:37 am »
Hello all!

I keep downgrading the version of dgen to 1.20a and it finally compiles and runs successfully. I have uploaded the dgen-sdl 1.20a to the unstable feed.

However the performance is not good, usually less than 10 fps. I thought it should have better performance than gens since it has Qt port of dgen 1.17 but no one ever ported gens, but i think i might be wrong.

Anyway, i would keep trying previous version of gens and might as well try generator and see if they have better performance. At the mean while you could still try this dgen 1.20a for non-action game, i think.

Happy Gaming!
Drac

scoutme

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« Reply #68 on: November 04, 2004, 04:31:49 am »
nice
simpy we have the same performance we had with the sharp rom port. BTADITA.

scoutme

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« Reply #69 on: November 04, 2004, 05:26:41 am »
mmm.... actually it runs worse than dgen I used within cacko rom

scoutme

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Dracula

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« Reply #71 on: November 04, 2004, 11:56:35 am »
Hello!

The dgen performance is bad, and i have no idea what is wrong. I even tried the dgen-1.17 version, which should be the one identical to the Qt port, and the result is 1.17 has even worse performance than this 1.20a (1.20a sometimes gives 10 fps and 1.17 only gives 5fps).

I think the Qt port is also 1.17 but i don't know if they do any tweak to that, and i dunno the fps of dgen 1.17 in cacko.

I also tried generator 0.35, got it compiled and running with a gtk frontend, and the performance is... real crap. I think we can remove it permenantly from our emulator list. *chuckle*

I would keep on trying previous version of Gens and see if any one of the older port do not use x86 assembly, or at least have an option not to enable assembly code.

Happy Gaming!
Drac

Vanguard

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« Reply #72 on: November 05, 2004, 02:06:17 pm »
Hey Drac,

Thanks for all the hard work on this!

How much of the gens source is ASM?  Which parts of the code is it in?

I'm getting the sinking feeling that we're going to need to do some more significant work than a simple crosscompile to get a good genesis emulator running...

Anyone out there good at translating X86 ASM into ARM/xScale ASM?  

Actually, I've got another good idea for getting some help with genesis emulation...stay tuned.
« Last Edit: November 05, 2004, 02:14:46 pm by Vanguard »

deniscallies

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« Reply #73 on: November 28, 2004, 01:48:55 pm »
Hey hilarycheng,

can you send me a version of your compiled frodo, please?

mail(AT)deniscallies.de

thank you,

Denis

Antikx

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« Reply #74 on: December 05, 2006, 12:35:09 am »
It looks like GENS has been updated since this was last talked about. Is it more complex than a cross compile to get it up and running?
Kanpai,
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