Author Topic: 3D Blender  (Read 6819 times)

Fraggy

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« Reply #15 on: August 20, 2004, 08:44:37 pm »
I have applied for a new project page on sourceforge.net. Now I'm waiting for it to be accepted.

Come on guys, we need programmers!!!
----------------------------------------------------
Sharp Zaurus SL-5500 / Crow - Cacko ROM
512Mb Sandisk SD, 512Mb Sandisk CF, 128Mb Expansys CF, 4 in 1 Card reader
Linksys WCF12 Wireless CompactFlash Card
Serialo ZThinCable USB
Socket Mobile Power Pack
Garmin eTrex Legend GPS
----------------------------------------------------
Damn expensive toys, but worth every dime :)

misterpib

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« Reply #16 on: August 22, 2004, 01:32:36 am »
Sounds like a good project...It'll be interesting to see if it gets anywhere...I like blender a lot..and to use it on my Z would be quite a joy.

Fraggy

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« Reply #17 on: August 24, 2004, 12:44:35 pm »
The project on Sourceforge has been accepted.

I hope this sourceforge page will generate more interest and more participants  it would be really nice to bring this project to a good end.

Here's the url: http://sourceforge.net/projects/zblender/

People who want to participate: register yourselves as Sourceforge members and mail me your usernames, so I can add you to the project.

Come on there, we need some programmers!!!!

I hope we can optimize Blender enough to make it run real smoothly on a Zaurus SL-5500, but for the CL-series with it's VGA screen and 400Mhz processor, Blender *should* run like a dream!!!!!
Well, that depends how well we optimize 'cause the hardware itself just rocks!
----------------------------------------------------
Sharp Zaurus SL-5500 / Crow - Cacko ROM
512Mb Sandisk SD, 512Mb Sandisk CF, 128Mb Expansys CF, 4 in 1 Card reader
Linksys WCF12 Wireless CompactFlash Card
Serialo ZThinCable USB
Socket Mobile Power Pack
Garmin eTrex Legend GPS
----------------------------------------------------
Damn expensive toys, but worth every dime :)

diesel1

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« Reply #18 on: August 29, 2004, 12:51:53 pm »
Just had a look at the sourceforge and homepage, looks good.
I hope you get the programmers needed to do the work.

Do you think Giram could be compiled for pdaXrom?

Simon.
C860-Zubuntu
DLinkAir660WCF-1Gb/256Mb/64MbIntegralSD-256Mb/64MbIntegralCF

SL5500-OZ3.5.2/OPIE1.1.7

Fraggy

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« Reply #19 on: August 29, 2004, 04:06:36 pm »
Quote
Do you think Giram could be compiled for pdaXrom?

"Nothing is impossible!" has always been my slogan as a programmer and I have yet to see something that is not possible (or something that will never be possible in any future)   so the aswer is positively "yes".

However, I'd like to restrict this thread to Blender, just to not to get stuff mixed up in too many (and wrong) places. You're welcome to start a new topic "Giram for the Zaurus wanted" in the software section if you wish   or "Open Source 3D appz for the Zaurus" to discuss which appz might be interesting to port to the Zaurus!

Hey, and include a POLL in that thread, while you're at it

In the meantime, if you wanna see some 3D suits running on your Z, why don't you check out "The Art of Illusion" http://www.artofillusion.org/
It's a 3D suite written entirely in Java, so it should run on the Z without any modifications.

I haven't tried it out yet because I don't even have my Zaurus yet (I'll find it under the X-Mas tree next X-Mas) and I'll definately check out more Open Source 3D programs / modelers, but when it comes to porting, I'll dedicate myself to Blender only. The Art of Illusion has been around for quite a while, but Blender even longer and Blender is really a quite mature product, that's why I'd rather stick to Blender.
(And it's originally a Dutch product, so this makes me quite proud, as I'm Dutch myself )
----------------------------------------------------
Sharp Zaurus SL-5500 / Crow - Cacko ROM
512Mb Sandisk SD, 512Mb Sandisk CF, 128Mb Expansys CF, 4 in 1 Card reader
Linksys WCF12 Wireless CompactFlash Card
Serialo ZThinCable USB
Socket Mobile Power Pack
Garmin eTrex Legend GPS
----------------------------------------------------
Damn expensive toys, but worth every dime :)

diesel1

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« Reply #20 on: August 29, 2004, 06:44:32 pm »
Thanks for the reply, I understand it is better to keep this thread clean so I will stick to blender questions!

If blender is ported to the z will it be a full port, will it use import/export scripts (eg. povray output)?

I registered for the C-key in blender the first time it was released and bought the two manuals.
Having used moray and povray for quite a few years it was difficult for me to retrain myself to use blender hence I struggled with it.

Thankyou for reminding me about ArtOfIllusion, last time I looked at this was version 1.1, I have downloaded it and will try to get it going.
I also thought jPatch might work.

Although I am not Dutch, I would be very happy if I were, all the time I have spent in Holland has been extremely pleasant and the people very nice (except one guy who tried to mug me with his hand under his coat like a gun - he ran when I laughed at him!).

I look forward to using blender on my Z.

Simon.
C860-Zubuntu
DLinkAir660WCF-1Gb/256Mb/64MbIntegralSD-256Mb/64MbIntegralCF

SL5500-OZ3.5.2/OPIE1.1.7

Fraggy

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« Reply #21 on: August 29, 2004, 08:06:18 pm »
My apologies for the guy with the banana in his pocket, at least you humiliated him properly

Yeah I can see now that you're quite addicted to POVRAY

I've played with morray / povray in the early days of povray, long  before I could get my hands on a copy of 3DStudio for DOS... In those days the 3D artist needed to be a programmer in order to be able to get something nice on his screen

I do suppose that povray did improve in userfriendlyness though...

I agree that it takes some time to "convert yourself" from one program to the other: I was used to Lightwave and now that I'm learning Blender, I'm having quite a hard time to adapt myself to Blender's interface. However, Blender's interface seems quite well designed.

But to come back at your question... It's a bit early in this time of the project to talk already about features: a full port may not even be desired, for example we might leave out the heavy rendering functionalities (those are battery drainers). On the other hand, you may score a lot of geek points by clustering PDAs to build a render farm, so who knows what will become of it?

With the explosive growth of PDA horsepower and future battery technologies, I'd say a full port would be interesting

But one thing is for sure: that the file import / export of the PDA version of Blender *should* (if technically possible) at all times support the same formats as the desktop version!!!
----------------------------------------------------
Sharp Zaurus SL-5500 / Crow - Cacko ROM
512Mb Sandisk SD, 512Mb Sandisk CF, 128Mb Expansys CF, 4 in 1 Card reader
Linksys WCF12 Wireless CompactFlash Card
Serialo ZThinCable USB
Socket Mobile Power Pack
Garmin eTrex Legend GPS
----------------------------------------------------
Damn expensive toys, but worth every dime :)