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Zaurus - pdaXrom / RC5: ScummVM 0.6.1b uploaded
« on: October 10, 2004, 12:50:22 pm »
Ok, so here it goes.
Both windowed and fullscreen QVGA and VGA modes are supported. The default setting is to use fullscreen QVGA, which is the fastest mode, but everything is tweakable from the game launcher GUI. Actually, advmame2x looks quite playable.
Additionally, fullscreen vertical flip is available to facilitate playing with the clamshell closed -- so you can easily use the backside buttons. This can be selected from the launcher GUI, too.
The touchscreen works the way it worked in scummvm-console -- clicks are produced by releases, not presses. This gives you an opportinity to aim the cursor precisely, so you'll never miss the right dialog entry accidentally etc.
The following buttons are mapped: backside Cancel acts as a left mouse button, backside Ok acts as the right one, jogdial left acts as an Escape, jogdial right pulls down the in-game menu.
Suspending is working perfectly, but only when choosing the 'Suspend' option from the in-game menu. Please do not use the usual 'Power off' backside button, as it would not work correctly. This way, most of the time sound get screwed up when restored. I failed to catch that button (xmodmapping doesn't seem to help), so just don't push it.
Uploaded to the usual unstable feed, though it does not seem to be the best place for RC5 packages. We need an RC5 feed
Have fun!
Both windowed and fullscreen QVGA and VGA modes are supported. The default setting is to use fullscreen QVGA, which is the fastest mode, but everything is tweakable from the game launcher GUI. Actually, advmame2x looks quite playable.
Additionally, fullscreen vertical flip is available to facilitate playing with the clamshell closed -- so you can easily use the backside buttons. This can be selected from the launcher GUI, too.
The touchscreen works the way it worked in scummvm-console -- clicks are produced by releases, not presses. This gives you an opportinity to aim the cursor precisely, so you'll never miss the right dialog entry accidentally etc.
The following buttons are mapped: backside Cancel acts as a left mouse button, backside Ok acts as the right one, jogdial left acts as an Escape, jogdial right pulls down the in-game menu.
Suspending is working perfectly, but only when choosing the 'Suspend' option from the in-game menu. Please do not use the usual 'Power off' backside button, as it would not work correctly. This way, most of the time sound get screwed up when restored. I failed to catch that button (xmodmapping doesn't seem to help), so just don't push it.
Uploaded to the usual unstable feed, though it does not seem to be the best place for RC5 packages. We need an RC5 feed
Have fun!