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Messages - stuffman

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Zaurus - pdaXrom / Working Tiemu
« on: March 18, 2006, 03:18:46 am »
I don't know if one of the builds you've tried was mine, but I have a TiEMU 3 build here which works, albeit very slowly. I think I screwed up the name of one of the skins (TI 92, I think), so it has to be changed (but I don't remember what to...). It's also ridiculously big at 9.5MB as an .ipk (and bigger still when installed). It works, but that's about it.

Zaurus - pdaXrom / Gp2x Psone Emulator Running Realy Fast
« on: March 18, 2006, 03:11:24 am »
Any progress? This project was moving at warp speed and seems to have hit a brick wall.

Zaurus - pdaXrom / Gp2x Psone Emulator Running Realy Fast
« on: March 02, 2006, 10:26:54 pm »
*Patiently awaiting the next release*

Zaurus - pdaXrom / Gp2x Psone Emulator Running Realy Fast
« on: February 21, 2006, 08:51:16 pm »
The first thing I'd try is to just run the raw, unconverted image that you downloaded. Most of the time, even if it's in some other format like .bin, .mdf, .img, etc., it'll usually work because these formats are essentially the same and contain the exact data on the cd, but may have a slightly different header on the file. The emu just seems to ignore this and run it without any issue. You can always try renaming it to *.iso or *.bin, but it shouldn't make a difference really. If you want to compress the iso, just do like scoutme said, but be sure to include the *.table file along with the compressed iso. Oh, and also make sure you are using the proper BIOS image and that it's named SCPH1001.BIN (the caps are critical and caused me a lot of problems earlier). Good luck and happy gaming!

*Eagerly awaiting the next zpsx release*

Zaurus - pdaXrom / Pdaxrom Needs A Better Music Player!
« on: February 17, 2006, 12:15:07 am »
Sorry if seemed a bit rash there, but Hrw continually posts those sort of comments even though he's been told not to (for intance, this post from just yesterday). I have absolutely nothing against him personally- he's done some great work for us Zaurus users that I greaty appreciate. We pdaXrom users should also remember to check the other forums to see if similar projects have been attempted in the past on other ROMs, which could prevent a lot of duplicate work from being done.

I guess the way I see it is that Hrw is basically saying, "I have what you want" rather than saying, "I have what you want, and can show you how to get it." I would not be upset at all if he had said, "Rhythmbox and Totem are running on OZ, and here's the code if you'd like to take a look at it and get it working." As a community, even if we are competitive, we should be helping eachother out instead of bragging.

Enough of that... back to the real issue. If I have some free time this weekend, I'll see how plausable it'd be to build AmaroK. It seems like a fairly heavy app, and I'm not sure what we have can meet all its dependencies (I'm sure it wants a lot of the KDE libraries), but it's worth a look.

Zaurus - pdaXrom / Wake Up Gone Flakey
« on: February 16, 2006, 09:46:23 pm »
My c860 occasionally experiences similar problems, especially if I suspend the Zaurus while it is running a program either stored on my microdrive or accessing data on my microdrive (a Seagate ST1 from a Rio Carbon), but not if I'm using a traditional flash CF card. I guess it doesn't get re-initiallized propperly or something (as it has to spin up and stuff). My applications just die outright- are yours still there (just minimized) or do they go away entirely too?

Zaurus - pdaXrom / Pdaxrom Needs A Better Music Player!
« on: February 16, 2006, 09:39:55 pm »
Xmms seems to be nice enough for me, but come to think of it, something along the lines of AmaroK would be quite nice (especially with a custom skin for our Zauruses).

Now time to go off topic and ranty:

Hrw - WTF? There's a reason we have separate sections for different ROMs here- and that reason is to discuss the going-ons and whatnot of that specific ROM. There is no reason to go around and brag about how great OZ is- we are all free to choose whatever ROM we want, and we don't need advertisments (read: pointless flames) to make our decision. If we are true Zaurus lovers, we would check out the progress of the different ROMs, and choose on what best suits our needs. It is the responsibility or the ROM's developers to promote the features of the ROM, whether it is via the ROMs website or the corresponding forum here on OESF. Sure, some people will be stubborn and side with one ROM and one ROM only (just like the Chevy vs. Ford vs. Dodge guys here in the U.S.), but those people are missing out.
The great thing about open-source and community-developed software is that that the numerous choices breed continuous innovation and progress- take a look at KDE vs. Gnome; do you think either would have progressed as far if they didn't continue to improve their features to attract more users? Zaurus users are not a dumb herd, in fact, we were all smart enough to realize the advantage of spending a few extra bucks for a product with essentially zero customer support outside of Japan. It is therefore not unreasonable to assume that we'd be smart enough to research what ROM best suits our needs, and make our decisions based on that. Frankly, I didn't think that pdaXrom was all that usable until about 9 months ago. I still try out every new rom release, whether it be Cacko, pdaXrom, or one of the OZ versions. If and when I think OZ becomes the proper choice for me, I will switch on my own free will, and not because of braggadocio posts made for the pure intention of inciting. Competition is great, as I said, but it's not asking too much to play fair. If I want information on OZ, I'll look it up.
I can understand the want to advertise and share information regarding the OZ project, but posting flames in every pdaXrom discussion is not the way to do it. It is immature and inappropriate to do it in the manner you are going about doing it (and quite annoying). That said, I don't think it would be a bad idea to set up a page comparing the various ROMs and highlighting features, so long as it is unbiased. As long as we all act like adults (*ahem*), this could be a good source of information for those not willing to wade through pages of Forum posts.

But yeah, AmaroK would be cool.

Zaurus - pdaXrom / Gp2x Psone Emulator Running Realy Fast
« on: February 13, 2006, 01:41:37 am »
Yeah, since there's a few possible values, maybe it could step through them, sort of like increasing/decreasing the frameskip but with clockspeed instead.

Zaurus - pdaXrom / Gp2x Psone Emulator Running Realy Fast
« on: February 12, 2006, 07:59:10 pm »
Hmm. Just thought of something that might be nice in a future release: in-game overclocking. It probably wouldn't be too hard to implement, you'd just have to write to the CCCR register (0x41300000) the new values. It's probably a good idea to treat the values different for PXA255 and PXA270 processors, us CXXXers wouldn't want to fry Zauruses with your crazy 624MHz!

Zaurus - pdaXrom / Gp2x Psone Emulator Running Realy Fast
« on: February 12, 2006, 04:11:04 pm »
Excellent, you da man!

Zaurus - pdaXrom / Gp2x Psone Emulator Running Realy Fast
« on: February 11, 2006, 09:18:26 pm »
The latest build is just too slow for me. Any chance that the asm blitting stuff works really well on the bvdd and not so well on us Imageon w100 users? Maybe a future release can use the old blitting code with a command-line switch or something if it proves to be the case.

Zaurus - pdaXrom / Gp2x Psone Emulator Running Realy Fast
« on: February 08, 2006, 03:11:33 pm »
Thanks for the new release! I was getting scarred because we went a whole day without a comment on this thread!  

I do notice an increase in speed for 2D stuff and menus in FFVII, but the battle sequences are noticably slower. The framerate is only slightly lower, but the speed at which everything happens is reduced. Also, with a frameskip greater than two, there are times where it will jump back and display a frame that was displayed 2 or 3 frames ago, and do it a few times. This didn't happen in the v.0.30 release. Good call on the screen cropping, I was about to recommend something along the lines of that, but you already implemented it! Keep up the great work!

Zaurus - pdaXrom / Gp2x Psone Emulator Running Realy Fast
« on: February 06, 2006, 05:26:48 pm »
if i only didn`t have school and work
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I hear you... I'm going through my first round of midterms this semester... arg!

Zaurus - pdaXrom / Gp2x Psone Emulator Running Realy Fast
« on: February 06, 2006, 03:22:29 pm »
Seems to be a very good release! Still quite slow on my C860, but then again, I'm about 150MHz slower even when I'm overclocked (BTW, can anyone confirm that 471MHz is the max that the Cxxx devices can go? I'm a bit scared to try anything higher). The framerate counter is a bit messed up; it reports 24fps when it's clearly more like 4

Things run really great when there are few polys on the screen, but it slows down dramatically as the complexity increases. How floating point-heavy is the code? I didn't see any float declarations in the source (v0.06 was the last release with source included), but there were a few odd structures I noticed dealing with vectors and matrices. I don't know a whole lot about C++ (at least anything this complicated, I had 3 college courses and that's about it) and I really don't have the time to go through everything and see how it works, so I could possibly be worried about a whole lot of nothing. I'm not saying anything we don't already know, but floating point stuff is the bane of our Zaurii and care should be taken to avoid it at all costs.

I'd like to see about a 2-4x improvement in speed, which is a lot, but considering this project is but a few weeks along, I don't think it's unreasonable at all. If we can get that magic dynamic recompiler working, it would be quite sweet...

As always, keep up the fantastic work.

Zaurus - pdaXrom / Gp2x Psone Emulator Running Realy Fast
« on: February 04, 2006, 04:42:03 pm »
PocketISO runs fine under Wine; just rip the cd with your ripper of choice and run it through there. It seems to support a large number of image formats, so that shouldn't be a problem.

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