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Messages - pelrun

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361
Cxx0 Hardware / CE-RH1 earphone remote control
« on: October 11, 2004, 10:47:31 pm »
The remote uses an extra pin on the plug and decoding hardware. The 5x00's have neither, unfortunately.

362
General Discussion / snes9x problem
« on: September 20, 2004, 12:55:50 am »
I've got snes9x+zemufe running fine (well, sort of) on my sharp rom, but I needed to edit the SMC startup script.

The scripts are put in /home/QtPalmtop/bin and have names of the form "zemufe_<game extension>.sh". The default snes9x script zemufe_smc.sh has a "-win" option in it which is no longer supported by the emulator; hence it dies when zemufe tries to launch it. Deleting that option (and adding -ns to turn off the sound) got snes9x running for me.

363
Software / Running a SWEET Nintendo emulator for CX00
« on: September 17, 2004, 06:53:02 pm »
Quote
Is there anything that is different in your key mapping from the vanilla configuration?
No, but then again my setup is vanilla vanilla. Original sharp rom (awaiting SD card so I can reflash), with the japanese IME intact. I've got a sneaking suspicion it might be the IME that's filtering the keystrokes.

So on the one hand it looks like I'm in luck and it's not a hardware limitation, but on the other hand I might have to sacrifice my J input to get around it. And on the gripping hand, the keyboard would probably be way too awkward to play Umihara Kawase on it even if I could get it working

364
General Discussion / D+P reset killed battery?
« on: September 16, 2004, 10:07:13 pm »
The quick answer is "probably". If the charging circuitry hasn't been fried by your reverse-polarity accident, then the problem is you've deleted the setting in the Z that tells it how "full" a full battery is.

See this post for full details:

https://www.oesf.org/forums/inde...?showtopic=5835

365
Software / Running a SWEET Nintendo emulator for CX00
« on: September 16, 2004, 07:29:22 am »
I just got snes9x going on my sparkly new C860, and it would be fantastic except it won't register more than two simultaneous keypresses. I can finagle three by using a modifier key (i.e. Shift) for one of them, but it's awkward.

Is everyone just playing games that don't need the multiple-button pressing or is there something I can actually do to improve matters?  I'd like to be able to play Umihara Kawase, which practically mandates at least four simulaneous keys...

366
General Discussion / snes9x problem
« on: September 15, 2004, 08:02:21 am »
You've chosen possibly two of the hardest to emulate snes games. Both original cartridges had extra hardware on them; I know SO's (which was used to read the compressed graphics in the rom) was never understood well enough to emulate.

Some enterprising people (DeJap iirc) managed to capture the decompressed graphics data from a real cartridge and produced a pack which would convert an original compressed SO rom into a version which could be run on emulators; if you find a copy somewhere you may be able to get this one running, but I wouldn't get your hopes up.

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