Hi,
Played with pdaXrom RC5 again; it is a nice rom, but I'm still finding myself liking Cacko much, much more; far more suited for PDA use, and it has a much more polished, complete feel to it, making the overall user experience is much nicer. pdaXrom is rather promising, though!
One thing that I'd love to do on Cacko that I can't, is play Quake (and at the same speed that it does on pdaXrom RC5 - it's fast!).
From my understanding, what makes RC5 much faster is the new kernel (?) with vector floating support.
Is this the main thing that makes Quake run so fast on RC5? If so, is it possible to compile a kernel with this support for Cacko, and will applications which utilise such calculations magically then run faster or do they need to be compiled in special ways to take advantage of this?
(Where can one get the kernel source for RC5, anyway?)
Sorry; I'm still a complete Z newbie, trying to get my head around things. Plan to get into some dev soon when I finish a couple of larger business projects.