Let us know when you have packages ready, would be great to have them in the Cacko feed...
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Well, I'm stuck with two strange problems (or maybe it is only one problem):
1. mutt and the qkonsole (and all other consoles i tried) seem to be incompatible.
When I start mutt on the console after terminating qtopia, it displays well (colors, and the arrows for thread visualiziation). Under the qkonsole, the vertical arrow lines are screwed up and no colors are displayed.
2. Under all environments (qkonsole and outside qtopia), the german special characters (Umlauts) are displayed as 3-digit codes with a backslash. I could not find any locale / muttrc-charset setting which decodes the Umlauts correctly. However, I am able to enter the umlauts via keyboard on the console (Fn-a gives ä (ae) etc.), so the fints contain these characters. Strange.
I'd appreciate any pointers.
I also tried to compile mutt from source (I think the mutt package I have installed is a Japanese one and thus may be unaböe at all to decode European characters correctly), but was unable to, because a tool called "aclocal" is missing. That is said to be in the package automake, but in order to compile that one, I need the package autoconf... and there I gave up for now.
Any pointers would be much appreciated!
All the other setup works well already. I only have to find a convenient way to use mutt offline. It's by default optimized for usage in a always-online-environment.
But I'm still hoping to be able to provide an all-in-one package soon.
daniel