export SQL_QT_INVERT_ROTATION=1
in the shell script that launches the game should fix it.
I\'ve had the exact same problem on my c860, but others have not. I suspect that running the 1.2.5 SDL lib for c860 writes some config that is read by the zports 1.2.6 SDL. If you run an SDL app from the CLI you will see that it detects that you are running a c860, but then it detects that your display type is sl-5500. Don\'t know how, why , or where it is getting this info...