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So... the codecs are, for the most part, OS independant binary code.
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Yes
No. That\'s the problem (I assume), otherwise we\'d be able to use them too. That said, I don\'t really know how they can be loaded under Linux (I don\'t know what they actually are, but I\'d assume ActiveX DLLs or the like).
Yes, that\'s what I mean\'t. The codecs are OS Independant (more or less), but I didn\'t say they were CPU independant. They ARE CPU dependant.
I said this because someone else mentioned that they\'re able to use the x86 Windows codec on their x86 Linux players. The x86 codecs may work on Linux and Windows... but it won\'t work on ARM because it would have to be recompiled for the ARM processor.
Why hasn\'t someone just cross-compiled the hacked RealPlayer codec? I know that it won\'t be optimized (floating point, etc), but at least it would work! And most of the stuff I want RealPlayer for is for tiny (40kbps or even 5kbps) video and audio files... which \"should\" still run despite the x86-to-ARM recompiling anti-optimizations.