Author Topic: libSDL apps, tried but there are problems  (Read 3915 times)

iamasmith

  • Hero Member
  • *****
  • Posts: 1248
    • View Profile
libSDL apps, tried but there are problems
« on: October 06, 2004, 04:46:06 pm »
Hi, thought I should start this thread after compiling supertux and finding that it's way too heavy on both memory and processor to run on Qtopia.

I'm suggesting that you tag your apps on here that you have already tried and had problems with. Maybe if it's not a critical lack of power type issue then someone can help out.

Actually if we could get this pinned then we could use it as a reference to what's been tried and doesn't work... I'm sure someone has tried supertux before !

So, next posting starts the thread...
« Last Edit: October 06, 2004, 04:50:21 pm by iamasmith »
OpenBSD 4.2 -current on full 4Gb of SL-C3000
Microdrive replaced with 4Gb SanDisk Extreme III card

iamasmith

  • Hero Member
  • *****
  • Posts: 1248
    • View Profile
libSDL apps, tried but there are problems
« Reply #1 on: October 06, 2004, 04:48:15 pm »
Supertux, compiled on desktop, tested with zports libSDL and libSDL_mixer + gnurou libSDL_image.

Starts, seems to run but basically locks up the whole Z, very slow, very memory hungry. Almost immediately Qtopia pops up with a message saying that the application is running slowly and should it be killed.

Tested on SL-C860 with Cacko 1.21b
« Last Edit: October 06, 2004, 04:51:04 pm by iamasmith »
OpenBSD 4.2 -current on full 4Gb of SL-C3000
Microdrive replaced with 4Gb SanDisk Extreme III card

_Psycho

  • Full Member
  • ***
  • Posts: 114
    • View Profile
    • http://zports.sf.net
libSDL apps, tried but there are problems
« Reply #2 on: October 07, 2004, 08:17:02 am »
You probably have to force it to run in 320x240, i doubt anygame will run that smooth in 640x480 without any ati drivers optimisation. (that nobody have).

Especially if its a fast moving game
Zaurus Porting Project :
http://zports.sf.net
Conics:
http://www.conics.net

Ashitaka

  • Jr. Member
  • **
  • Posts: 58
    • View Profile
    • http://leiber.free.fr
libSDL apps, tried but there are problems
« Reply #3 on: October 10, 2004, 09:25:31 pm »
Right. I have a small and simple SDL demo, but it runs only between 5 and 10 fps on my 760, mostly because it is in 640x480 I guess...
Zaurus SL-C760, SL-C860 and SL-6000
Sharp ROM 1.20 JP and pdaXrom RC8
512 MB SD Card, other memory, wireless and ethernet CF cards
www.nautilus6.org/operation/zaurus.html

dwagelaar

  • Newbie
  • *
  • Posts: 46
    • View Profile
    • http://soft.vub.ac.be/soft/members/denniswagelaar
libSDL apps, tried but there are problems
« Reply #4 on: January 13, 2005, 03:09:19 pm »
Quote
Supertux, compiled on desktop, tested with zports libSDL and libSDL_mixer + gnurou libSDL_image.

Starts, seems to run but basically locks up the whole Z, very slow, very memory hungry. Almost immediately Qtopia pops up with a message saying that the application is running slowly and should it be killed.

Tested on SL-C860 with Cacko 1.21b
There were several issues with SuperTux 0.1.2, which caused it not to run properly on a zaurus SL-C860. Most important was a memory leak in the lisp_reader and second was the fact that it used a lot of floating point arithmetic (ARM has not floating point unit). I managed to fix these issues and now have the game running at around 12 fps and 40 MB memory usage.

Check this mailing list archive and this post for more information.

Cheers,
Dennis

P.S. SuperTux only runs in 640x480, so no scaling down...
Zaurus SL-C1000 / Cacko ROM 1.23
Planex 802.11b WiFi CF
1GB PNY SD card
LowePro D-Pods-40 carrying case