iamasmith, youre runninh a c3k right, you might be able to get iwmmx up and running for opengl as the mmx instructions can just be converted to straght to iwmmx in most cases (backwards compatible) however if you found a softwaer implemntation of opengl ES you would see a large increse in performance due to it all bieng integer maths
as we all know floating point kills our zaurus', only problem is the game would have to bewritten for opengl ES support
that aside for the newer PDA's using mmx on the OS floating point routines and the opengl libary should see a large performance incresse, i dont like to throw numbers around that i havent tested myself but i could see up to a 4 times performance increse over non accelerated implementations