Author Topic: Psx Running On The Zaurus  (Read 58837 times)

stuffman

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Psx Running On The Zaurus
« Reply #90 on: September 20, 2006, 04:17:07 am »
Hah, I thought *we* (the people who keep pestering you) were beta testers, and everyone else was just "take it or leave it" users. There are a lot of people who would see this project succeed, but a few of us are really interested, and want to help out any way possible. I can't do anything more than the most basic programming, but I have a lot of time which I can test and help out!
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matthis

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Psx Running On The Zaurus
« Reply #91 on: September 20, 2006, 04:18:20 am »
I'm another non-posting really interested zaurus user!!
I'm on the default sharp rom with tetsu kernel and sdl-bvdd

Antikx

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« Reply #92 on: September 20, 2006, 08:35:08 am »
Quote
Cool to see more people posting! Thanks!
I've just recently got pdaxrom running again so I'm interested in seeing this app mature.
Is there a formal compatability list somewhere that states what games work well and what problems certian games have? If not, can we start one? If yes, we could start a new thread here, or I could start a page on my website for this.
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zodttd

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Psx Running On The Zaurus
« Reply #93 on: September 20, 2006, 10:43:21 am »


I'm going to try my best to get a build out for Sharp Zaurus users on as many 2.4 kernel OS's as possible today. pdxXrom, Cacko, and OZ.

There's a compatibility list for psx4gp2x, but games could vary, and since psx4gp2x has had a few beta's recently, it's not really able to be compared to this newer version for the Zaurus. Feel free to start a compatibility page, whether through forums or better yet, your site.
http://www.zodttd.com for all your psx4all needs (as in downloads and support). :)

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Thanks for the support! I can hardly wait to get back into Zaurus development again. :)

Antikx

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« Reply #94 on: September 20, 2006, 01:11:06 pm »
Quote

I'm going to try my best to get a build out for Sharp Zaurus users on as many 2.4 kernel OS's as possible today. pdxXrom, Cacko, and OZ.

There's a compatibility list for psx4gp2x, but games could vary, and since psx4gp2x has had a few beta's recently, it's not really able to be compared to this newer version for the Zaurus. Feel free to start a compatibility page, whether through forums or better yet, your site.
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OK. cool.
I've extracted some of my CD's and will wait for your release.
Thanks.
Kanpai,
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moku

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Psx Running On The Zaurus
« Reply #95 on: September 21, 2006, 03:04:01 am »
Thanks for all the effort, much appreciated.

bam

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Psx Running On The Zaurus
« Reply #96 on: September 21, 2006, 03:27:13 am »
cool, a stockrom build, should be cool to overclock it!
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zodttd

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« Reply #97 on: September 21, 2006, 08:34:02 am »
I got stuck writing a new code caching system for the ARM dynarec yesterday. It didn't work well, so I'll put that aside and get those builds ready today.

I might try to speed things up a bit further by using some vector math function in ARM assembly.

A Cacko build sounded pretty cool to me too.
http://www.zodttd.com for all your psx4all needs (as in downloads and support). :)

CLICK HERE TO DONATE ANY AMOUNT VIA PAYPAL

Thanks for the support! I can hardly wait to get back into Zaurus development again. :)

Darth_Sith

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Psx Running On The Zaurus
« Reply #98 on: September 21, 2006, 09:12:06 am »
Zod tell us about sound!
It's enable? And if it is, the performance decrease drammatically?

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zodttd

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« Reply #99 on: September 25, 2006, 10:59:52 pm »
YAY! I got the dynamic recompiler stable! I had to invalidate the instruction cache! Duh!

So now we have a much better dynarec. And sound is working, though it might break certain games such as Valkyrie Profile. Not sure though.

One thing though, since I'm really busy, could someone link to the toolchains that work for the latest pdaXrom. If pdaXrom 2.4 kernel (beta3) toolchain works, then no need for that. I also need the cacko toolchain. First comes pdaXrom 2.4 build (might work on 2.6 though).

This will be a quick build though, so don't be too excited. ;P
Some things don't work with the dynarec as said before. Save states I feel is an important thing to get working before a formal release. But lets get this release out anyways and see a cool psx emu on the Zaurus...

I actually wonder how it will perform on the Zaurus now that I have things working better. Most of my testing was done on other gadgets. I expect the Zaurus to perform great even with sound though!
http://www.zodttd.com for all your psx4all needs (as in downloads and support). :)

CLICK HERE TO DONATE ANY AMOUNT VIA PAYPAL

Thanks for the support! I can hardly wait to get back into Zaurus development again. :)

scoutme

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Psx Running On The Zaurus
« Reply #100 on: February 09, 2007, 09:40:21 am »
hi zodttd, any news about zpsx?

Capn_Fish

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« Reply #101 on: February 09, 2007, 02:20:08 pm »
Anybody get input working in Final Fantasy Tactics (in any version of ZPSX, it didn't work in beta 4.3)
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Capn_Fish

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« Reply #102 on: February 16, 2007, 09:35:48 pm »
Just an update on Final Fantasy Tactics. If you do a save state once input no longer works, quit, and load the saved state, it will work fine.

Hope this helps somebody (Antikx, you may want to add this to the compat list).
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Antikx

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Psx Running On The Zaurus
« Reply #103 on: February 16, 2007, 11:57:43 pm »
It is done: http://wiki.tyrannozaurus.com/ZaurusCompatabilityList
I'm probably gonna move this wiki and page into the main site in the next month or two and close down the old Wiki.
I'll give a heads-up when I do.
« Last Edit: February 16, 2007, 11:59:41 pm by Antikx »
Kanpai,
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C1000 - pdaXrom R198 (Celestial Environment)
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