Heh, thanks for the PMs.
I could release ZPSX (psx4z ? ) now, but it won't be where I'd like it to be.
More games seem to work, and the VSync timing is able to be changed during a game so it can get around some bugs in the timing. It can also speed games up that can handle quicker VSync's.
The ARM dynarec isn't performing as well as I'd like, and I haven't had much time to work on it lately. This is mostly because Unai, who does the GPU for psx4all, is very busy with work lately (as have I). He's been helping out with idea's for the dynarec. The biggest thing that needs to be fixed if I'm to use the dynarec in the next version is the save states and in-game menu's game selection, which don't work on the dynarec.
Basically, the core of ZPSX is solid, it's the trimmings that need to be dealt with.
Since there's only really 3 or 4 people really interested in ZPSX so it seems...would you mind using "beta" versions of ZPSX just to see progress? Normally releasing unfinished releases is a big issue because of the large number of bad feedback, but it doesn't seem like an issue here.