Author Topic: Zpsx: High Performance Psx Emulator For The Zaurus  (Read 38798 times)

raduga

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Zpsx: High Performance Psx Emulator For The Zaurus
« Reply #105 on: August 06, 2007, 01:50:19 pm »
Quote
The question about opensourcing psx4all has been covered, on the very first page of this thread, no less.  It's not in zodttd's control.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=165847\"][{POST_SNAPBACK}][/a][/div]

Okay...

here's ANOTHER idea:

the psx4all source has parts that zodttd wrote, parts that other people wrote.

* some of the other people's parts are not freeable at present.
* some of the other people's parts may be freeable if some devs agree
* some of zodttd's own code may be freeable
* some of zodttd's own code may not be freeable

Unless everything is mashed together in one big file, its conceivable
that some parts of it could be opened. This wouldn't help people
who want to build their own psx4all from scratch
but it might help people anxious to track down and fix bugs
or clean up the UI and possibly other elements.

Zodttd: is it possible that some of the source files could be opened?
Or is that just too much of a mess to even consider at the present?

It wouldn't make everyone happy, but might help... a little.

raduga

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« Reply #106 on: August 06, 2007, 01:55:16 pm »
Quote
Leads me to a question, would anyone be interested in improving psx4all's code? If it were opensourced?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=164231\"][{POST_SNAPBACK}][/a][/div]
I can offer to work on the UI (or at least look at it) if those parts were opened.
Probably the save/load SSTATE and Memory Card functions.

Maybe not too helpful  But its something.

zodttd

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« Reply #107 on: August 06, 2007, 06:44:36 pm »
I'd really like a nicely maintained SVN that I could own. I'm still getting sourcing issues worked out, but I need to eventually get this opensourced. I just dont want it to be a big mess.
http://www.zodttd.com for all your psx4all needs (as in downloads and support). :)

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Civil

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« Reply #108 on: August 07, 2007, 08:25:48 pm »
zodttd
http://www.berlios.de/developers.php.en (it's written that it have cvs, but in fact it have svn - look at some projects like Code::Bloks - they use SVN, not CVS)
http://sourceforge.net/docs/about

berlios.de gives svn server for it's projects.
« Last Edit: August 07, 2007, 09:27:36 pm by Civil »
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vagrant_h

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« Reply #109 on: August 27, 2007, 10:25:06 pm »
May I ask a question here?

I've installed SDL in the 080407 package, and had FFT run on my C1000(using console command, PDAXROM r121). But the image output is rotated and small on the left of the screen, looks like it's in portrait mode.

While in the X Windows, it looks well, but it's in the window.

And one more thing, no sound is heard. But I think I saw sound option in the menu.

I think it maybe some configuration need to be done for SDL, but what should I do, anybody can teach me? Thanks a lot.
« Last Edit: August 27, 2007, 11:19:18 pm by vagrant_h »

Capn_Fish

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« Reply #110 on: August 29, 2007, 10:33:39 pm »
That SDL only works for beta3 and under.  Use your normal SDL in X11 until Zodttd or somebody else gets around to patching 2.6.x SDL.
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deniscallies

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« Reply #111 on: October 23, 2007, 03:16:49 pm »
will there be any updates in the next time? I miss joystick-support so much...

thanks, Denis

kkazakov13

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« Reply #112 on: October 24, 2007, 02:50:35 am »
Quote from: deniscallies
will there be any updates in the next time? I miss joystick-support so much...

thanks, Denis

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Dromede

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« Reply #113 on: October 24, 2007, 07:21:26 am »
you guys better check what's going on at www.zodttd.com

zodttd

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« Reply #114 on: October 25, 2007, 05:07:41 am »
Hi!

I actually have been checking this thread fairly often until recently. I slowed things down with progress on the Zaurus version of psx4all due to the lack of responses here. As of late, psx4all is getting a complete reworking from the ground up and will support MIPS based handhelds at first. With that version up and running we will move back on to ARM. In the meantime though, if people seem to want updates to psx4zaurus, let me know. A list of requests would be awesome to get compiled and I can go down them one by one and get them checked off for a new build. I'm not quite sure if there's other distros I should compile this for atm. pdaXrom beta 3 is still what I use.
http://www.zodttd.com for all your psx4all needs (as in downloads and support). :)

CLICK HERE TO DONATE ANY AMOUNT VIA PAYPAL

Thanks for the support! I can hardly wait to get back into Zaurus development again. :)

XorA

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« Reply #115 on: October 25, 2007, 05:22:38 am »
Quote from: zodttd
I'm not quite sure if there's other distros I should compile this for atm. pdaXrom beta 3 is still what I use.

I apologise in advance to pdaXrom people for the hijack.

But I would love to see a version of psx4zaurus on Angstrom distro. This would be a double bonus, we would love a high quality emulator and I would also like to see any problems angstrom causes so they can be fixed.

I beleive we have a working external toolchain now so you don't even have to get dirty with OE. We would be happy to do that for you at a later date if you eventually did release source.

Update: toolchain found here http://www.angstrom-distribution.org/unstable/toolchain/
« Last Edit: October 25, 2007, 05:35:59 am by XorA »
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zodttd

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« Reply #116 on: October 25, 2007, 05:40:38 am »
Nice, a link to the toolchain is always the quickest way to see a port. I'll get on it!
I am still timid about releasing the source, as I'm still unaware if I can release the GPU's source, as well as the SPU. The project got mismanaged a bit and things are confusing in that dept.
In the meantime I'll get a port up and going for you.
http://www.zodttd.com for all your psx4all needs (as in downloads and support). :)

CLICK HERE TO DONATE ANY AMOUNT VIA PAYPAL

Thanks for the support! I can hardly wait to get back into Zaurus development again. :)

XorA

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« Reply #117 on: October 25, 2007, 05:52:09 am »
Quote from: zodttd
Nice, a link to the toolchain is always the quickest way to see a port. I'll get on it!
I am still timid about releasing the source, as I'm still unaware if I can release the GPU's source, as well as the SPU. The project got mismanaged a bit and things are confusing in that dept.
In the meantime I'll get a port up and going for you.

I'm also a gp2x owner so Ive been following progress on those forums as well, so Ive seen your posts about these problems. All is cool though, one step at a time. I'm not one of the open source guys that demands source for everything I run :-)

Worst case for distant future, make libgpu.a and libspu.a binaries and release your source.
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kkazakov13

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« Reply #118 on: October 25, 2007, 07:05:47 am »
Quote from: zodttd
Hi!

I actually have been checking this thread fairly often until recently. I slowed things down with progress on the Zaurus version of psx4all due to the lack of responses here. As of late, psx4all is getting a complete reworking from the ground up and will support MIPS based handhelds at first. With that version up and running we will move back on to ARM. In the meantime though, if people seem to want updates to psx4zaurus, let me know. A list of requests would be awesome to get compiled and I can go down them one by one and get them checked off for a new build. I'm not quite sure if there's other distros I should compile this for atm. pdaXrom beta 3 is still what I use.

Well, joystick support is not that hard ... you can take a look at this patch, i copied it to my storage site: http://z.drun.net/patches/znester-7.1-sdljoy.patch

For my version of znester, i modified it a bit, but mostly to match the keys, otherwise the patch is pretty self-explanatory. I think you can use it as easy example how to add joystick support. And then WE the users can test and bugreport you
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Antikx

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Zpsx: High Performance Psx Emulator For The Zaurus
« Reply #119 on: October 25, 2007, 07:14:36 am »
Quote from: zodttd
Hi!

I actually have been checking this thread fairly often until recently. I slowed things down with progress on the Zaurus version of psx4all due to the lack of responses here. As of late, psx4all is getting a complete reworking from the ground up and will support MIPS based handhelds at first. With that version up and running we will move back on to ARM. In the meantime though, if people seem to want updates to psx4zaurus, let me know. A list of requests would be awesome to get compiled and I can go down them one by one and get them checked off for a new build. I'm not quite sure if there's other distros I should compile this for atm. pdaXrom beta 3 is still what I use.
Since I've moved to pdaXrom R198 I have found that psx4zaurus runs but the screen is rotated 90degrees.
Are you able to patch the SDL for R198 like I believe you did for beta3?
Kanpai,
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