Author Topic: snes9x fullscreen?  (Read 6466 times)

shrubbery

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« on: May 18, 2004, 11:09:20 am »
Hi all!

I\'d like to start by saying a big thankyou to everyone involved in the fantastic pdaXrom project and all of the people contributing to the community - I aquired an 860 last week and have been loving it thanks to you guys!

I am having a bit if trouble getting snes9x to operate fullscreen. I have created a shell script using the -xs 320 -ys 240 options (as with the QT ROM) but instead of displaying fullscreen I get a smallish window in the centre of the screen (maybe a quarter of the full size).

Does anyone have a solution to this?

Thanks again,

the shrub

ikm

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« Reply #1 on: May 18, 2004, 11:21:39 am »
Quote
Hi all!

I am having a bit if trouble getting snes9x to operate fullscreen. I have created a shell script using the -xs 320 -ys 240 options (as with the QT ROM) but instead of displaying fullscreen I get a smallish window in the centre of the screen (maybe a quarter of the full size).

Does anyone have a solution to this?


Is snes9x an SDL application? If so, try running it directly from the console, without X running.

shrubbery

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« Reply #2 on: May 21, 2004, 03:43:40 am »
If I try this then I get an error message:
\"Could not initialise SDL(Unable to open mouse)\"

Any ideas?

ikm

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« Reply #3 on: May 21, 2004, 08:09:54 am »
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If I try this then I get an error message:
\"Could not initialise SDL(Unable to open mouse)\"

Any ideas?


Oh, forgot to mention. Just do

export SDL_NOMOUSE=1

before running.

shrubbery

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« Reply #4 on: May 21, 2004, 08:43:21 am »
Thankyou so much for that - exactly what I needed.

I did have a trawl of the web myself looking for SDL environment variables to try and do this but couldn\'t find anything - do you have any idea where they might be listed?

shrubbery

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« Reply #5 on: May 21, 2004, 09:50:29 am »
Is there any way of getting rid of the black and white pointer in the top left of the screen?

ikm

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« Reply #6 on: May 22, 2004, 07:33:55 am »
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Thankyou so much for that - exactly what I needed.

I did have a trawl of the web myself looking for SDL environment variables to try and do this but couldn\'t find anything - do you have any idea where they might be listed?


There is a link to them on libsdl.org, it\'s a frequently asked question, actually

http://www.libsdl.org/faq.php?action=liste...ries&category=9

ikm

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« Reply #7 on: May 22, 2004, 07:40:32 am »
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Is there any way of getting rid of the black and white pointer in the top left of the screen?


SDL doesn\'t draw anything on the screen by itself, so it\'s likely a snes9x problem. Try tweaking it, maybe there is an option to turn the pointer off or something... And in case nothing could help, you can always patch the source and recompile

shrubbery

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« Reply #8 on: May 24, 2004, 03:58:26 am »
Thanks ikm - will have a look and report back.

duwei

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« Reply #9 on: August 13, 2005, 02:33:51 am »
Quote
Quote
If I try this then I get an error message:
"Could not initialise SDL(Unable to open mouse)"

Any ideas?

Oh, forgot to mention. Just do

export SDL_NOMOUSE=1

before running.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=26703\"][{POST_SNAPBACK}][/a][/div]

thanks ikm
I use c1000 and on pdaxrom 10.4
after I have try , I found
"couldn't set video mode , no video mode large enough for 320X240 "
any help?