I mentioned the issue in the topic in another thread, and another reader had chimed in pretty quickly about having similar issues, so i think this deserves it\'s own thread/...
ok here\'s the lowdown:
I\'ve been trying to natively build Visual Boy Advance 1.6a from source, natively on my c760, ever since the zgcc 3.3.1 img came out ...
and always every time (across the initial release and 12/8 ROM, i\'m dling the 12/13 rom as we speak) i got an \"internal compiler error\" notr much else explanation, when i get to GBA.cpp ...
Now, i was having similar issues trying to compile some of my own code i use to test the compiler after i install ... but i stopped getting the error with my own code when i got the 13 dec build of zgcc 3.3.1 ... but the issue persist when trying to build Visual Boy Advance
also, ZUG user zaphod mentioned having the same issue when trying to build dosbox ...
if anyone else is having similar problems, or any possible insights into the issue, any thoughts would be greatly appreciated...
i feel kinda lame making this post, cuz while i complain about this, i personally do not posess the proficiency to seek out and correct these kinds of issues
as i said in the other post tho, cacko-x11 remains THE BEST ROM for 7x0 series, period. I will continue to use it regardless. But at the same time, I only want the best for all of us, so I hope if im doing something wrong, it can be pointed out to me, or it\'s an issue with the binaries, it can be sorted out or whatever.
also, the cross-compile tools would be neat
but i disgress...