Hi folks...
I was (and am) very interested in reviving the qpe-gaim project. I unsuccessfully tried to get ahold of chipx86 and could not get him to respond. I tried IRC and email.
Without him, my first plan of attack was to get the qpe-gaim source and libgaim. The source I got was a .5 version...and perhaps did not seem that complete. I got it from the qpe cvs repository. It seemed dependent on a new libgaim that it needs.
Libgaim was very hard to track down. I got the old-old version from chipx86's subversion server. It was too old to work with the newer .5 version and too new to work with the .3 version. The most up-to-date version is found on the Adium (mac IM) cvs server (1.0.2). However, it seems like its patched heavily for the Mac (I could be wrong). So getting it to compile was fruitless.
What I need to do is get the old libgaim source to compile the new gaim source code to produce a libgaim binary. Once this is done, I should be able to get the .5 version of qpe-gaim to compile against the library. I hope that this will allow qpe-gaim to have new life.
I will try to continue to get ahold of chipx86. If I cannot get ahold of him, I will take the qpe-gaim source and libgaim source and create a new open-source project on sourceforge.
The bottom line is we really need a patched libyahoo...and we can have qpe-gaim working again.
Anybody here have any objections, questions, or tips? Any input would be appreciated.