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Messages - silvio

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Sharp ROMs / Irda Broken In Cacko 1.22a?
« on: April 18, 2005, 01:42:24 pm »
Hi Silvio,

on my Zaurus with Cacko 1.22a Lite nothing is missing. I can connect without problems to the mobile phone with IrDA (for GPRS). And beaming files is also no problem (both devices must understand IrOBEX).

But I cannot synchronize that mobile phone (Nokia 6230) with KO/Pi over IrDA.

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Okay - that's nice to hear. But it does'nt help me. Which scripts and modules are responsive for the whole irda stuff?
regards , Silvio

Software / A Couple Of New Game Ports
« on: April 18, 2005, 01:36:49 pm »
Try changing the layout again to see if it fixes the problem. If it does then the theme can be fixed instead of the game.

BTW LBreakout was the other game that looked cool but isn't in the game list    and occ is a good idea. I would love to be able to play Chess
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Search for Lbreakout in ELSI, the port was done by somebody else.

Sharp ROMs / Irda Broken In Cacko 1.22a?
« on: April 18, 2005, 07:51:06 am »
Just Beamed a file to an ipaq form my C750 with 1.22a full fat.  Works Fine.
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Maybe a file is missing in the lite version?

Sharp ROMs / Irda Broken In Cacko 1.22a?
« on: April 18, 2005, 06:06:30 am »
It seems IrDa is completely broken in Cacko 1.22a lite.

Neither I can beam anything (IrDA not enabled error), nor I can receive anything, nor I can connect via IrDa phone to internet.
My Desktop PC does not recognize any IrDA device - the Zaurus IrDA port seems to be dead - with stock ROM the IrDA port was ok - so it is not a hardware fault.

Does anybody know, how to uncover this problem?


Software / A Couple Of New Game Ports
« on: April 15, 2005, 05:07:22 am »
I'm having a problem with LTris and LMarbles though.  I installed the latest SDL stuff from ELSI (libSDL 1.2.6cvs-1 and libSDL-mixer 1.2.5cvs-1).  The apps run but the display consists only of a narrow strip of garbage pixels on the left side of the screen.
Any idea what's wrong here?  Do I have the wrong SDL?  A bad SDL install?
Yes - you have installed a wrong SDL. Use the search function in this forum and search for "W100 SDL".

One other thing: Backgammon seems to have a minor problem: the game board is not all visible; scroll bars appear and I must scroll to see the whole board.  That's not intentional, is it?
Thats strange - I have no scrollbars. Could you send me some screenies?


Software / A Couple Of New Game Ports
« on: April 14, 2005, 03:10:18 am »
The lmarbles package was broken - the new release should work now.
Mea culpa.

C1000/3x00 General discussions / Ftp Client ?
« on: April 14, 2005, 03:08:24 am »
There is a simple but very usefull ftp client in midnight commander.
theKompany offers a FTP client, little buggy, but easy to use.

Security and Networking / Aircrack - Fast Wep Cracking Tool
« on: April 14, 2005, 02:52:04 am »
I have tested aircrack only under cacko 1.22 lite.
Maybe it is incompatible with pdaXrom.

I have unchecked pdaXrom in ELSI during upload.

For pdaXrom it should be better to recompile this package because it could be significant faster (gcc 3).

Security and Networking / Aircrack - Fast Wep Cracking Tool
« on: April 13, 2005, 07:59:37 pm »
it is working perfectly on my Z and I havn't done anything special.

Software / A Couple Of New Game Ports
« on: April 13, 2005, 10:46:44 am »
For me (C860, Cacko 1.22 lite) it is working. What happens if you start it from a shell?

Software / A Couple Of New Game Ports
« on: April 13, 2005, 09:27:47 am »
LMarbles doesn't show anything when you try to install it.  

Barrage, LGeneral, LTris and ZMarhjongg all work on the SL-C3000.  

ZMarhjongg still scrolls a little but it is much better than before.

LTris wouldn't let me use the large OK button to rotate.  

You're doing a nice job. How do you port a program?
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1. Check if the game supports VGA resolution

2. ./configure --prefix=/usr

3. Searching for screen resolution constants in the whole project and set them fixed to VGA.

4. Searching for the initial SDL_SetVideoMode() and remove all further SDL_SetVideoMode() calls because it should be called only once (the app screen flickers heavily if you ignore this step).

5. Searching for SDL_WaitEvent() and SDL_PollEvent(), removing the mousebutton stuff (especially for second and third mousebuttons), inserting hokeys instead, enable the cancel-key everywhere, this key should be traversed through all eventhandlers because Zaurus applications should be closed when cancel is pressed.

6. Rarely you have to modify some graphics.

Call make now and cross the fingers.

Round about 50% of the SDL games will work after this modifications.


Linux Applications / Howto Speed Up Sdl Games?
« on: April 13, 2005, 08:12:14 am »
1.) Use soft-float
2.) Teach them to use the gfx hardware accelleration
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1. how can I do that?
2. how can I do that? Using SDL_HWSURFACE in SDL_SetVideoMode seems to do nothing :-(

Linux Applications / Howto Speed Up Sdl Games?
« on: April 13, 2005, 07:47:45 am »

I have successfully compiled many SDL games for the Z. But most of them runs to slow. Has anyone an idea howto speed up SDL apps?
SDL games like Quake runs fast enough to play - so there must be a way to speed up games which are much simpler than quake.


Software / A Couple Of New Game Ports
« on: April 12, 2005, 09:25:38 pm »
I've uploaded an update for ltris with a missing file and removed the /usr/var stuff.
But ltris neither depends on nor on
Are you shure you got correct sdl / sdl-mixer versions for your device?


Software / A Couple Of New Game Ports
« on: April 12, 2005, 10:28:38 am »
I've just ported some games (Sharp and Cacko ROM, VGA Landscape Only) to the Zaurus.

You can find the originals, screenshots and details here:

And you can find my ports and screenshots on elsi and on my Zaurus download page:

Have fun!  

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