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Messages - matthis

Pages: 1 ... 13 14 [15]
211
Software / Maelstrom 3.0.6 Game For Cacko/sharp Vga
« on: April 03, 2006, 05:14:51 pm »
As far as I remember Tovarish is compiling games for the Sharp rom without using it, and it is therefore normal that he relies on people testing it.
I find that it is a rather kind effort to port games for other roms you don't use  

212
Software / Maelstrom 3.0.6 Game For Cacko/sharp Vga
« on: April 03, 2006, 07:04:31 am »
Hi, thanks again for a wonderful port!| spent hours with Maelstrom on my dad's mac as a kid. Unfortunately, the ipk only works until the game starts, the ship appears with the red circle shield, and then nothing happens. When launched from the console, it shows something like "Getting info for frame displayed ages ago"
I am testing on Sl-C1000, sharp rom.
The problem happens both with normal lbSDL and with libSDL-bvdd.

I'm looking forward to an update!

Best regards

213
Software / Freedroid 1.0.4 For Cacko/sharp Vga
« on: March 29, 2006, 04:39:26 am »
Worked without problems for SL-C1000, Sharp ROm, Tetsu-kernel libsdl-bvdd.
Could only be installed on internal memory.
THanks for another game port!!

214
Software / Circus Linux 1.0.3 Game For Cacko/sharp Vga
« on: March 29, 2006, 04:25:34 am »
I have tested circuslinux on the following config:
SL-C1000, Sharp Rom with latest Tetsu Kernel patch, libsdl-bvdd.
It works without problems.
THanks for making games for the Sharp Rom!!!

215
ELSI General Discussion / Announcement: New Zaurus Software Index Online
« on: February 27, 2006, 07:15:56 pm »
I'd say he the biggest problem is that no new software appears. To say it differently, I've been checking the new software index (and old ones as well), and nothing new for 3 weeks. So its no surprise it doesn't get much attention.
Also, there are few 3000/3100/1000 softs.
And there is nothing a listing site can do about it I guess.

216
Qt/Qtopia / WarCraft on the Zaurus (640x480)? "FreeCraft" or &
« on: February 21, 2006, 01:52:30 am »
I got it to work on my sl-c1000, using an wargus2.0 script to extract data.
Althought the game seems to run smoothly as it is reactive, the units movement is rather slow... anyone knows if this is an option-solvable issue?

217
User Request for Applications / Tilematch, A Zookeeper/bejewelled-like Game
« on: February 12, 2006, 07:01:02 pm »
Hi, I obtained the source for tilematch from its developer, a tile game for the g2x/gp32. I'd love to see this game on the zaurus, and as the code is SDL-based it probably wouldn't take much effort (maybe only compiling it....) I don't have a cross-compile environment ready so I thought I'd put it as a request.
The source code is as http://badaboum.bidibom.free.fr/tilematch.zip

Thank you!

Pages: 1 ... 13 14 [15]