I noticed this in testing as well. You will see the same with SNES. This is due to piro's optimized libSDL and the way that these emulators draw the screen. It's happens on most games, but not all of them. You can disable this by rebooting your Zaurus and pressing the Cancel key as soon as the QPE desktop comes up. Another way would be to install a separate libSDL (from zports, etc.), but it will not be as fast as the one included with the ROM.