Wow thanks!
I really appreciate it!
As for bvdd, it is kinda weird how little info there is on it out there. I was thinking it's a custom driver someone made. From looking at the code in mplayer I was able to use bvdd in zpsx, but it went the same speed as SDL, and flickered a bit since it's not buffered. Plus I had to do screen rotation for it since the framebuffer is rotated, which sucks since it slows things down.
I'm getting a lot of help coming in for my PSX ports, and soon the GPU code will be sped up. I also had a guy from the GP2X community who knows ARM assembly contact Urielka to help him out with the dynamic recompiler.
Btw, it seems in the ZPSX v0.06 codebase there's an issue with HLE. It seems I can either get HLE working or cut the amount of games that load in half. Heh. Well I'll try getting HLE working again, though it seems HLE doesn't help enough to make it worth it.
Btw, Wipeout XL runs now. I love that game.