Author Topic: Framebuffer Sdl  (Read 2971 times)


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Framebuffer Sdl
« on: March 18, 2008, 02:57:55 am »

Recently I thought I'd like to have sdl apps running directly on the framebuffer to save memory being used by qt.
I compiled latest libsdl using --enable-fbcon, compiled at test program with that lib, and launched it in console mode in my sharp rom. (console mode can be accessed by modifying /root/etc/rc.d/rc.rofilesys: on the last line, replace "$LAUNCH" by "a").

So, logged in as root, I tried to launch my test program, but get the following error:
"Couldn't set a 640x480 video mode: No video mode large enough for 640x480"

- is it a reasonable idea to have sdl in framebuffer?
- how to resolve the error?

Thanks for any help!


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Framebuffer Sdl
« Reply #1 on: March 18, 2008, 10:09:08 am »
SDL apps don't play nicely with the Z's framebuffer. You're getting that error because the Zaurus' LCD is 480x640, just everything is rotated when you use it normally.

I guess there must be a hack-around to make it work, as there was an SDL package with psx4zaurus that worked normally in the framebuffer, but I don't know what it is or how well it works with other SDL apps.

SL-C750- pdaXrom beta 1 (mostly unused)
Current distro: Gentoo