Author Topic: The Ur-Quan Masters port  (Read 10852 times)

Xor

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The Ur-Quan Masters port
« on: April 15, 2004, 05:30:50 pm »
http://sc2.sourceforge.net/

The Ur-Quan Masters is the open source port of old game Star Control II
Good-bye... and hello... as always!
Victor

padishah_emperor

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« Reply #1 on: April 15, 2004, 05:34:45 pm »
Is there an ipk?
Left Linux and Linux PDAs... sorry, got boring.  Switched to Mac.

Xor

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« Reply #2 on: April 15, 2004, 05:48:45 pm »
Sorry, I mean, I want to request someone with crosscompiler installed to recompile/port it
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Victor

jh

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« Reply #3 on: April 16, 2004, 10:18:46 am »
I wonder if it will run ok on a Z... is it action-oriented?  Playable on a 5500?   Only for a Cxxx?  It uses SDL, so it might work.  From their FAQ: (http://sc2.sourceforge.net/info.html)

What are the system requirements?

    * The original game ran just fine on a 386. The requirements are a bit steeper for this version, however, because modern OSes don\'t let applications do everything they want. This imposes overhead. (Also, the versions of Windows we target won\'t run on a 386 either, but that\'s beside the point...) Also, the additional overhead of the 3DO features carries a cost.
      Minimum verified system requirements are:
          o Pentium 200 running a supported OS.
          o 64 MB of RAM (the game\'s footprint is around 30MB).
          o A reasonably recent video card. The oldest cards anyone has tested on are TNT2 and Voodoo 3. For OpenGL support, your video card needs to be able to handle 512x256 or 1024x512 textures. (The Voodoo 3 can not do this.)
      If you\'re running at or near the minimum, you should play in 320x240 mode, full screen, and experiment with OpenGL mode to see whether that speeds up or slows down your game. If you\'re running the game with default quality levels (640x480 windowed), an Athlon 600 is the current minimum tested.
      Important note:Not all features are added yet, and not all optimizations have been done yet. System requirements could go up or down in later releases.

Xor

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« Reply #4 on: April 16, 2004, 12:30:27 pm »
The OpenGl isn\'t required.
The code use libSDL || OpenGL
original version was playable on 286 as well.
the original graphics (they still use it) is 320x240. There might be only problem with libSDL_images.

Anyway i\'ll try to install crossplatform environment under VirtualPC.

The only changes i can see now it to use different keys
Good-bye... and hello... as always!
Victor

yzord

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« Reply #5 on: April 22, 2004, 10:51:40 am »
This would be awesome! There are no space strat games for the Z (actually, almost no action/strat games at all except for a port of Strategic Assault from the PocketPC.

Yz

jason123

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« Reply #6 on: April 22, 2004, 11:58:10 am »
Quote
This would be awesome! There are no space strat games for the Z (actually, almost no action/strat games at all except for a port of Strategic Assault from the PocketPC.

Yz

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km2783

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The Ur-Quan Masters port
« Reply #7 on: February 14, 2006, 06:23:16 pm »
I realize this is a really old thread, but did this get anywhere?
SL-C3100 - pdaXii3 5.4.9

raduga

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« Reply #8 on: February 14, 2006, 08:37:30 pm »
Quote
I realize this is a really old thread, but did this get anywhere?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=114827\"][{POST_SNAPBACK}][/a][/div]

I managed to build it some time ago, (2004?) but it segfaulted pretty early in the startup.  I spoke with some of the primary developers on the subject, but they seemed skeptical-  of course they had a hard time believing that any such thing as a Zaurus could actually exist

It might run on overclocked Cxxxx, but it might be slow. Its probably worth another try.

Sy Ali

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« Reply #9 on: June 17, 2006, 09:31:06 pm »
I'd be willing to try running it on a SL-C1000 if that pesky segfault issue were solved first.  =)

Snappy

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« Reply #10 on: June 17, 2006, 10:04:29 pm »
I believe it may run quite smoothly ... 'cos I do remember running it on a 286 ... or was it a 486?  ... ok, I think it was a AMD 486dx2-80 (80Mhz!) ...  ... so yes, it will work.

And the original game was primarily sprite based, so standard vga will work already ... it was running at 320x200x256colors!
Snappy!
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Meanie

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The Ur-Quan Masters port
« Reply #11 on: June 17, 2006, 10:09:50 pm »
Quote
I believe it may run quite smoothly ... 'cos I do remember running it on a 286 ... or was it a 486?  ... ok, I think it was a AMD 486dx2-80 (80Mhz!) ...  ... so yes, it will work.

And the original game was primarily sprite based, so standard vga will work already ... it was running at 320x200x256colors!
[div align=\"right\"][a href=\"index.php?act=findpost&pid=131573\"][{POST_SNAPBACK}][/a][/div]

it has already been ported to pdaXrom and it works
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Snappy

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« Reply #12 on: June 17, 2006, 10:13:13 pm »
Quote
Quote
I believe it may run quite smoothly ... 'cos I do remember running it on a 286 ... or was it a 486?  ... ok, I think it was a AMD 486dx2-80 (80Mhz!) ...  ... so yes, it will work.

And the original game was primarily sprite based, so standard vga will work already ... it was running at 320x200x256colors!
[div align=\"right\"][a href=\"index.php?act=findpost&pid=131573\"][{POST_SNAPBACK}][/a][/div]

it has already been ported to pdaXrom and it works
[div align=\"right\"][a href=\"index.php?act=findpost&pid=131574\"][{POST_SNAPBACK}][/a][/div]


Neato neat! One more reason to consider pdaXrom ...
Snappy!
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Collie (Sandbox)
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Sy Ali

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The Ur-Quan Masters port
« Reply #13 on: June 17, 2006, 11:38:48 pm »
Quote
I believe it may run quite smoothly ... 'cos I do remember running it on a 286 ... or was it a 486?  ... ok, I think it was a AMD 486dx2-80 (80Mhz!) ...  ... so yes, it will work.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=131573\"][{POST_SNAPBACK}][/a][/div]

You had a dx2-80??  Those were super-rare.  The earlier ones ran so hot sometimes that they melted.


Good to hear it's out there.. pdaXrom is indeed quite interesting.  There is a good hacking community focused around that project.

Snappy

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« Reply #14 on: June 18, 2006, 01:51:19 am »
Quote
Quote
I believe it may run quite smoothly ... 'cos I do remember running it on a 286 ... or was it a 486?  ... ok, I think it was a AMD 486dx2-80 (80Mhz!) ...  ... so yes, it will work.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=131573\"][{POST_SNAPBACK}][/a][/div]

You had a dx2-80??  Those were super-rare.  The earlier ones ran so hot sometimes that they melted.


Good to hear it's out there.. pdaXrom is indeed quite interesting.  There is a good hacking community focused around that project.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=131594\"][{POST_SNAPBACK}][/a][/div]

Yeah its pretty rare ... and very shortly, the 100Mhz barrier was broken by AMD and the subsequent 133, 166, 200 Pentiums started coming in ...

But it was good while it lasted ... those were the days when I had a 40mb hdd ... double-stacked (Software Compression via Stacker!) to "80mb".
Snappy!
------------------------
Akita (Daily use)
<span style='font-size:8pt;line-height:100%'>SL-C1000 with Cacko 1.23 full
Accessories: Wifi XI-825 CF  |  16GB (6) SDHC (Transcend) | 1GB 80x CF (RiDATA PRO-2) </span>

Collie (Sandbox)
<span style='font-size:8pt;line-height:100%'>SL-5500 with OZ/GPE 3.5.4.1 alpha3 build 2006-04-27
Accessories: 512MB A-Data SD | 64MB Toshiba SD</span>