Author Topic: ScummVM console edition uploaded  (Read 6304 times)

ikm

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« on: June 06, 2004, 07:47:26 pm »
Being a big fan of the Lucas games, I made this to be able to actually play, not just for the sake of completeness.

This version is meant to run from the console (framebuffer) only.

Here are the features:

    Hardware 320x240 fullscreen -- works real fast and smooth;
    Operates with touchscreen directly (via libts) -- no more mouse emulation problems;
    Hardware backside buttons are mapped to be handy, so it is perfectly possible to play with a clamshell closed;
    Has a built-in suspend functionality, you can select it from the in-game menu.
      Using this version of ScummVM, I have successfully completed \"Day Of The Tentacle\", full talkie version. In fact, I was enjoying the every moment of it. Other Lucas games should work fine too. Even \"Full Throttle\", the complete CD version with movies and speech, works just great (but you will obviously need a 512Mb card to hold it :)

      Enjoy the playing!

eviLjazz

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ScummVM console edition uploaded
« Reply #1 on: June 07, 2004, 12:45:28 am »
ikm, this is great! Thanks!
Sooo, where did I put my old Lucas Arts disks?!
Sharp Zaurus SL-C3200/36GB running Cacko : Fujitsu LifeBook U2010/64GB SSD running Win7 : Nokia N900 (yes, flame me.) Blog : Twitter : Trac
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shrubbery

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« Reply #2 on: June 07, 2004, 04:05:25 am »
Thankyou very much ikm - much appreciated

terminate

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« Reply #3 on: June 19, 2004, 06:59:50 am »
I have a little problem using the 2x modes, as the stylus moves the cursor only over the top-left half of the screen, and I can only move cursor on the whole screen using keyboard .

I understand this is libts related, any clue to fix this?

ikm

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« Reply #4 on: June 19, 2004, 09:20:56 am »
Quote
I have a little problem using the 2x modes, as the stylus moves the cursor only over the top-left half of the screen, and I can only move cursor on the whole screen using keyboard .

I understand this is libts related, any clue to fix this?


Yes, this is a known problem. I didn\'t get to fix it just because I thought that

1) pure 640x480 games would be too slow to be playable, and would take too much flash space anyway, so nobody would likely try playing them.

2) as for 320x240 games, I thought that using 2x scaling modes don\'t make much sense since 3.7\" screen is too small to notice much difference anyway, but the speed would degrade quite significantly.

Would you please comment on this?

In case you actually think that using 2x modes make sense, I guess I can fix it to work with them.

terminate

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« Reply #5 on: June 20, 2004, 06:46:56 am »
well i think the 2x mode makes sense as we have a native 640x480 res and apart from pointer issue games seem to run smootly even with 2x scaling. I didn\'t try to compile scummvm myself but i think that it should be feasible to add a command line option (or env var) to switch the two modes. Maybe you could post some compile instructions?

Another nice thing would be enable (if there\'s a driver in kernel) the hardware midi...

Last question: did you compile mp3 support in via libmad? Using this I could fit day of the tentacle on a SD

ikm

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« Reply #6 on: June 20, 2004, 06:59:54 am »
Ok, I\'ll fix it then.

And yes, mp3 support is compiled in.

ikm

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« Reply #7 on: June 20, 2004, 07:27:54 am »
I have fixed the problem and uploaded the updated package.

p.s. There is no hardware midi in Zaurus unfortunately, but the adlib emulation in ScummVM works quite nice. Well, there is a possibility to use timidity as a software wavetable synthesizer, but that would require a bit of work and I doubt it is worth it.

terminate

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« Reply #8 on: June 20, 2004, 08:22:05 am »
great work!!!

now stylus works perfectly, and mp3 support too.

DaveAnderson

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« Reply #9 on: August 31, 2004, 02:29:31 pm »
Where was this uploaded to?  I'd like to try it out.  Thanks.

fabianE

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« Reply #10 on: August 31, 2004, 03:52:11 pm »
http://www.pdaxrom.org/unstable/ , it works fine with RC2.

Fabian

Drooling Iguana

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« Reply #11 on: September 06, 2004, 12:38:21 pm »
I just tried it with Full Throttle (loading from a Samba share) and it works great.  One suggestion I have, though, is that there should be an option to invert the screen.  It'd be a lot easier to play in tablet-mode if the OK/Cancel buttons were on the top instead of the bottom.

ikm

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« Reply #12 on: September 06, 2004, 03:41:02 pm »
Quote
I just tried it with Full Throttle (loading from a Samba share) and it works great.  One suggestion I have, though, is that there should be an option to invert the screen.  It'd be a lot easier to play in tablet-mode if the OK/Cancel buttons were on the top instead of the bottom.
Unfortunately, I don't see any simple way to flip the screen that way. But well, if you need this to invoke the action menu in Full Throttle, the one normally invoked with the right mouse button, you can achieve the same effect just by double tapping, without any hardware buttons at all.

Drooling Iguana

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« Reply #13 on: September 06, 2004, 04:59:08 pm »
Actually, the right mouse button brings up the inventory.  You have to hold the left mouse button in for about a second to bring up the action menu.

ikm

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« Reply #14 on: September 07, 2004, 06:38:14 am »
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Actually, the right mouse button brings up the inventory.  You have to hold the left mouse button in for about a second to bring up the action menu.
Ah yes, that's right, I already forgot the thing  So, to bring up the action menu, you double tap with the stylus instead of holding mouse button for a second, that would be right