Author Topic: Problem with SCUMMVM  (Read 8131 times)

Ezekiel

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Problem with SCUMMVM
« on: June 13, 2004, 12:20:43 pm »
I\'ve been trying to get SCUMMVM to work, but no luck.

My system:

SL-C750
Original Sharp rom

I\'ve tried the following version of SDL:

libsdl_1.2.5-slzaurus20031201_arm.ipk
libSDL_1.2.6-zports_c7x0-2_arm.ipk

And these versions of scummvm:

scummvm_0.4.1_arm.ipk
scummvm_0.5.1-2_arm.ipk
scummvm_0.6.0-zports_c7x0-0_arm.ipk

All but 0.4.1 get the \"QApplication before QPaint...\" error, but 0.4.1 instead get a bus error.

I\'ve tried both the launcher scumm.QPE and from a terminal. Nothing.

I read something about running zoomed, with qvga graphics, but I haven\'t figured out (and haven\'t found any post on) doing this from the commandline. And I\'m not sure if it would help with the bus error, since that shows up even if I run \"scummvm -v\", which shouldn\'t start the SDL stuff (right?).

Could anyone shine some light on this? Am I missing something obvious, or could it be a problem with my Z and/or rom?
Zaurus SL-C750 (Sharp ROM)
Kingston 256 MB SD card

_Psycho

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Problem with SCUMMVM
« Reply #1 on: June 13, 2004, 08:30:48 pm »
get the revision 1 on zports.sf.net, thats fixed. Should work fine on your c750
scummvm_0.6.0-zports_c7x0-1_arm.ipk
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CoreyC

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Problem with SCUMMVM
« Reply #2 on: June 13, 2004, 08:34:03 pm »
if that doesn\'t work, try the pdaXrom console version.  It may work after exiting qtopia and starting from the console.

I haven\'t tried this, but as far as I know it doesn\'t depend on anything from X11 so it is worth a shot.

omega

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Problem with SCUMMVM
« Reply #3 on: June 14, 2004, 05:21:40 am »
check out the zports version. i used scummvm 0.6 9th june
libsdl 1.2.6-zports...c7x0-2
libmad 1.05.0b-zports-0_arm.ipk

worked great on sam n max. I had trouble with everything else i tried. good luck
Gorgeous C860, 256 Sandisk SD, 1Gig Pretec 40x CF, PDAIR leather case & the really cool retractable iPDA USB sync/charge cable. Powered by PDAXROM BETA 1.

My wish - to have a Command & Conquer style game on my Z! (FREECNC!!!) Simcity 2000 would also be great.

Ezekiel

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Problem with SCUMMVM
« Reply #4 on: June 14, 2004, 08:54:26 am »
Thanks! The revised file, which wasn\'t linked from the main site (they had only scummvm_0.6.0-zports_c7x0-0_arm.ipk) worked! Now I just need to find my old indy files...
Zaurus SL-C750 (Sharp ROM)
Kingston 256 MB SD card

_Psycho

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Problem with SCUMMVM
« Reply #5 on: June 14, 2004, 10:31:39 am »
I finished Day of the Tentacle and Indiana Jones 4 on it, both are great are work fine
Zaurus Porting Project :
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yzord

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Problem with SCUMMVM
« Reply #6 on: June 14, 2004, 11:55:34 am »
I\'m having trouble with this version (scummvm_0.6.0-zports_c7x0-1_arm). The Menu key no longer brings up the menu like the 0.5.5 version did - which means I cant load/save games! Anyone else seeing this..?

Yz

Ezekiel

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Problem with SCUMMVM
« Reply #7 on: June 14, 2004, 01:09:01 pm »
I thought about that too... and how do you press \"escape\"?

Also, I\'m having another problem, which is more of a (great) annoyance than something not working. You see, the touchscreen \"mouse\" isn\'t calibrated correctly. It\'s off by about 0.75 cm, to the lower right. It\'s perfectly calibrated otherwise, and it works like it should in the SCUMMVM QT loader (which doesn\'t work for actually loading the games though, just for getting the game settings)
Zaurus SL-C750 (Sharp ROM)
Kingston 256 MB SD card

_Psycho

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Problem with SCUMMVM
« Reply #8 on: June 14, 2004, 01:42:21 pm »
Quote
I\'m having trouble with this version (scummvm_0.6.0-zports_c7x0-1_arm). The Menu key no longer brings up the menu like the 0.5.5 version did - which means I cant load/save games! Anyone else seeing this..?

Yz


I didn\'t tried the 0.6.0 yet, but indeed menu key should bring up the menu, except if the key changed (no idea).

As for the calibration hmm I need to check too, 0.5.5cvs didn\'t had that prob for sure.
Zaurus Porting Project :
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mteira

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Problem with SCUMMVM
« Reply #9 on: June 15, 2004, 04:26:31 pm »
Hello. Today I\'ve uploaded a new version. I\'ve also suffered the calibration mismatch, related with the resolution the SDL surface was created.
This last version fixes that bug, the problem when switching from the selection GUI to a game (qtopia menubar blinking), and the mapping of the keys.

Sorry for that so \"unstable\" versions. But I had no time to test it, just compiled and uploaded it.

yzord

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« Reply #10 on: June 15, 2004, 05:14:58 pm »
Awesome! Thanks very much! Well be checking it out tonight.

Yz

Ezekiel

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Problem with SCUMMVM
« Reply #11 on: June 15, 2004, 06:14:49 pm »
Great! Now the pen works like it should. I\'m having yet another problem though... but this one could just be the game version I\'m trying to run (Monkey Island 1, macintosh version). The game runs just fine, but the graphics are messed up, it doesn\'t update like it should. I tried it in the OS X version of SCUMMVM, and it works fine. Could it be the SDL version for the Zaurus?

Anyone had similar problems? Any good suggestions of games that don\'t have these glitches?
Zaurus SL-C750 (Sharp ROM)
Kingston 256 MB SD card

mteira

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Problem with SCUMMVM
« Reply #12 on: June 16, 2004, 01:55:56 pm »
Surely, some display bug is still around. The green bars for the selected game on the gui have some kind of diagonal cutting. Also in my Monkey 1 version, I\'m suffering of some update problem, specially in the bottom of the screen. I\'m investigating.

Regards

mteira

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Problem with SCUMMVM
« Reply #13 on: June 16, 2004, 03:20:05 pm »
The redraw and diagonal green bars were a libSDL problem: a pair of asm routines I wrote trying to speed up some blitting, caused the trouble. I\'ve disabled those routines, and it seems to work fine now.
You need to download and install the last libSDL zport libSDL_1.2.6-zports-4_arm.ipk

Regards

Ezekiel

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Problem with SCUMMVM
« Reply #14 on: June 16, 2004, 04:12:55 pm »
You\'re just a very service minded person, aren\'t you? Great work!
Zaurus SL-C750 (Sharp ROM)
Kingston 256 MB SD card