Author Topic: Problem with SCUMMVM  (Read 8130 times)

mteira

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Problem with SCUMMVM
« Reply #15 on: June 17, 2004, 03:54:58 am »
Thanks, Ezequiel. Unfortunately I have not enough spare time to dedicate to zports. Anyway, I expect scummvm to work fine now.

_Psycho

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« Reply #16 on: June 17, 2004, 09:46:15 am »
I just changed my avatar, i just like the Pingu Z too much
Zaurus Porting Project :
http://zports.sf.net
Conics:
http://www.conics.net

yzord

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« Reply #17 on: June 17, 2004, 10:25:19 am »
Has anyone had any luck with Simon the Sorceror 1 (Win Talkie)? All I get is the music starting, but no visuals.
Also, Beneath a Steel Sky doesnt even seem to start (crashes out), but the scummvm website reports compatibility of 90%.

Oh, btw, just so everyone knows, Beneath a Steel Sky is officially freeware - go to www.scummvm.org (Downloads) to get it, along with a few other games. Sorry if everyone knew that already, but I just found out!

Yz

mteira

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« Reply #18 on: June 17, 2004, 02:41:18 pm »
I didn\'t know. I\'ve just downloaded Beneath a Steel Sky, and it crashes at the beginning. On the x86 linux version it works fine. I\'m compiling a debug version of scummvm to look for the problem.
I also suffered that problem with Simon the Sorcerer I, on 0.5.5. It also worked on the desktop x86 linux version.
Uff, what a lot of work. ;-)

yzord

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« Reply #19 on: June 17, 2004, 08:56:57 pm »
Did I already mention how much I appreciate you (mteira) and _Psycho\'s time and effort on zports?

Really, thanks! Take your time about the issues, I\'m sure you\'ll get them soon enough.
Yz

mteira

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« Reply #20 on: June 18, 2004, 02:34:55 am »
I was reading some discusions here in zug, and got surprised when I read that scummvm zports seems to fail with the last qtopia cacko rom (1.21, I think).
Could anybody confirm or deny that behaviour. To say the truth, I\'m using a cacko rom, but I don\'t remember the version (neither I know how to find it :-P ). Yes, I could switch to the last one, but I\'m a little lazy to do it, because the one I\'m using works fine.
Any feedback about this?

PD: yzord, thanks for your gentle words and support.

omega

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« Reply #21 on: June 18, 2004, 03:58:43 am »
mteira, go to settings -] system info and that will get you the version of cacko.

Regarding scummvm.  I was running scummvm 9th june zports with 7x0_2 libsdl and it was working great but without the menu. Now when i installed the latest packages it is only 160 x 160 (approx) in the upper left hand corner. The menu now works but i could do with full screen. starting in 320 x 200 doesn\'t start.
Gorgeous C860, 256 Sandisk SD, 1Gig Pretec 40x CF, PDAIR leather case & the really cool retractable iPDA USB sync/charge cable. Powered by PDAXROM BETA 1.

My wish - to have a Command & Conquer style game on my Z! (FREECNC!!!) Simcity 2000 would also be great.

timZ

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« Reply #22 on: June 18, 2004, 04:03:24 am »
Do I have to use an X server for using libSDL and SCUMMVM?

I use SL-C860, Cacko 1.2.1b

yzord

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« Reply #23 on: June 18, 2004, 10:23:58 am »
I\'m using Cacko 1.21b (the latest rom) without issues.

omega: Try removing your .scummvmrc file and rerun - I have no issue with libSDL_1.2.6-zports-4_arm + scummvm_0.6.0-zports_c7x0-2_arm (the latest files).
timZ: No you dont need to use X, scummvm runs in QT (ie. the Cacko rom). You should only have to install and run the above two files and it should run (remember to turn off \"Display with Magnified Screen\"). Of course, you\'ll need some roms too - you can go to www.scummvm.org for some to test out.

Yz

datajerk

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« Reply #24 on: June 18, 2004, 04:51:29 pm »
Where is the dev env for this libSDL?  I need to build an application againt it.  Thanks.

mteira

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« Reply #25 on: June 19, 2004, 12:00:25 pm »
@datajerk: You can download the source code from the zports CVS.

@everybody: I\'ve just uploaded a new scummvm version (0.6.0-zports_c7x0-3) with Beneath a Steel Sky working (at least I was able to see the presentation of the floppy version, and to be shooted by a guard).
 
The bug was related with the compiler, I just had to force an struct to be \"packed\". The strange thing is that with the same compiler version, but for x86, there\'s no such bug or \"feature\".

Regards.

mteira

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« Reply #26 on: June 19, 2004, 12:54:14 pm »
The 0.6.0-zports_c7x0-3 was really the brief zport ever known.
I\'ve uploaded a new version (0.6.0-zports_c7x0-4) with Simon the Sorcerer working. The problem was again an alignment issue of the compiler.

Enjoy.

datajerk

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« Reply #27 on: June 19, 2004, 01:30:58 pm »
Quote
@datajerk: You can download the source code from the zports CVS.


Thanks I did get the CVS, but the configure script was missing.  I then optained SDL 1.2.7 and copied over the CVS files, built, and installed.  When I try to link using arm-linux-c++ I get errors about Blit32 undefined with libSDL.so.  If I copy the zports libSDL.so then I can link.  Ideas?

mteira

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« Reply #28 on: June 19, 2004, 01:40:48 pm »
You don\'t need the configure script. Actually, CVS code usually doesn\'t include a configure script. I don\'t have now the sources at hand, but, isn\'t there an autoconf.sh? Just run that autoconf.sh and them run configure.qtopia.sh (just a wrapper for configure to set some environment variables).
That Blit32 function failing in your link process is one of the assembler ones I wrote for the speedup. I\'ve taken out those calls in the updated CVS repository. Anyway, the problem was your \"copy over\" of the 1.2.7 version, because its automake stuff has no references to that Blit32 function.
My advice is: do it with the CVS using the autoconf.sh (or autogen.sh) I don\'t remember now. If you have any problems, tell me, and I will try a configuration from scratch commenting all the steps.

Regards.

datajerk

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« Reply #29 on: June 19, 2004, 03:20:25 pm »
Thanks.  After I run ./autogen.sh I get a configure, run ./configure.qtopia.sh; make and get:

Quote
SDL_blit_arm.S: Assembler messages:
SDL_blit_arm.S:58: Error: bad instruction `pld [r0]\'
SDL_blit_arm.S:59: Error: bad instruction `pld [r0]\'
SDL_blit_arm.S:60: Error: bad instruction `pld [r0]\'
SDL_blit_arm.S:61: Error: bad instruction `pld [r0]\'
SDL_blit_arm.S:113: Error: bad instruction `pld [r2]\'
SDL_blit_arm.S:219: Error: bad instruction `pld [r0]\'