Author Topic: Running a SWEET Nintendo emulator for CX00  (Read 18075 times)

drsaxman

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Running a SWEET Nintendo emulator for CX00
« Reply #30 on: October 05, 2004, 06:04:54 pm »
Has anyone experienced audio issues running znester on sl-5500 runniing OZ 3.2? When I was running znester on sharpRom, the audio sounded perfect, but when I switched to OZ 3.2, the audio sounds like it is either running too fast, or is at the wrong frequency. I love OZ, but I also love the emulator.

Any suggestions?

Thanks!!

DaveAnderson

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« Reply #31 on: October 06, 2004, 11:30:21 am »
Anyone know why when I was znester to run a game, the screen gets some garbled characters on it and freezes up?  I can break out of it.

C860 w/Cacko 1.21b and the latest znester.  Same thing through the front end software recommended at the beginning of this thread.  I've tried different nes games.  I can play other games - like Scumm stuff - just fine, so it's not an issue with the Z hardware AFAIK.

Maybe this will help - when I try to start from ZEMU, it goes into portrait mode.  Why is that?
« Last Edit: October 06, 2004, 11:48:37 am by DaveAnderson »

DaveAnderson

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« Reply #32 on: October 06, 2004, 12:11:12 pm »
Fixed it.  I had libSDL_1.2.6-zports_c7x0-2_arm.ipk installed.  I put on libSDL_1.2.6-zports_c7x0-3_arm.ipk instead and it works.  Is that -3 the latest version for the c7xx series?  I see the libSDL page (http://zports.sourceforge.net/) has a libSDL_1.2.6-zports-5_arm.ipk, but since it doesn't have the c7x in it, I assumed it was'nt for the c7xx series.

ZEMU still starts in portrait mode, but when I launch a game, I no longer get the corrupted graphics.  The game actually starts and it is in landscape.  But is there any way to get ZEMU to start in Landscape?

ClosetPacifist

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« Reply #33 on: October 06, 2004, 07:52:45 pm »
Just a note if anyone else's trying to get a NES emulator working with OZ 3.5.1 on a SL-5500- when I tried I think it complained that libSDL didn't have some String symbol. I tried zfceu though, as mentioned by zaurusbs here, and after installing zfceu and the libSDL in that package (not sure if that was needed or not, didn't try it with just the SDL from the OZ feed, but the two seem to coincide fine) and running makecompat on it it worked great, although zfceu_gui complains. Haven't tried the sound yet, I've stuck to the flags mentioned in the readme in that package.

Good luck all you Zaurusers, and a great thanks to all who've contributed information and work to the community!
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_Psycho

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« Reply #34 on: October 07, 2004, 08:20:14 am »
Quote
Fixed it.  I had libSDL_1.2.6-zports_c7x0-2_arm.ipk installed.  I put on libSDL_1.2.6-zports_c7x0-3_arm.ipk instead and it works.  Is that -3 the latest version for the c7xx series?  I see the libSDL page (http://zports.sourceforge.net/) has a libSDL_1.2.6-zports-5_arm.ipk, but since it doesn't have the c7x in it, I assumed it was'nt for the c7xx series.

ZEMU still starts in portrait mode, but when I launch a game, I no longer get the corrupted graphics.  The game actually starts and it is in landscape.  But is there any way to get ZEMU to start in Landscape?
The version -5 got the c7x0 removed, because it support the SL-6000 too. But its the lastest version of zports you should use that one
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the_oak

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« Reply #35 on: October 07, 2004, 05:37:12 pm »
I know the subject is "Nintendo emulator for CX00", but I only have a lowly SL-5600. (Saving my pennies and hoping for a really good sale) Znester & zemufe work great on it (using Sharp rom 1.32 with Pre-emptive Standard kernel v1.2) . But because I don't have the C-series great keyboard, using the d-pad and the "x" and "z" keys for "a" and "b" buttons on the built-in keyboard is clumsy. Does anyone know of a way to remap the application buttons to become "x" and "z"?

I thought that maybe a script with a link to the file where the "Application Key" program looks for programs. Does anyone know where that would be?

Better yet, is there a program already written to do this?
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b2bpro

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« Reply #36 on: October 12, 2004, 07:27:02 pm »
OK, I'm running the nintendo emulator and everything works great except that its upside down.  I have an 860 running tkc.

Anyone know about this?

stupkid

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« Reply #37 on: October 12, 2004, 07:39:19 pm »
There are two ways to fix this that I know of:

1.  Install the latest version of zports libSDL or any libSDL package that detects your Z model properly.
2.  Add

export SDL_QT_INVERT_ROTATION=1

to your /home/QtPalmtop/qpe.sh

Hope this helps!
« Last Edit: October 12, 2004, 07:42:34 pm by stupkid »

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Omicron

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« Reply #38 on: October 17, 2004, 01:30:31 am »
Note: Discussion in General Discussion are going on regardinmg running thes Emulators  on the 6000L paltform.  (Should be frist few posts, or search for 6000L Soppurt in Gerneral Talk Area)


Direct link to 6000L/EMULATOR converrsation
« Last Edit: October 17, 2004, 01:31:48 am by Omicron »
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drsaxman

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« Reply #39 on: October 19, 2004, 04:14:55 pm »
Quote
Just a note if anyone else's trying to get a NES emulator working with OZ 3.5.1 on a SL-5500- when I tried I think it complained that libSDL didn't have some String symbol. I tried zfceu though, as mentioned by zaurusbs here, and after installing zfceu and the libSDL in that package (not sure if that was needed or not, didn't try it with just the SDL from the OZ feed, but the two seem to coincide fine) and running makecompat on it it worked great, although zfceu_gui complains. Haven't tried the sound yet, I've stuck to the flags mentioned in the readme in that package.

Good luck all you Zaurusers, and a great thanks to all who've contributed information and work to the community!
Are you runnign OPIE? Whe I try to install just Zfceu, it says I need zlib1g and libopie1, but when I try to install libopie1, it says that it depends on qt-embedded, which I can't seem to find anywhere. Any thoughts?

devster

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« Reply #40 on: December 04, 2004, 05:30:08 pm »
Omicron:

I have a C3000. I installed as suggested, and also installed libsdl from the zaurus feed (http://www.zaurususergroup.com/feed/libSDL_1.2.5cvs-1_arm.ipk) ...

this actually works without any mods!

However, one problem remains... the screen is rotated when Im in clamshell mode. Does anyone know how to rotate the screen to clamshell mode from portrait (the qt rotate menu capabability is disabled!)

keys are also, rotated, right is down etc.

Ive also used InfoNES, which also works in clamshell mode. However, its in a tiny window and not fullscreen.

I'd just like a NES that runs full height on a clamshell C3000 via the keyboard ;-)

cheers,
D.

devster

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« Reply #41 on: December 04, 2004, 06:06:32 pm »
Umm... not so good, what i said above worked until I rebooted the C3000 ... now, I get through the gui and it freezes at startup.... locks up the Z and means a hard reset!!!!

any idea??

at first I thought it was the qte.sh export command, but I removed that again and the problem is still there. Doesn't work anymore ... Ill have another play when I get some more time.

cheers.

devster

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« Reply #42 on: December 04, 2004, 06:18:19 pm »
is OK if I flip to portrait mode first, then launch via qt ....

when in portrait mode, the game is offset to the right, missing part of the screen.

znestor does detect 480x640 when I run from the console.

as others get, running in root mode causes garbled screen..

devster

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« Reply #43 on: December 05, 2004, 01:17:00 am »
OK!

Got zemu with znestor (znester_7.1-1_arm.ipk) working... on the C3000 (at least) you MUST use libSDL_1.2.6-zports-5_arm.ipk .. the other sdl lib causes display problems.

It works clamshell full screen , full music etc.      

SO... there's only 1 problem... the arrow keys are all reversed. up is down, left is right , etc.

Just need to figure that one out ....

MrZaurus

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« Reply #44 on: December 26, 2004, 02:51:21 pm »
Hi.  When I play znester its up side down on my SL-6000 I tried the zports sdl 5 and exporting SDL_QT_INVERT_ROTATION=1 but nothing seems to affect it.  Can anyone help. Please!!!!!!!!!!!!!!!!!!