ZPSX v0.03 released:
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From the readme:
UPDATED January 24th, 2006
Grab ZPSX v0.03 at:
http://www.friggingames.com/zpsx003.zipZPSX ( still a working title ) has been updated to version 0.03. This release is a good one, at least for me. I finally fixed a long standing bug in my Linux ports of this emulator. Now that this bug is fixed MANY more games work, including many games that required 3D rendering. Tactics Ogre now works, as does Final Fantasy Tactics!
All three types of ISOs are now supported, including .BIN/.Z/.ZNX/.BZ. Use PocketISO 2.0 to compress ISOs, but remember that compression of ISOs is good, but when you rip out stuff from the ISO you might encounter errors in emulators.
Also of note is HLE now works properly. Hold down the H key when selecting a game to load, and HLE will be used. HLE will speed up some games, but cause errors in others. Try it out and see how it fairs!
Oh yeah, the default frameskip is set to 3. You should lower/raise it as needed by pressing the K (lower) and L (raise) keys.
Besides some compiler options, that's all for now. Give this version a go and let me know how it runs! Feedback of any sort is greatly appreciated. Thanks!
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That covers most of this post. Be sure to post feedback. I need to configure the keys better, as well as get the compiler options tuned better. I also forgot to mention you can now exit the emulator from the menu by pressing the backspace key. Source is included in the zip as well as the zpsx_xscale_hi/low binaries. I also included the libbz2 as well as the memory card files (.mcr). The memory card files should go in the same directory as ZPSX, as well as the BIOS scph1001.bin if youre not using HLE (no BIOS needed when using the HLE option).
Anyone want to help set up a Subversion/CVS thingy?
Also we could use a compatibility list coming up pretty soon.
I'm thinking of getting rid of SDL. It's pretty nice, but I'm assuming it ties ZPSX to X11, which some might not like. Do you think running ZPSX in an X11 env will slow down the emu?
Oh, new posts...My nick comes from getting OpenTTD running on the Tapwave Zodiac. It just kinda stuck. Heh. I'm thinking of getting OpenTTD running on the Zaurus, since it might be a bit nicer than my Palm/GP2X/PPC ports of it.
I can take a look at the GP2X code for the emu. It's quite impressive. Maybe I can use some pull from the GP2X world to get franxis to help me out...
Are most USB joypads compatible with the Z C1000? If so I'll pick one up today and see if I can get USB joystick support working.
As for ripping PSX games, I usually use XDuplicator (a Windows frontend for the cdrtao project on sourceforge). I would bet that theres a port of this project to Darwin for MAC OSX users. When using it, rip as RAW and it will output a working .bin. Simple as that. If you want to compress the ISO, use PocketISO with the bin outputted.
Enjoy ZPSX,
ZodTTD