A band of *bandsThe classic *band.[span style=\'font-size:14pt;line-height:100%\']
Angband 3.0.6 (rebuilt with new tileset and SDL sound support) [/span]
-- Angband is a freeware computer dungeon exploration game based (loosely) on the books of J.R.R.Tolkien. You explore a very deep dungeon, kill monsters, try to equip yourself with the best weapons and armor you can find, and finally face Morgoth - "The Dark Enemy".
-- The origin of the "V" variants, a.k.a. the "*bands".
-- Developers' pages:
http://www.thangorodrim.net/ http://angband.oook.cz/index.php http://groups.google.com/group/rec.games.r....angband/topics a.k.a. "r.g.r.a.".
-- Optimized build now with David Gervais' 32x32 tiles and Brendon Oliver's SDL sound patch (
http://people.smartchat.net.au/~caboo/angband/soundfx.html ).
The main program:
The sound package:
(Depends: sdl-mixer)
(
Added: The uploading changed the dash to an underscore. Rename it to "angband-sound_3.0.6_armv5tel.ipk" and install will go well. )
The new *band![span style=\'font-size:14pt;line-height:100%\']
NPPAngband 0.5.0WIP8a [/span]
-- What would Angband look like if it was more aggressive about taking more ideas from the variants?
-- Homepage:
http://members.cox.net/nppangband/index.htm (Fan site:
http://nppangband.tannert.name/) [span style=\'font-size:14pt;line-height:100%\']
Frazband 0.4.1a[/span]
-- Based on re-Tolkienised Zangband 2.6.2. It features a new magic system, a player settable difficulty option.
-- Homepage:
http://myweb.tiscali.co.uk/frazband/ -- Note: The developer says on his website that the current source would support the 8x8 tileset. I've included Zangband's 16x16 tileset anyway, and it seems to load well.
The quick *band~[span style=\'font-size:14pt;line-height:100%\']
Quickband 1.0.5[/span]
-- Quickband is a variant of Angband (via a popular variant called NPPband). As the name suggests, it's a truly "quicker" Angband.
-- The aim of Quickband is to descend to the 12th level of the dungeon and slay the evil wizard Saruman of Many Colors. Quickband is intended to be much quicker to complete than regular Angband (which has 100 dungeon levels). In fact you should be able to play a full game in just a few hours.
-- Homepage:
http://guildgame.com/quickband.htm The easy *band?[span style=\'font-size:14pt;line-height:100%\']
Xangband 1.1.1 (Updated)[/span]
-- XAngband is one of the ZAngband variants, from japan, and is *pretty* easier than other variants. Many useful features from other variants and some original features are added in XAngband.
-- Homepage:
http://xangband.sourceforge.jp/eng/ [span style=\'font-size:14pt;line-height:100%\']
Hengband 1.6.2 (rebuilt)[/span]
-- Hengband is a variant of the Japanese translation of Zangband, adding new artifacts, monsters, classes, and magical realms, as well as a weapon proficiency system, dual-weapon fighting, riding, and a number of other features.
-- This is the last official release. Development has ceased. (But see below)
-- Homepage:
http://hengband.sourceforge.jp/en/index.html (also see
http://en.wikipedia.org/wiki/Hengband)[span style=\'font-size:14pt;line-height:100%\']
Hengband 1.7.0 [/span]
-- The very last unreleased development version (See the chats in:
http://www.gamesreviews.net/archive751-2005-10-344841.html )
-- Homepage:
http://artsci.wustl.edu/~bcbarnes/band/ ... Hey, wait! Where is
Zangband then?
Yes, it's been around for quite a while:
https://www.oesf.org/forums/index.php?showtopic=17293The hard *band![span style=\'font-size:14pt;line-height:100%\']
Entroband 1.7.1 [/span]
-- New variant based upon Hengband 1.7.0
-- This variant is intended to be difficult, yet rewarding for characters of all levels. The developer hopes to get rid of some of the chaff and cruft from hengband, and still maintain a disordered and uncertain experience.
-- Homepage:
http://artsci.wustl.edu/~bcbarnes/band/ ("Many monsters made more challenging. Many artifacts changed. Many weak monsters and artifacts removed. New, powerful, artifacts and uniques. New monster descriptions where many old ones were missing. Cheesy tactics slowly being plugged.")
The *band to hell...[span style=\'font-size:14pt;line-height:100%\']
Hellband 0.8.4 [/span]
-- Hellband is a roguelike based on Angband. The theme is from Dante Alighieri's Inferno.
-- Homepage:
http://hellband.googlepages.com/index.html [ Invalid Attachment ]
All the *bands here require
ncurses.
All the ports are built with cpu optimization (-O2 -mcpu=xscale -mtune=xscale).
Of course, there are still lots of *bands around waiting to fight Zaurus - the great mind-opening, eye-catching, breath-taking beast ...
For making builds, finetuning display and other gameplay issues, please see another thread here:
https://www.oesf.org/forums/index.php?act=S...ndpost&p=152462Have fun!