Author Topic: Games Under Gpe  (Read 9753 times)

amdonati

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« on: May 01, 2006, 12:04:58 pm »
One thing I really miss in GPE, even though it is not really a very "serious" request, are games.

in the standard QT environment, as well as in embedded Debian or PdaXrom, there are many good games I would really like to see natively under GPE.

In a very personal ranking I would really like to see:

1) Exult (It is both in QTE version and in Pocketdebian)
2) Crimson Skies
3) Battle for Wesnoth
4) MAME (It works very well, at least for the 1970' and 80' games on my 150MHZ nokia 7710!!!)

I am sure this list is far from complete but would be very nice
I would really appreciate if at least an attempt could be done for some of them!

Thanks a lot anyway for the great effort put in OZ!

Adalberto
« Last Edit: May 01, 2006, 12:05:37 pm by amdonati »

ced

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« Reply #1 on: May 02, 2006, 03:10:27 am »
Hi,

I've compiled Exult 1.4.x (cvs version) for GPE, but I didn't have the chance to test it... I'll let you know when I'll do some basic testing. Additionally I've built Pentagram (Ultima 8) engine but at the moment it's not really usable: bad performance and poor user control...

Thx.
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amdonati

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« Reply #2 on: May 02, 2006, 04:53:11 pm »
Quote
Hi,

I've compiled Exult 1.4.x (cvs version) for GPE...
[div align=\"right\"][a href=\"index.php?act=findpost&pid=125376\"][{POST_SNAPBACK}][/a][/div]


Hi,

That's great news, especially because the 1.4 branch adds the notetaking functions, which is quite useful in playing an RPG on an Handheld!

And the stock rom only has 1.2 working, thanks to artaxerses from the exult team!

:-)

Adalberto

Antikx

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« Reply #3 on: May 02, 2006, 10:49:32 pm »
Cool!
I don't have much free time but I wouldn't mind playing a game like Exult once and a while.
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..bk..

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« Reply #4 on: May 04, 2006, 01:05:35 pm »
hey,
what about playing doom or zak mac kracken on your zaurus ?
(there's prboom and scummvm...)
ain't that nothing ;-) ?

raduga

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« Reply #5 on: May 04, 2006, 01:13:46 pm »
Quote
hey,
what about playing doom or zak mac kracken on your zaurus ?
(there's prboom and scummvm...)
ain't that nothing ;-) ?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=125738\"][{POST_SNAPBACK}][/a][/div]

Also, Ur-Quan Masters has a package for OZ (possibly works in Opie/GPE/console)
though its only v 0.3 (needs updating).
Judging from the performance of UQM 0.5 on pdaXrom, its probably fantastic.

UQM is "freed software" port of Star Control II (strategy, exploration, combat)

koen

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« Reply #6 on: May 04, 2006, 02:09:42 pm »
Quote
Quote
hey,
what about playing doom or zak mac kracken on your zaurus ?
(there's prboom and scummvm...)
ain't that nothing ;-) ?
[div align=\"right\"][{POST_SNAPBACK}][/a][/div]

Also, Ur-Quan Masters has a package for OZ (possibly works in Opie/GPE/console)
though its only v 0.3 (needs updating).
Judging from the performance of UQM 0.5 on pdaXrom, its probably fantastic.

UQM is "freed software" port of Star Control II (strategy, exploration, combat)
[div align=\"right\"][a href=\"index.php?act=findpost&pid=125739\"][{POST_SNAPBACK}][/a][/div]

[a href=\"http://bugs.openembedded.org/show_bug.cgi?id=912]http://bugs.openembedded.org/show_bug.cgi?id=912[/url]
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Leira

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« Reply #7 on: May 11, 2006, 11:26:07 am »
Quote
Hi,

I've compiled Exult 1.4.x (cvs version) for GPE, but I didn't have the chance to test it... I'll let you know when I'll do some basic testing. Additionally I've built Pentagram (Ultima 8) engine but at the moment it's not really usable: bad performance and poor user control...

Thx.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=125376\"][{POST_SNAPBACK}][/a][/div]

well, then where can i get your package for test?

enodr

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« Reply #8 on: May 15, 2006, 06:09:52 am »
Quote
http://bugs.openembedded.org/show_bug.cgi?id=912

Koen, could you attach the build-opts.sh file required to build this recipe, this might help me finding out how to compile other apps (I am stuck with Liferea rss reader...)?

Thanks.

fooman

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« Reply #9 on: July 28, 2006, 10:11:05 am »
Did you use OpenEmbedded to compile Exult?  The person who originally ported Exult to the Sharp ROM (Artaxerxes) is now looking to port Exult to OpenZaurus.  It would be cool to help him use OpenEmbedded to compile it, and maybe it could eventually be added to the 3.5.4.x feed.  If you had a .bb file he could use, that would be great!

Quote
Hi,

I've compiled Exult 1.4.x (cvs version) for GPE, but I didn't have the chance to test it... I'll let you know when I'll do some basic testing. Additionally I've built Pentagram (Ultima 8) engine but at the moment it's not really usable: bad performance and poor user control...

Thx.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=125376\"][{POST_SNAPBACK}][/a][/div]
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TRENDnet 10 Mbps Ethernet CF card

koen

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« Reply #10 on: July 28, 2006, 10:15:21 am »
Quote
Quote
http://bugs.openembedded.org/show_bug.cgi?id=912

Koen, could you attach the build-opts.sh file required to build this recipe, this might help me finding out how to compile other apps (I am stuck with Liferea rss reader...)?

Thanks.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=127087\"][{POST_SNAPBACK}][/a][/div]

I have no build-opts.sh?
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fooman

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« Reply #11 on: July 28, 2006, 11:58:33 am »
I took a look at the build-opts.sh in the .dev feed for uqm and it was the same as the one in the .oz354x feed.  Everything in org.openembedded.dev/packages/uqm looked the same except for one new file: uqm_0.5.0.bb.

As a test, I tried copying uqm_0.5.0.bb from the .dev feed into my org.openembedded.oz354x tree and doing a "bitbake uqm".  It compiled all of the dependencies such as libogg, libvorbis, libsdl-net, etc. but then when it tried compiling uqm-0.5.0, it complained about not being able to find SDL:

'echo -n' capable echo found.
Sed stream editor found.
tr found.
Make found.
GNU C compiler found.
Little-endian machine detected.
Simple DirectMedia Layer not found.

Is it "legal" to copy over the .bb file or am I missing something else?

Quote
Quote
Quote
http://bugs.openembedded.org/show_bug.cgi?id=912

Koen, could you attach the build-opts.sh file required to build this recipe, this might help me finding out how to compile other apps (I am stuck with Liferea rss reader...)?

Thanks.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=127087\"][{POST_SNAPBACK}][/a][/div]

I have no build-opts.sh?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=136739\"][{POST_SNAPBACK}][/a][/div]
SL-C3000 running Cacko 1.23 Beta 1 with Tetsu's special Kernel v18b
Swapped out 4 GB Microdrive for 4 GB CF card
1 GB SanDisk Ultra II SD card with ext2 filesystem
128 MB swapfile on SD card
Ambicom 802.11b WiFi CF card
TRENDnet 10 Mbps Ethernet CF card

stormer

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« Reply #12 on: July 28, 2006, 05:38:26 pm »
The two things that keep me going back to cacko from OZ the lack of a good video front end like kino2 and are not being abe to get a proper chess game running, I have tried to get FLTK chess going without much sucess, so a working chess game for 3100 with OZ and GPE would get me converted full time!
 A 6 month old and a 2 year old mean that watching movies just doesn't happen any more, but chess is a priority as you can put it down and come back later.
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danboid

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« Reply #13 on: August 10, 2006, 05:32:13 am »
Does the OZ 3.5.4.1 SDL lib support 320x240 console mode operation like the SDL under pdaXrom? Using that I was able to get around 12/13 fps under 16-bit arcade games (like Golden Axe etc.) under MAME on an overclocked c3000.

I would be fantastic if somebody ported GP2X MAME to the Z- you run 16 bit arcade games full speed with sound, including Neo-Geo games like Metal Slug and Samurai Shodown on it and the GP2X only has a 200Mhz ARM processor.
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koen

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« Reply #14 on: August 10, 2006, 06:11:43 am »
Quote
GP2X only has a 200Mhz ARM processor.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=138055\"][{POST_SNAPBACK}][/a][/div]

+ a pile of ASICs doing the heavy lifting
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