Author Topic: OpenGL for Z - need developerz  (Read 3538 times)

sashz

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OpenGL for Z - need developerz
« on: December 08, 2003, 03:05:39 am »
http://softgl.studierstube.org/

this sources use intel gpp and ms eVC++.

i already have restored gpp in sources:

http://www.cacko.biz/~sash/feed/re/GPP_GCC.tar.bz2

:-P

but i havent much time for all, so need developers who can port OpenGL engine for Z

Anonymous

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OpenGL for Z - need developerz
« Reply #1 on: December 08, 2003, 03:15:25 am »
Whats your thought on performance?  W/O an FPU (XScale of course), I would think OpenGL may be a bit on the slow side.  Your thoughts?

sashz

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« Reply #2 on: December 08, 2003, 03:20:05 am »
softgl site under construction... i put latest sources from their site this
http://www.cacko.biz/~sash/feed/re/softgl-...-0.4.1-docs.zip
http://www.cacko.biz/~sash/feed/re/softgl-...l-0.4.1-src.zip

they use fixed point arith.
and have good performance...

there also avi from their site:
http://www.cacko.biz/~sash/feed/re/coin.avi

found their sf page
http://sourceforge.net/projects/softgl

zenyatta

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« Reply #3 on: December 08, 2003, 04:25:20 am »
Performance may not be that bad...

AFAIK rendering is always the biggest drag and we\'re talking about a rather small display (except the snobs with 760/860s :wink: )

Wish I had the skills to work on this.

z.
SL-5500, 256MB Kingston CF card, 128MB EDGE SD card, Thomson HED-155 headphones
OpenZaurus 3.5.3 / Opie (kernel 64-0)

Foxdie

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OpenGL for Z - need developerz
« Reply #4 on: December 08, 2003, 06:52:20 am »
OpenGL on a zaurus? Damn I need a kleenex!

I think this is a good project, it\'s secretly been my desire to port Half-Life (YES) to the Zaurus C7x0 series (I don\'t think the CPU on the 5x00 is powerful enough, is that snobby enough for you zenyatta? :twisted:). I know it\'ll be slow but so long as it\'s fast enough to display the game at about 10 FPS and capable of multiplay I\'m happy  (and of course it\'ll need a huge SD card, load times are going to be a right bitch)
Jason "Foxdie" Gaunt
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zenyatta

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« Reply #5 on: December 09, 2003, 04:15:29 am »
Well, if you replaced the Half-Life characters with Doom-style cardboard cutouts the polygon count would definitely go down

If it was my pick I\'d love to have Unreal on the Z... the mood of that game is yet to be matched IMHO.

z.
SL-5500, 256MB Kingston CF card, 128MB EDGE SD card, Thomson HED-155 headphones
OpenZaurus 3.5.3 / Opie (kernel 64-0)

doublec

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OpenGL for Z - need developerz
« Reply #6 on: January 14, 2004, 05:00:02 pm »
Has there been any progress on getting softgl to work on the Zaurus?

jonnie

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OpenGL for Z - need developerz
« Reply #7 on: January 18, 2004, 07:05:17 am »
is there a update to this thread?
i would be interested in getting softgl work on Zaurus... some volunteers? ;o)

cheers,
jonnie