Yeah I have been working with the gaim people (crashing in on the irc). They have been helpful. Apparently Chipx86 is out of town. The libgaim is not official...but will be a part of gaim 2.0. There are 3 unofficial versions, Chipx86, AdiumX, and Proteus. They are all thier own "hack jobs". I can compile Chip's, but not AdiumX. AdiumX is XCode based (yes I have a Mac), and does not appear to use a normal make file. Proteus, I think, is semi private.
I can probably cobble togather a 1.0.2 version of libgaim. But it will take a bit of time. I am still getting used to the API. I want to chat with Chipx86 before I get too deep into this. I began hacking the qpe-gaim to use a newer API (at least .79). The buddy list code is significantly different, so I need to examine those API changes first.
I feel confident I will have a new qpe-gaim, but I would really like to coordinate this with Chip and the gaim team. It makes no sense to fragment this and have 4 libgaims.
Again...input and comments are recommended, suggested, and very much appreciated.