Yeah I have been working with the gaim people (crashing in on the irc).  They have been helpful.  Apparently Chipx86 is out of town.  The libgaim is not official...but will be a part of gaim 2.0.  There are 3 unofficial versions, Chipx86, AdiumX, and Proteus.  They are all thier own "hack jobs".  I can compile Chip's, but not AdiumX.  AdiumX is XCode based (yes I have a Mac), and does not appear to use a normal make file.  Proteus, I think, is semi private.
I can probably cobble togather a 1.0.2 version of libgaim.  But it will take a bit of time.  I am still getting used to the API.  I want to chat with Chipx86 before I get too deep into this.  I began hacking the qpe-gaim to use a newer API (at least .79).  The buddy list code is significantly different, so I need to examine those API changes first.
I feel confident I will have a new qpe-gaim, but I would really like to coordinate this with Chip and the gaim team.  It makes no sense to fragment this and have 4 libgaims.
Again...input and comments are recommended, suggested, and very much appreciated.