Ok, a quick release (think "teaser") for psx4zaurus.
psx4zaurus is the new name for ZPSX.
Anyways, it's a teaser since it doesn't take into account all the features of the Zaurus, and has the same graphical bugs as the GP2X Beta 1.8.
So get psx4zaurus Beta 1.8 at:
http://www.friggingames.com/psx4zaurus.zipIf you like this release and want to see more updates, please consider donating.
PLEASE READ THE INCLUDED INSTRUCTIONS AS STATED HERE:
psx4zaurus beta 1.8 (formerly known as ZPSX)
by ZodTTD
based on psx4all core by Unai, ZodTTD, Chui, and Tinnus.
A PSX EMULATOR ON THE ZAURUS! YAY!
This beta is a quick port to the Zaurus (within an hour time) from the GP2X version of psx4all.
It has all the same functionality as it's GP2X relative, but does not include hardware scaling.
psx4zaurus is currently compiled for use with pdaXrom. It is recommended for performance reasons, that pdaXrom beta3 be used using the SDL_1.2.9_armv5tel.ipk provided in it's feed.
How to install:
1. Copy the extracted psx4zaurus folder to your storage media for the Zaurus.
2. Copy scph1001.bin (PSX BIOS) to the psx4zaurus directory that contains the psx4all binary.
3. Overclocking is recommended for performance reasons. To do so, boot to the command prompt in pdaXrom. Enter the command startx. Use the CPU Config tool in System to overclock as desired. Exit X Windows.
4. At the command prompt, outside of X Windows if you prefer fullscreen, run the psx4all binary.
5. You are now running psx4zaurus. Continue reading...
6. posx4zaurus currently supports RAW format BIN files (use Binchunker to convert an ISO to BIN) and .Z compressed BIN files made with PocketISO 2.0.
How to play:
1. After running psx4all you will see a menu system. The menu does the following:
- Sound toggle. This is currently disabled. Sound is working but since this was a GP2X port, it was not enabled in the build. Wait for the next beta coming soon.
- Interlace. Interlacing draws every other line on the screen. It will speed things up considerably.
* NOTE * Interlacing option is binded to the R key currently (not the L key as stated).
- Progressive interlacing. Progressive interlacing will progressively draw in the lines missing from the interlaced option. This currently makes things look a little weird.
* NOTE * Progressive interlacing option is binded to the Q key currently (not the A key as stated).
- Choose a game by pressing the X button. Hold down Q and press X to load an existing save for that game.
* NOTE * Only save slot 1 (Q key) is reported to work. This will be fixed. Also sorry about progressive being binded to the wrong key, as it interferes with loading save states. This will be fixed.
- When in-game you can save a state by pressing and holding down Q and pressing Z.
- Exit the menu by pressing the S key.
When in-game you may use the following key combinations:
- Controls are:
KEY ACTION
Q L1 TRIGGER
W R1 TRIGGER
E L2 TRIGGER
R R2 TRIGGER
X,Z,A,S Mapped to the PSX hard buttons starting with the X button going clockwise.
Thumbpad Analog control stick
START OK
SELECT SPACE
- To enter the in-game menu where you can switch games, do save states, and all the rest of the options:
Hold down TAB then press SPACE
- To "underclock" the internal PSX CORE CLOCK SPEED, which can signficantly improve performance in many games:
Hold down TAB and press either E (lower for more performance) or R (raise for less performance but more stability)
* NOTE * Underclocking may slow down some intensive games. If this is the case, just raise the clock speed all the way up. The "Sweet spot" for underclocking is supposedly 4868800 (4MHz)
If you would like the PSX to run on another distro, let me know and I'll see what I can do. Try to get it working first though, since you never know if it will work until you try.
Enjoy,
ZodTTD