While packaging other new *band ports and lizard, i find that to get the best graphical tile view the best setting in Z seems to be:
#1. Use big system font (preinstalled with pdaXrom), preferably
-*-*-bold-r-normal-*16-*-*-*-*-80-iso8859-1
instead of the fonts provided by the games, unless the games have got a 8x16 font (usually under lib/xtra/fonts );
#2 If available, set tile width = 8 and tile height =16 (not working for those games that tie up font size and tile size, such as ToME)
#3 If available, use the bigtile setting ("-b" ) (again only for some of the games like Angband)
All this can be done easily by modifying the relevant options in the startup scripts.
To illustrate my point, take a look at these screenshots to see the difference:
Angband: 8x13 font & tile
Angband: 8x16 font & tile
ToME (Tales of Middle Earth): 8x13 font & tile
ToME (Tales of Middle Earth): 8x16 font & tile
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The only thing with the new setting is the uglier font ...
What do you think? I'm just thinking maybe I can repackage the games to save the users' trouble to fiddle with the scripts.
Sidenote: another whole new bunch of ports of other *band and the Lizard-NetHack/Slash'EM is coming up!